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  3. I would have loved the ladybug experience. I got hit with the bombardier sizzle out of nowhere. He almost killed me & my buggy because we didn’t know where to run.
  4. I have a world I created and shared to some friends, recently been having an error pop up when I try to host it myself saying “Cannot Load Shared World; Cannot load a Shared World backup that is missing the primary save. This world may no longer be shared with you or has been deleted” Ive tried reinstalling the game, the only way im able to load it up is if i am invited by one of the friends that has the shared save.
  5. I can’t even get on the multiplayer server. Every time I try I get: “Multiplayer Connection Failure: There was an error connecting to the multiplayer service. Please check your connection and try again.” Literally tried everything mentioned in every Googled article and nothing.
  6. I had the same issue. I created 2 buggies & was out with 1 when it ran off & never came back. The game kept saying it was following me, so I couldn’t call it. When I went home & tried to put it in the nest, I couldn’t do it. I took the other one out & the spot was replaced by the missing one. When I tried to put the 2nd one in the nest, it didn’t register a 2nd buggy. I created a new nest to see if I could put the 2nd buggy in there & that one didn’t register the 2nd buggy either. I took the 1st one out the nest & now I had 2 buggies with me. I logged out & came back in & the 2nd one disappeared completely.
  7. Would love to see an option to disable the random character voice lines. They get really repetitive. Or at least to lower the frequency that they occur.
  8. Saw that earlier today. The name felt a bit off putting to me, but ok, I've added it to my list and will check it out next.
  9. Same issue. Game will not let me progress through the door to the boss fight. No fix still?
  10. He's kind of taking pleasure in screwing over the system and getting something for free (he has the money to pay for it himself), so I would imagine the payback part would spoil it.
  11. I play on Xbox on gamepass and my game after i play for a different amount of time,it will send me to the starter screen and this happens even if i start a new game . Its verry annoying so gave up for now. Btw im on xbox serious x.
  12. As the title says, I have found while playing solo and multiplayer when dying in the blueberry tree area, all backs seem to spawn out far beyond the players available play area.
  13. Hello fellow grounded players. I just want to bring to the devs attention that I cant see the outer 4 corners of my H.U.D. in menu because of the odd shape my TV has. I had this problem with the first grounded but said nothing. I am hoping it is possible to get an aspect ratio option in menu to fix this so I can finally see the full menu screen. Does anyone else have this issue or is my TV just strange?
  14. We mooch Prime and Apple music off our kid, but pay it back with our Netflix and HBO accounts.
  15. You can be like my brother and just mooch off other people. I think he is just missing someone with Amazon prime to complete the set.
  16. I have now lost all of the weapons i have obtained, to the swap glitch. This seems to be happening mostly when swapping from weapons to omni-tool and back. They are not dropping on the ground; or if they are, they are falling through the ground every time. Thanks for looking into this, can't play till that gets fixed.
  17. Cancelled Netflix, HBO, and Paramount Plus because I barely use them as they rarely have anything I care to watch anymore. About halfway through my "vacation" and my son keeps having bad reactions to bug bites. Wouldn't be so bad but he's awful at taking meds.
  18. Buggy has spawned literally underground and cannot be recalled via anthill or any other way. I also cannot unassign the buggy at all so I cannot even get a new buggy from the egg nest. It shows me the buggy name underground but does not move if recalled or anything. I tried almost everything to get this resolve, and I do not want to start over. Anything that can be done?
  19. Yezhov_disappears.gif Not sure there's anything geopolitically funnier than the current US v India stoush. All that work at bromancing Modi and all those poor photons and elctrons working overtime about how Russia was losing India and it's back to 1971 because Trump has the mentality of a 7 year old*. If it's hard work isolating China without Russia it's absolutely impossible without India as well, let alone if you manage to drive an actual rapprochement. It's also the fundamental problem with buddying up to strongman populists- they know their popularity relies on Nationalism and appearing strong, so they cannot be seen to back down from public threats. Doubly so when it's a country that has been a colony within (just) living memory. It's not even like there's a major pro US party other than the BJP in India. *It'd be interesting to know if the views of those in the EU who thought they rolled over for Trump on the tariffs would change if that was the cost for imposing secondary sanctions on those trading with Russia**. Because that would be an alternative reading besides Trump hating BRICS and not being given his tendies diet coke and well done steak on a silver platter with sufficient subservience. **Excepting, of course, the EU's trade with Russia. It really is a mystery why the rest of the world think the west are a bunch of hypocrites.
  20. I tried a new run of MechWarrior 5. It is fascinating how much a dev team can do wrong. The new scrapyard maps added with dlc are the worst maps I have ever played in any game. The AI is completely incapable of navigating them and gets stuck on bits of terrain every few meters. The AI gets worse/better with difficulty. At normal difficulty, when reaching higher tier missions, the allied AI started to dumb down noticeably, to the point where it would simply stop firing and stand there, allowing the enemy AI destroy the mechs. As the enemy AI gets significant stat boosts across the board, including turning speed, acceleration, cooldown time on weapons, damage and armour (so much armour), it meant that a light mech could almost take down a full lance of heavy mechs, while a heavy mech could take down your whole lance. Of course AI mechs never overheat. So, it becomes increasingly frustrating and unrewarding to play this. The first impression is "What a great mech sandbox". And then the game works at a steady pace to deconstruct that.
  21. Tiers are always good, but I like creative variety outside of my forgetfulness (que new post over basically the same thing but in depth bc I done forgot about this post) but like I would like traps like pressure plates or spike pits that can be a stand alone or paired with a trap door that can reset. reset, taking damage each reset. Or even bait traps that summons the crow to pick up a enemy and drop it on the other enemy bugs. Or heck, we can take inspiration from the ancient dungeon keeper games and use pillars or stem rods that can either spin freely when attacked or on its own powered by wind or water. They already have a set up for war, why not DnD rampage through with your own base that you protect or a small settlement of survivors to keep safe and build beds and homes for, assigning tasks to keep them alive while you forage or take over a mind controlled earthworm that can scavenge resources for you from a heavily guarded fort that you must take over. To keep the survival aspect of it, the npcs can subsist off of you where your water reserves can finally be tapped into rather than having a more than efficient dew collector and a full acorn of water just sitting there... menacingly. Where slowly over several missions you can recruit followers to help solo players guard their base or have a follower to help you out on excursions where you dont have to cheese the game by carrying 300 arrows, a sprigs bow and extra sprigs to just get rid of a wolf spider or mantis. Have a solo option to let you. GET. IN. THERE. And battle it out using strategy survival elements to overcome obstacles, placing armor on mounts and followers designing them for specific classes or be an all-rounder. Heck in grounded 1 they have a staff that summons ants (i never figured it out to summon ants, but I boinked the crap out of that stink bug with it) I would love to swap from ranger to fighter, if only I had some kind of support for myself outside of my naked ant or orb weaver to help aid me in not dying 40 times spam saving and reloading bc I needed rare resources and didn't want to lose my spot bc the game randomly throws a wolf spider into a mosh pit of scorpions and orbweavers next to the podium as I watch trying to help whittle down the the highest health critter only to get surprise putted by a baby scorpion and slapped by a orb weaver Jr, taking me down to a hair of health left as I see 2 more larger critters coming right at me. But when I die and reload, none of that happens. Like I love that randomness of the, "oooo shiny" mentality, I dont want to diminish the game to a game of chance. I want to overcome obstacles that yes may and can end me, but that i have a chance to try and make it through. Heck even the main boss fights can stay the same, just have the followers and mounts (unless they plan on a mount vs mount boss fight...pls) stay back to fend off oncoming bugs or to rush back to defend the base from a well planned out and executed plan by the masked stranger (which i still think is the scientist from the portrait in the beginning with a sticky note, only difference being that she's addicted to berries and unstable goo which causes color changes and purple blood)
  22. I was going to try Twinkling Watermelon (2023) next. Two of the 2L's from WH are in it and I've heard some good things. Guy goes back to the 90's, has to get his parents together. So heartwarming family drama/romance/comedy, maybe with a focus on music? Of the streaming I sub to, it was only on my Viki website/tablet app, dunno if it's on other services/other regions etc. Edit: think the FL is Seol In-ah. There were two common teasers I found, one more the comedy and the other maybe the family drama side.
  23. I’m loving the game!!! So excited to see it grow Buggy Make a smoother transition from sprinting on the buggy to jumping off. (Very satisfying) Buggy sometimes appears underground when summoned. Buggy does not respond to whistle call when too close. On reloading a save file, buggy was stuck/dead and did not respawn at base. Player unable to open buggy hotpouch. Once player whistle called, the knocked out timer for the buggy started counting down again. The design on the ant nest sign disappears. Buggy healing countdown not counting down on buggy menu. UID Ability to see furniture in the crafting menu. A separate button for dropping items in bulk. Having to hit X to drop one item and then holding X for bulk gets tedious because it slows the player down. Hotpouch assign slots on the inventory screen. Bring back the hot menu that allows you to switch camera modes, hotdeposit items, access inventory, etc. Resource finder doesn’t seem to be correctly aligned on my save file. Crafting ingredient icons flashing big/small (twitching) during building. A proper gamma adjustment menu when you start a new game. Game Performance Teen model has a glitch with clothes that creates another face in the back of theirs that can only be described as Voldemort-esque, but I don’t hate it! When chopping large foods, the chunks often clip the teen into the food and making it difficult to get out. Audio issues here and there. Reverb where there shouldn’t be. Comms Array dialogue going out mid-sentence. Treasure chests disappear after opening with no loot given. Happened northwest of Headless Burg.l at a treasure spot. Waypoints drop too much above ground level, making it difficult to follow. Waypoint will be placed on ground according to map, but be nowhere near the ground and sometimes on top of buildings. Lighting filters change frequently. For example, the atmosphere will change between a nighttime like shade that’s purple and flash a green filter when you’re under the hedges. It’ll switch back and forth depending on the pov. Limit the amount of dialogue from teens. For example, teen says the same line every time player jumps on and speeds on buggy. Make it every other time. Multiplayer Multiplayers awake in same chair. One player’s marker not appearing upon death on screen, but is showing up on map.
  24. Ah, that's the fun little bug where a notification tells you about a like in a thread moved to the moderator forum for moderation. Had that one too, after I replied to a SonicComradYellowMage117 post. God told off for trying to "evade" the word filter by "accidentially" misspelling a common colloquial term for fornication. Edit: Kinda bizarre, that was over five years ago.
  25. Hello, I love grounded 1 and 2 and would love to increase the itch scratching that can be done with this game. I would like to see more traps like pressure plates with sprigs and acorn sides. As well as traps using elements that are seen in the bugs, like blue butterfly wings to send freezing winds to slow enemies and clover trapdoors that lead to spike traps or sizzle pits. Or a bait trap that calls down the crow to pick up the coated bug and drop it onto its friends where the bigger the bug the more friends it hits and the more damage it does. In addition for single players, could we have our own minds control workforce or allegiances with ant queens that are not dead or stuck to the ceiling where we can request worker ants that we can assign to gardening, small resource runs or resetting traps while you're gone? I know we have waves that the masked stranger (which i believe is the missing scientist in the portrait with the sticky note afflicted with unstable goo) but I would love to have a medieval battle happen with seige machines taking over strong holds and catapult defending from hordes of bugs to acorn cannons piloted with hacked o.r.c. minions the player obtained to help defend your base. We have a massive map and a bigger one coming, its prime opportunity to really drive that dnd esthetic and add these into the game, reverse dungeon the enemy and maybe have some rescuable npcs.
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