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Ivan the Terrible

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Everything posted by Ivan the Terrible

  1. I like Star Wars. I like RPGs. Add it together, and you've got your answer.
  2. If there's any point in the game at which we can effect the course of a larger battle with it, I vote Battle Meditation.
  3. It's a simple matter of feeling like you're being rushed to get to a certain place in a genre which is often most enjoyable when you can go where you want and do as you please. The best solution is to find a storyline which doesn't make time an issue, or at least makes it a very distant one (for example, KOTOR's 'the Republic is losing the war and will be conquered by the Sith if you don't find the Star Forge!', with virtually no indicators as to just how long this 'conquest' will take.)
  4. I think the heirs of Black Isle have learned their lesson: People always bitch about timers in RPGS. No timers. I'm guessing it will just be the mood and the feel of it; like a Klansman in Harlem, everyone out to get you and nowhere to run.
  5. Nothing says a recurring villain can't become a party member; if we never kill the Wookie, but simply best him repeatedly or put him in a position where we could kill him but don't, he may decide to join up.
  6. Either that, or they're even bigger geeks than we are and can't work up the nerve to make any comments for fear of abuse. I prefer that interpretation. Better for the self-esteem.
  7. If the first game is any indication, having a single saber will be a rare type of saber combat.
  8. Sounds like we have our initial planet orders. Peragus, Telos, Nar Shaddaa, and Dxun. In that order, most likely.
  9. The Star Wars universe is an intensely sexless place; the farthest they're ever likely to go into the subject is kissing (without tongues) and painful dialogue ala the line about the sand and Padme's skin in Episode II that set off a nation-wide simultaneous cringe in every theater the movie was playing in.
  10. /me is thinking about Planescape: Torment and the blink-and-you'll-miss-it Annah romance along with the subtle-to-the-point-of-non-existence Fall-From-Grace romance. In some ways, I like it better that way. Implied romances are far more intriguing than gushing, blatantly obvious romances. On the other hand, I hope they aren't so subdued as to be completely forgettable.
  11. As a light-sider? Probably the Handmaiden, though honestly I don't go much for the flirting stuff. As a dark-sider? Same thing, probably Handmaiden, but again, I don't do flirting; I do seduction, followed by ruthless betrayal to watch my pupil's spirit break for my amusement or to see her succumb to her hate...
  12. The Planes still exist in regular AD&D. It's just Sigil (and probably the whole atmosphere of Planescape, with 'berk' this and 'shut your bonebox' that) that have been tossed on the scrap heap. Not that it matters. I'd bet my grandmother's kidney that WOTC would veto any attempt to make a D&D game not based in one of their core campaign settings.
  13. I loved everything that came before the ending. The thing with the medals and the cheering crowd and everyone with their stupid smiles and poses....that's what I didn't like. Anti-climax to the nth power. The Dark Side ending was better, but still nothing special.
  14. Gratifying endings? Very important. A sense of closure and a sense that your actions have had some effect on the gameworld make what came before all the more gratifying. My two favorites would be Planescape: Torment (I won't spoil anything, but suffice to say that whoever got that ending green-lighted had balls the size of church bells to even suggest it, much less pull it off) and Deus Ex (three endings, not a single one clear-cut 'good' or 'bad', thus forcing the player to think and make moral choices....though the actually endings themselves were nothing special.)
  15. How so? I was expecting him to be the jovial Han Solo type. Now, if he actually does do something dark and sinister, it won't blindside me; I'll see it coming a mile away.
  16. I'm almost wishing they would shut up about Atton Rand. Now I'm going to be suspecting him of something diabolical all through the game.
  17. Why bother? If you were a Dark Side Revan, he ends up as part of your army; I would just figure out the guy's name and serial number and then summon him for a 'private audience' just to see the look on his face before the Force Choke kicked in.
  18. Chaotic Stupid behavior will probably be tougher. However, an evil character who knows how to manipulate, how to twist their words until they've turned dedicated Jedi companions into black-hearted Sith Lords, is likely to prosper as well as any character.
  19. If that's an expectation, I think it's already been violated repeatedly; by the end of the first game, your entire crew was on a par with Yoda and the Emperor, the Jedi Sentinel doesn't exist in D20 Star Wars, and pretty much every Dark Side rule in existence (going from 'tainted' to 'Dark' when your Dark Side points exceed your Wisdom, for example) was chucked aside. I'm guessing it'll do your sanity a lot more good to just think of the games as being loosely based on D20 with lots and lots of modifications. At least you agree it's a damned cool feature. Yes, we may have to play as Jedi. Yes, the Designers may have nigh-gleefully ripped apart the D20 Core Rulebook and used its pages for toilet paper....but, all in all, those grievances are secondary next to what seems to be forming up as a solid, story-based RPG. We'll see in a week, though.
  20. Oh, come on now. They add an entire system where you can literally change the alignment and loyalty of most of your party members through conversation or action which agrees with their point of view (with 'point of view' apparently transcending simple moral dilemmas and going straight into personality and such), and you can't even say one good word about it? I think it's a damned impressive step, if they've pulled it off.
  21. This 'influence' and the apparent detailed dialogue is catching my attention far more than new Force Powers or lightsaber stances. The story and NPC interaction are always what keep me playing multiple times in any RPG, far moreso than any game mechanic or 'feature.'
  22. Actually, I think it's hard to tell. The galaxy is theoretically supposed to have thousands of planets, most of which we'll never hear of or visit. Telos could be a prosperous world in the New Hope timeline, but just not distinctive enough for anyone to say anything about it.
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