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Gralq

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Everything posted by Gralq

  1. Hello this is happened to me too. I have version 2.03 installed with the white march. I see the posts here are from july! what's the final answer? To me it started happening when I faced that boss in od caua level 9. Now after loading any savegame the issue persists. Enemies never attack and my characters attack only if I click the attack button in the pane Also when the bug started it was not all my party nor all the enemy: first it was only my main character would not attack nor get attacked, healing effects would heal enemies and party members (as if all were allied) Please dont tell me I have to start all over....................... It's my second restart since my old harddrive burned!
  2. Seriously you tell me this is bugged? What a letdown. I god some wizard jailed and 1 day passed, puf, prision break. I have only 2 hirelings and i dont remember how low the security, but I havent played much. 1 day is nothing! what , was I supposed to delay the encounter? This needs polishing
  3. I tried that, it doesn't add the bonus. At least on patch 1.03 (didnt play since patch 1.04) I'm playing druid as main character, on level 6 now. I actually built around shapeshifting, it's an amaua 19 might beast, catform to maximize attacks. Early game: Grazes were klling enemies ..... who cares about the short duration? Level 5-6: Im not shapeshifting anymore. The spells are a lot more useful and needed, while the accuracy of shapeshift remains low. But the worst part I'm encountering it's the fact that DR does not scale. The druid has a very poor endurance and deflection (shield and armor bonuses go away when spiritshifted) , so that DR of 8 at level 1 was good. At level 6 it's very bad and I suspect at high levels, unusable. My druid only jumps in in spiritform if the enemy needs to be flanked and it's about to fall Whenever there's a fight were he gets caught in melee, enemies ALWAYS choose to atack him (lowest endurance/deflection) and he doesnt last long. With his level 3 cocoon spell and the priest healing he survvives the battle , but the low health forces me to rest even though he has many spells left Last but not least, there's no animation for the elemental extra damage he causes... small hing, but flavoury
  4. Is it still the case? Even if it doesnt split the damage in the log, well.. It says for example "XX slashing damage" which isnt true if there's elemental damage in it
  5. Hello, I played a good hour yesterday, the game seems awesome. But already I had minor bugs and glitches. I activated my key from GOG.com Does anyone know, how the patching will work? I know stems does automatically but with GOG.. what do I need to do?
  6. Before you frantically dismiss my little question ! Consider: I just want to know what the general feeling towards real time - pause is. Second, we all know that in terms of money making and popularity the way to go is fast paced MMO's :/ .. which would never bring another Baldur's gate Playing the BB..was it not the feeling that something is really lacking to make the combat really impressive? I mean honestly as excited as I am to see this game come true, I can't help to feel that combat won't be anything exceptional. Even with polished animations and very flashy spells.. would that look that impressive, I don't know, stimulating? Didyou played company of heroes in its time? You know what I mean? Also, I am one of those who believes that in this system combat tends to be too chaotic. In the sense that, at early levels you have to pause every 3rd of a round to micro your 4hp mage and move your rogue to its place. Lack of attacks of opportunity and a constant 3 to 1 enemy/ally ratio tends to become a pause+change path every time your front line is ignored or broken Now I think this game will be good and very well worth (as long as it is properly patched after release) because I can see behind the scenes the good effort put into it. My hopes are that it will inspire a bigger budget project with a new combat system that is NOT your tipical WoW / diablo game. Same thing, just one instruction per round: This kind of game could use a somewhat turn based system. But not a turn per character, I'm talking a real time game that: -Begins combat at pause -issue your orders -watch the fun -go back to pause = End of combat,option to watch a real time replay and enjoy I've seen this in some indie games but can't remember their names. Wouldn't that be interesting? It could be, for example, every order you issue has to be at a possible location so the character would move and do it. When a collision happens each character has its configurable action, like try acrobatics and move ahead, or attack. Heck if the game is all 3d you could have very nice responsive animations like the character suddenly turning its attention to the incoming tank Implementation considerations aside, all in its time. The pluses are potential for much better animations. A real sense of differentiation in terms of a fast and a slow character. threat areas/attacks of oportunity and above all, something not as slow as turn based. Anyways, I don't mean to sound critical and think about what's next when PoE is not even out.. but the BETA made me think. What do you think?
  7. Arc is nice, but now that ToEE was mentioned.. I hated how long that animation took! How about taking advantage of the short range , no arc, with a super fast animation of the projectile? I mean, the arrow should be 5x faster and change the shooting sound and hitting sound? Maybe for CBows could be even more exagerated? Yeah, but half your monitor now was probably off the screen somewhere when BG came out. Well that's true but if we can play today in such high beautiful resolution.. why design games following 18 year old standards?
  8. Actually I want the fighter and at least one other class to be "boring". One of the things I love about D&D games (and very similar ones like, say Drakensang -dark eye system-) is that IT IS NOT DIABLO/WoW! To me WoW and diablo -while different between them- represent the evolution of Rpg games from their core to a popular 50 million selling machine. They are great successes, like best seller books. I read a couple of bestsellers in my life, and will never do again . I don't want popular One of the elements that those games added to the formula is that all classes are the same in terms of ability: cooldown/mana cost and very balanced effects: while the arch grand super mage should be able to implode planets with his arcane powers, the warrior has an abilty with equal impact in battles thanks to his.. metal sword? In this game I'll be controlling several characters, some of them will not need micro. So bring on vanilla for fighters and rogues! I don't want balance in all things, a feeble wizard has to have aces under his sleeve to be decisive while the fighter will hack slash swipe if all the cards are burnt! I think the proposed system is interesting, really. The 'boring' abilities they have are a bit different than BG, different enough to be fun. If any I'd ask for more animations for them , one thing that I think is really boring is to watch your front line fighter do the same hack and slash animation for 40 hours while he casters get all those flashy effects ..
  9. Is it too late to add my bit? Boss fights are ok, and stumbling upon them works as well fine. What I don't like is that weird obsession about getting every item as if you couldn't just open a console if you really really wanted them. I like to (and would like players) to compromise. I mean that you either get one legendary item or the other, not just once in the game. Something like you have defeated that terrible boss who sinks slowly in the lava with that axe + 5 in his left hand and that poisoned rapier +4 on his right.. you rush to him eyes shining in green but your one hand last second stretch will be enough to pick only one of them..... One thing I've never seen is sacrificing something from your character(s) to gain that kick-ass item. Say,loose 1 str permanently to gibe the life-force needed to create a totally disruptive lightsaber in this medieval world.. Regards!
  10. I am amazed by the answer from zwiebelchen, I didn't know Warcraft III was moded like that. Recently I played Duke nukem 3d with mods -which I think are fan made- and the game is simply a different one. The argument of backgrounds is.. well.. as zwiebelchen said, a matter of tools. Good tools will allow artist to get recognition, and make them want to. Besides, just consider the project http://www.gemrb.org/wiki/doku.php?id=start where I contribute. The images are taken from your original, legally owned IE game, and made playable using SDLII (and that's just a bad option today), so what would stop us from doing a remake of, say, Icewind dale? Imagine, Icewind dale's battles adjusted for this new system.. a melancholic hackfest
  11. Hello, I just backed this project yesterday it seems exciting. I had a look at the updates and the forum and found a lot going on but one thing I didn't find: mods. So the question is will there be ease and tools to create user mods? What I thinking of is neverwinter nights, a game that has so much user generated content that is even in some cases better than the original/expansion. If this game manages to set a new mark I think that will be a major thing, years could pass and we can just add more to the game
  12. I am just backing now, I can't believe phrase "Get Pillars of Eternity's first expansion pack for a special discount!" , I mean there is absolutely no information about it , no scope, no expected date.. but there is a price and even the keyword: first. If it wasn't obvious that there's an intention of milking out the project as much as possible I'd say they did this to see what we speculate here in the forums
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