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Showing content with the highest reputation on 10/03/25 in all areas

  1. Playing "those who rule" turn based tactics JRPG(style). I am enjoying it, but it's perma death for your units. So it takes me like 10 tries every level because I can't handle losing a character forever. MAYBE later when I stop liking a character, or have too many, I will allow some to die. The story is pretty basic so far, but im only on the third non training fight. You control some ranger group troops. Everyone is betraying everyone. You're very clearly fighting for the bad guys. I hope it turns out everyone is evil, just like real life. There is no world map or anything, just dialogue sections followed by a fight. There are lots of conversations between the different characters, which is kinda interesting because characters can die so you can definitely miss out on side objectives and stuff. My only real problem with it is that I'm constantly restarting fights due to perma death. Which is fine, but they make you go through the dialogue over and over which gets annoying after the 10th try. There are story choices you can make, but it kinda feels like those choices don't really matter. Example. Very early on you can choose to surrender or to fight. If you choose to fight it just cuts to black and you move on to the next section... I can't imagine choosing to surrender would give you anything different, though I have not tried. I dislike pointless dialogue choices. The only game I use a walkthrough guide with are the persona games. Mostly because there is a "correct answer" that has positive effects, and bad answers are just bad. Often there is no discernable reason for that answer to be correct. Or maybe it's just too cryptic for me to tell.
    2 points
  2. Not really sure where to put this, but the BBC have recreated a lost radio programme by Nigel Kneale (The Quatermass Experiment, The Stone Tape) from his copy of the script the original used.
    1 point
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