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  2. Before i start on some issues ive found i have been enjoying the game like i did the first one and am looking forward to the new stuff coming out at a later date 1st issue ive noticed is building is quite clunky in this game compared to the first one like trying to build walls sometimes wont clip in the ground to get a semless look and you have to make these akward looking structures to keep insects out 2nd when you leave a buggy on a built floor and log out and back in again the bug glitches through the floor and gets stuck and if you get on and off it you are stuck aswell and you will have to move or break 1/2 of the floor to get you and the bug unstuck 3rd ive seen on multiple occations spiders and mites phasing through rocks and falling through the ground aswell as some spiders flying while in there sleep animation 4th uncollectable resources while breaking some of the stone used for upgrading equipment it sits on the ground and doesnt let you pick it up
  3. In a multi player game i created and things like stems and milkweed pods aren't respawning it has been two in week games days and stems from halfway across the map still haven't respawned
  4. Hi Devs, These were all missing from Grounded 1, and would be welcome additions to the sequel. After all, lizards eat spiders, and frogs eat mosquitoes
  5. Hi Devs, It's a constant source of frustration when guests in multiplayer games, leave without returning their inventory contents to our bases for collective use. Please consider adding functionality for item auto-transfer as part for the player logout process.
  6. I Like the spike traps, but I think there should be snare traps, gas traps, and bait traps (bait traps coating the attacking bug with bait for a specific and larger bug leading up to up to small lizards and snakes) Perhaps creating a basement area where you can build down and fight earthworms or tame earth worms to bring and drop off specific items. Have it like a modified o.r.c. helm that is controlled from the S.C.A.B. to bring pebbles or grubs items, or similar items that can be harvested at the end.
  7. Hi Devs, Consider changing the AI behaviour of buggies so that if/when their player is knocked down, they attempt to back out of fights, then return to revive them before the timer runs out. This would reduce frustration from repeat deaths solo play especially.
  8. Hi Devs, Consider allowing spiders to walk up vertical surfaces and ceilings on map structures, and inside tunnels. After all, that's how it works IRL, and it would help make Grounded 2 further stand out from its predecessor. Just block this from occuring on base materials, so we can feel safe there
  9. Today
  10. Hi Devs, Consider making the birds random appearance on the map impact the world beyond dropping feathers ... This time around, have make it safer for players by scattering the spiders, who, would be potential prey for the birds IRL.
  11. Hey, same for me...I have the GamePass, but my friend brought the founders edition for me in Steam...no Skins available...why?
  12. I completed King Arthur after about 75 hours My final choice of Knights for the last quest was Mordred, Fairy Knight, Merlin and Yvain Lancelot and Balin were healing so they weren't part of my final selection I really enjoyed how you had to use different knights to create different combat strategies, it made each combat unique around mechanics The game really delivered on combat and how the economy worked around Camelot upgrades The narrative was okay, nothing too exciting But great game overall, 70/100 on the globally respected " BruceVC game rating system"
  13. I built stairways to bee #1 and got about 250cm above ground and was able to kill it. I found bee #2 about 1 inch directly south of the camera, flying high, but not too high that I could shoot it with an arrow. Beat that second bee, and the mission completed.
  14. Great advice! It worked for me too. Where ever you are, make a lean in and set your respawn point close by if your not at the statue or use the beds, take the sizzle damage and die, then respawn at your set location and just click "respawn" and the sizzle glitch should fix itself cause after i did that I got sizzle damage again but it went away. I managed to die in front of the beds inside Burg.L after killing the roach blocking the path and saved it before i keeled over! lol So i just had to grab my bag from the floor in front of me and press on. Course I got slaughtered after not really knowing what I was getting into when I was trying to hatch those orb weaver eggs I found before knowing about them! >.< These mounts are too fun. I dont care if its just a "continuation" of grounded 1, I liked that one too. It reminds me of Honey I Shrunk the Kids. I named my soldier ant "Antie" xD
  15. yup having the same issue, my half thatch roof looks amazing ]
  16. I have the same issue, going to a cold area (is the only fix for) the sizzling, but I managed that only because I had mounted a buggy while sizzling was still increasing, which suspends the effect completely (but you'll start dying as soons as you dismount it). The heat resistent armor, red bandages, mint candies and the relatad level 3 mutation didn't help at all.
  17. About the sizzling BUG: I can confirm it applied again when I fought a bombardier beetle. After sizzling reaches about 30% of the bar, it seems to keep increasing on its own even without receiving further damage, at an accelatared rate if you sprint, until it triggers the burning effect, that will lasts forever, eventually killing you no matter how many healing items you use. Mounting the buggy before reaching 100% sizzling does indeed stop it and hides the sizzling bar, but, as soon as you dismount the insect, the eternal burning effect will apply, no matter how much time has passed (you won't be able to ride again the buggy in this state).
  18. So I love the soundtrack, and the ONYX-PRO thing is a cool way to enjoy the artbook and soundtrack, but I just want to be able to download the soundtrack so I can take it with me on runs, walks, rides, etc. And the ONYX-PRO doesn't let me do that. So if you could add it as a Steam Soundtrack that would be great!
  19. Loni Anderson of WKRP fame, age 79.
  20. Wonder if it's like that Burr issue in Grounded 1, forgot what caused it but the Burr's were there but invisible, you could cut them down and collect the resources but you had to remember where they are.
  21. I was playing on my friend's server on Grounded 2 riding my pet soldier ant into the red ant hill when his game crashed. I relogged onto his server to find my pet ant is no where to be found even though my pet is in my buggies list. I figured maybe it's a one time thing and it wouldn't happen again so I got another soldier ant pet. About 30 minutes later exploring near the picnic table at the snackbar front region I crashed. When I relogged I could not find my second soldier ant pet. It was sorta frustrating since I had to go into the ant hill twice to get the red soldier ant egg only to lose my pets twice.
  22. When you chop up a hot dog, you suddenly find yourself standing in the hot dog and can't get out (yummie, I love being inside a hot dog for once). Only if you keep chopping and the hot dog is destroyed can you continue. It's funny, but maybe that's not really what you intended?
  23. I'm thrilled at how well everything is translated, and that it even includes my native language. In the German translation: „Erweitert das Zeitfenster für das perfekte Laden von Bögen.“ Should it perhaps read „Verkleinert das Zeitfenster …“? Perhaps I'm just misunderstanding it and I'm mistaken, because otherwise everything is excellently translated. Hats off!
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