All Activity
- Past hour
-
YOYOWANG joined the community
-
Terence Stamp would have made a better Tolwyn. The best was David Warner though, just for that voice.
-
The ice weapons disappeared
Rabenschwarz replied to Joshua Pigram's topic in Grounded 2: Feedback & Suggestions
Hi, You usually have backups that you can select when you start the game. You'll find multiple save games there. You can then select the appropriate one -
gereboss joined the community
- Today
-
padson3 joined the community
-
insanehase.gaming joined the community
-
unkind_666 joined the community
-
rakhiranis378 joined the community
-
vabek40644 joined the community
-
oliverthomas09 joined the community
-
prisilamurmu54 joined the community
-
Joey D started following Workbench won't allow crafting of items that require a workbench
-
Dinner_Rollz joined the community
-
I'm able to build a workbench with no issues, but when I click on it to craft something, even though I have all necessary resources, there's a message saying "Missing item: workbench" and it won't allow me to craft the item. I am clicking on the workbench to use its interface, not merely attempting to craft something while standing beside it. This goes for all items with the workbench symbol. I have abandoned that game and started a new one and the issue persists. I am playing alone and not in a shared world. I'm on PC, Win 11, Microsoft's PC Game Pass. Is there something I'm missing in the gameplay? Does the workbench need to be in an enclosure to be used, like in Valheim? Does it need another item constructed nearby? Does it need to be close to the lean-to I'm using as a spawn point? Or is this a technical issue?
-
suddenly subtitle doesn't work anymore anyone else encounter this problem
-
ryan nares started following science shop pebblet foundation can be repurchase after buying it
-
Lotharyx started following Too Many Scorpions!
-
Game balance is a difficult thing and folks are gonna have different opinions; this is mine. It gets frustrating when traversing the park inevitably leads to a scorpion encounter, especially when more often than not, junior scorpions and scorplings show up to join the fight. It’s survivable, just the frequency is irritating. I’d also suggest that some of the melee attacks of bugs have far too much range, that significantly exceeds the reach of the animation. Taking damage when the attack very obviously didn’t touch my character is quite frustrating (and I’m not talking about AOE attacks; I mean, for example, a scorpion sting that clearly comes nowhere near me but yet I take poison damage).
-
There are lots of items. Give us a recipe to make paint for our buildings. The building is a lot of fun in Grounded 1 and 2. But, from a distance, no matter how infrequent, they just blend together and looks pretty drab. We have berries, cookies, mud, etc to make colored paint. And you can make the painted model have brush stokes where you can still see some of the original item trough it. But what a joy it would be to be able to paint the floor blue. Or use a cookie to make our grass walls have a black coat of paint.
-
The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
insane age restriction law of uk are spreading to other eu nation guess politician are cheap everywhere -
-
Pet and their inventory disappeared
Goatbro replied to Suddzy's topic in Grounded: Technical Support (Spoiler Warning!)
Happend to me today too - Yesterday
-
He was great in Wall Street.
-
marvelheros45 started following Possible Fly Buggy Idea?
-
Ok hear me out what if eventually down the road you added a Fly Buggy as one of the first flier buggies and its main like harvesting ability is going around to the different foods that are all spread about, landing on them, spitting up a glob of liquid kinda like the dew on the grass but a bit bigger with a greener hue and it sorta dissolves the food large food clump into the little collectable bits BUT they all get lumped into the the glob the fly spit up for it to re-collect easier without having to run around and find all the loose food clumps! I haven't really thought of any combat advantages/abilities other than maybe an increased dodge chance, something like a blink dodge maybe, or even a slow down time ability lol. Idk just a random idea that someone with some better creative thinking could probably take alot farther so wanted to share it here! Thank ya for listening to my idea! ✧◝(⁰▿⁰)◜✧
-
Idk if something changed between when i last commented and now, but the game is running for me on the tree and i hit the skybox and its not as high as the tree is tall, devs please fix lol but also thank you devs for allowing me to make a little grass castle in the sky.
-
Alicia started following Map Improvement
-
I understand that there are many pine trees in Pine Hill, so a drone flying overhead would only see the tops of trees, but that's not how maps work. Cartographers don't draw the tops of trees; they draw what is under the trees. I would like the map to be improved so that it maps the ground underneath the pine trees. The current version of the Pine Hills map isn't serving the function of a map. If you want to keep the pine tree aesthetic, it could start off as a map showing the top of pine trees and switch to showing what's under them after that area of the map has been explored. On a related note, when I'm inside an anthill, it would be much more useful to see a map of the tunnels that make up the anthill than to see the surface features, which don't help me figure out where I need to go underground. I've played other games that switch to a localized map for each area.
-
i didn't know where else to ask this at because I've never really used Forums before, but i was wondering if it would be possible to create a Necrophobia (fear of the Dead/Skeletons/Corpses) filter for Grounded 2 (maybe even grounded 1 if possible), similar to how you all created the Arachnophobia filter to deal with spiders? I am severely Necrophobic and while the bugs and human skeletons do bother me i am able to play ok (I'm worse with undead/skeleton Animals) and the Headless Roaches trigger me pretty bad, but the Giant Rodent Skeletons in Grounded 1&2 send me into a full blown panic attack, to where i cant comfortably go anywhere near the area they're in. I'm not asking to get rid of them completely because they are amazing environmental story telling for where they are, but i just wanted to ask if it was possible to have something that changes their looks or the bug effects? (like bugs explode into raw science similar to the Mant's Death Animation instead of fall the pieces, or all the Ominent Skeletons are all just the Gas Masked bodies). idk if anyone else has this issue so im probably a SUPER Small Minority but i wanted to at least ask about it since Grounded 2 is still in Development.
-
Block and Parry while dual wielding
Jay.bro replied to Jay.bro's topic in Avowed: General Discussion (NO SPOILERS)
I agree with you especially with the direction plus jump dodge being a bit too touchy. I think the play style or toggle settings would probably be the easiest for obsidian to implement but I don't know a thing about coding so it might break everything. Honestly I'd prefer the advanced keybinds but I wonder if it is because of the animation effect it would need for a dual wielding parry as to why it isn't a thing. -
Joshua Pigram started following The ice weapons disappeared
-
When me and my friend completed the scorpion waves we were both down and it finished but they didn't appear in my inventory when I went back they weren't there and also when we recovered our backpacks they still weren't there and unfortunately I didn't save the game so I couldn't re do it. Any tips or are they completely lost?
-
Random video game news... RNG is your friend!
Hurlshort replied to Frak_the_2nd's topic in Computer and Console
I'll wait for the 8-part Netflix documentary. -
I played up to lvl 16, and the build is working out nicely. Can tank a lot with Unbending and Mob Stance + disengagement hits keeps the watcher firmly in front of the party's damage scores (with a scout Maia with her dedicated support chanter). This is the point where I usually start to get bored of builds especially that Devoted + Willbreaker pretty much limits what I can do. So I want to try a new one obviously. Anyone has experience with a Streetfighter/Steel Garrote life drain tank? Can Steel Garrote actually stay ahead of Kind Wayfarer in selfheal? I used souldblade/kind wayfarer with Magran's Favor + Sun and Moon as the go to combo and it worked out very nicely, but if I can make it a bit better I will I also considered Sun and Moon + Magran's Blessing combo on a Soulblade + [something] who could benefit from a shield + two weapon style while only spamming Soul Anihilation hits of Sun and Moon (2nd hit of the flail always generates focus). Not super proficient in setting up the AI of my characters, can I just set it so it spams Soul Anihilation instead of auto attack?
-
Random video game news... RNG is your friend!
Lexx replied to Frak_the_2nd's topic in Computer and Console
Another 2 hours??? No thanks, I really can't with this anymore. -
Yarpmaster started following Torch options
-
I experienced a momentary glitch, where I had the torch in my offhand and one dagger from my dual wield set in the main and I thought, they should make that a thing you can do. Because as much as I enjoy using dual wield weapons, I hate relying on flares to fight in the dark. A fair trade off for using the torch while having the dual wield weapons equipped, in my opinion, would be to lose the dash strike while doing so. What do yall think? Another thing, give us a slot on our buggy to equip a torch! Let them be a mobile torch bearer for us, then we can use any weapon in the dark easier.
-
- 1
-