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Victor Foxley joined the community
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1Butcher joined the community
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orzechm10 joined the community
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Flainity joined the community
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Malok joined the community
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Whilst traversing around the world, I noticed that there seems to be a lot of different types of bugs just congregating in one area but it doesn't seem to be consistent. In the first game you'd occasionally have different types of insects clashing, but in this game within seconds I was surrounded by scorpions, mosquitos, soldier ants and ****roaches etc. Then when trying to escape, the scorpions would leave their areas entirely and not return to where they were situated. Instead, they'd be following us around the map and we even had one following us around the starting lab area and even into the first ranger station. This made traversing quite difficult as the running speed is a lot slower than scorpions. It also made things quite hard in terms of trying to plan strategies to avoid certain insects when loads can just pop up in one area. I have really been enjoying it! However, fixing the behaviours and unpredictability/glitching of bugs going wherever you go, would be a great update.
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Jackson McAlister joined the community
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On console when scrolling through large UI menus (Armor/weapons) it will almost always crash the game
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FadeGrim joined the community
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FirstToFire started following Can’t load/view saves (Xbox)
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From what I can tell I can no longer enter a screen which loads the save files, as it’ll crash to Home Screen. I can still load up the game, start a new game, and even auto-save, but when it makes any attempt at viewing the save files it always crashes. I’ve attempted deleting locals saves and resyncing, reinstalling, restarting console, and well over 20 attempts just launching and trying to load anything still to no avail. I’m hosting a shared save, and have few solo saves, of which I would really not like to lose the shared save for. Currently I can’t even play anything other than a solo no save run until it crashes 1-2 hours in.
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itisryka joined the community
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Triston joined the community
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This seems like a good idea, that and being able to send chests or things you need zipping across the map on zip lines would also be really cool. Because obviously recycling, picking everything up and running in intervals could be very time consuming, depending on how big the map will be, even with buggies it would be cool to have an option to speed things up. Or even having an option to relocate things to different base outposts you've set up could be helpful.
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ec1613 joined the community
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AcCederholm started following A place for found issues and bugs.
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I found it a bit awkward that the buggy can break some unbreakable walls, but it can't chop tier 2+ materials in nature. It would be nice for the chop power to scale up with the Omni Axe at least. Sometimes I am gathering materials with my buggy, and then I face a tier 2 material, and I need to get off the mount to chop it and then go back to load it up.
- Today
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Generally speaking, we love it so far. The yard is beautiful. While I'm not a huge fan of the new SCA.B radial in the upper corner, I think it has a nice immersive style. I like the idea of the omni-tool. Love choosing molars on the go and I like having the armor not just in a row but shown kinda where it goes on the body. Would be a nice little touch to add a lefty-option, where main and offhand are swapped. But now for the actual topic. Playing on PC, multiplayer (2 players), as client, no phobia mode, medium difficulty. Problems: - I lost connection to the host multiple times while loading, this was not an issue in Grounded 1 - When giving a container a name with an F, the selected item get's stored - My ant mount went, well, buggy This happened two times, once after a game crash and once after loading a save, we didn't try a third time. The mount was still visible in the radial menu, with full health, but I can't call it. I was also missing the little whistle icon on the right of the screen. We hatched a second one, but it went into this mode as well after loading a save. When the host restarted, both of them were gone from the radial. This did not happen for the host. - Placed doors are often weirdly aligned with the wall, the wall being on the ground but the door wants to go 2/3 into the ground or 1/3 above it. Annoying feature / bug?: - The PEEP.R doesn't work while mounted We get mounts early, while still spotting a lot of bugs. - Third/First-Person-Question every time I join the game. Suggestions / general feedback: - Will there be cozyness? I couldn't find it. - I want to name my mount! - The mount making sounds / attack sounds, even when not attacking, feels to frequent and has me turn around and smack at it too often. - The mount attacking everything when we don't. While following, give us the option to choose between: help when in combat, engage, take distance from combat (to not have it in the way) - There's no mutation radial. Also, if G2 will have as many mutations as G1, I need more then 4 sets please. - I like the omni-tool, but in several occasions the angle for the prompt to appear was weird and it ended up hitting a wall or the ground instead. I suggest an enforce-omni-tool-radial, where we can force a specific omni into our hand and click it like a weapon. This will also allow holding down the button while harvesting a lot. - With the toolbar not being visible in inventory, I couldn't find a way to assign an item group (like any health, any food) to the slots I like - I'd like multiple toolbars to scroll through back, even more than three. Maybe set the amount in the settings, so you don't have empty ones if just need one or two. - The anti-clipping is way to strict. - The possibility to have multiple waypoints and bring them in order. Preferably automatically while placed but changeable on the map. - Allow 'spotting' / 'marking' of molars, so they appear on the map as not-yet-harvested. - We had multiple scorpion ambushes that felt out of place / too strong. For example, once when we were barely in the 'entrance' section, two small and two large scorpions simultaneously bursted out. - The headless roaches are funny, but it feels as if it happens a bit too early and starts to get annoying. - I feel the game becomes very fast / hectic very early in comparison two G1. When thinking about someone not having played Grounded 1, having to go that early into the labyrinth the ant hill is (when you don't know how to navigate it), to steal an egg and then constantly being attacked on their way out... I don't know man. - Picking up an idea from another thread talking about roach phobia: Maybe create phobia models for all bugs (yes, lots of work) and allow selecting to which ones the slider applies.
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This time I am playing a ranger, and a significant issue I found is that there's no defense for rangers if a bug attacks from close distance. Sometimes it's not viable to dash in a direction to avoid a hit, and there's no option to parry an attack with a bow like in the original game. This makes this class too vulnerable and not viable to play solo :/
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Does the stink bug reapawn on grounded 2 i killed it and it killed me at same time and the body disappeared and the stink bug is gone
- 6 replies
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- ladybug
- spawn rate
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The TV and Streaming Thread: That's Entertainment!
majestic replied to LadyCrimson's topic in Way Off-Topic
Maybe they're allergic to water? -
The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
https://www.cnbc.com/2025/07/30/gdp-q2-2025-.html Overall good economic metrics for the US economy for its 2nd quarter Its too early to understand the impact that tariffs on imports and goods within the US will have and I would wait for last quarter to see that impact -
I found a workaround! Make a standard copy of your latest shared world backup save. Rename the world to something different and then use the option to make it a shared world again. Downside is you lose any previous saves before your latest save, but you're able to continue on a shared world from your latest save. Just did this and it worked. Got my save back and going. Thankfully it autosaved just minutes before I crashed so I didn't lose any progress!
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Nimblecoder started following Buggy fell underground
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The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
I dont see it making any difference to any permanent solution to this decades long conflict You will never achieve a real solution until leadership on both sides is prepared to compromise and negotiate in good faith And thats completely lacking and has only got worse since 7 October The Palestinians dont even have an official political " voice " that negotiates for them, is it the Hamas or PA faction that has the real support of the Palestinians, and Israel is currently controlled by an embolden right-wing government with even less interest in negotiations End of the day the world cant force peace in any conflict where the 2 sides involved have no real interest in talking -
I'm having this exact same issue. I'm the host and have been the only one so far to play on my world. Not deleted anything and loaded up just fine when i started the session. Game crashed and now I'm unable to load it. Thought it was because of my Xbox live running out. Renewed it and still have the issue. I'm able to create a standard copy, but I'd very much like to have it be a shared world so my kiddo can play when I'm not on. And I don't really wanna progress on a standard copy if I'm unable to make it shared again down the road. Have about 20 hours played already and don't really want to have to start over as I've made some good progress...
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Red Soldier Ant Buggy disappears
Niminsai replied to jpmeireles08's topic in Grounded 2: Technical Support (Spoiler Warning!)
I've had the same thing done to me I was fighting something and it hit my buggies and it's disappeared it only shows the name tag -
i also had this error on xbox i switch the save to standard because it gave me the option and that seem to work.
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MatthewC started following Grounded 2 unreal 5 engine 😔
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Grounded 2 unreal 5 engine 😔
MatthewC posted a topic in Grounded 2: General Discussion (NO SPOILERS)
The original performance from Grounded unfortunately doesn't seem like it's going to be the same on Grounded 2 . I have terrible performance on pc and on my sons also. I turned everything on low 720p and was only getting 70 fps. Compared to the orginal Grounded where I can run a native 1440p on high settings at a solid 60 to 80 fps . I sure hope the game gets optimized better along with dlss support and maybe frame gen . -
Game needs a ‘give up’ option for mounts
EccentricGlobe replied to Baconminions's topic in Grounded 2: Feedback & Suggestions
My cousin and I have also had this problem. The work around we found was to build an Ant Nest, store the buggy that's "following" us, then withdraw it. It spawns at the nest and will return to it if it gets knocked out again in the future.