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  2. I love the Omni-tool as an idea, but it's been tripping me up at a few instances. Trying to pick up an item, or worse yet an ally only for the Omni tool to get very interested in the nearby blade of grass just feels bad. There's other situations were it feels a bit yanky and awkward to use, but I feel that's probably the worst thing to happen. Is there any chance to get it as a single activatable item functioning more as the tools from game 1? I realize this is not going to be something everyone would want, so maybe have it as an option.
  3. I wish the hotbar worked more like in Grounded 1. In particular my sticking points are that in the inventory screen you have to grab and drag an item before the toolbar shows up, while the space it appears in is already just empty space. I think it would be better to just always have it visible. If there's a toggle for that I've certainly missed it. I also very much miss having multiple toolbars that I could scroll through. I liked using a little bit of every weapon type and mix it up like that, but in the event a player doesn't feel like using every single weapon ever at all times there's also the far more reasonable example of having one bar set up for melee and one bar set up for ranged.
  4. Today
  5. The Giant Nebula Goliath Tarantula is a very powerful mini-boss found near a pond, and has adaptations like some other creatures. When fighting the tarantula, it’ll bite you with minty venomous fangs, shoot electric webs, and flip over creating burning hairs that float around; though when you "kill" it, it’s head will fall off then it goes into a berserk mode like the ****roach and creates a poisonous goo that sticks to surfaces, and slows you down. The spider is weak to smash attacks on its rump, slash attacks on its legs, stab attacks on its abdomen and eyes; and immune to fresh/sizzle while berserk. Once you fully kill the spider you’ll get Nebula Fuzz, a Goliath Head(40% chance), and Nebula Fangs. The parts you get can be used to create fresh and sizzle protecting bandages, though there’s also an armor set. The Goliath Great Helm that gives you Master Reflexes(you can block with one handed weapons faster and the parry duration is longer) with Quickcharge. The Goliath Pauldrons that give you warriors armor, ranger’s armor, and quick charge. Then the Goliath Trousers that give you Quickcharge, and Foot Soldier(allows for duel wielding a two handed weapon with a one handed weapon, though you deal a lot less stun, bows don’t count, and the two handed weapon is considered one handed). There’d also be a Goliath Glaive made with a Goliath head, Mantis Claws, Nebula Claws, Nebula Fuzz, Garden Snail Slime, O.R.C Receiver, and a Weed Stem; this is a two-handed stabbing weapon that deals 4 1/2 of those damage bars normally, and when charged will shoot a web of lightning using "Static Charge".
  6. I can't imagine it's very efficient as a police force. Just a big waste of taxpayer money while putting on a show. I.e. it's a parade.
  7. Whenever I share my world or my friend shares their world with me, neither of us can see the world that is shared with us. Other friends are able to see the shared world and play it like normal, this issue is mainly between two of us who can't see each others world. Tried on both Xbox and PC.
  8. Terence Stamp would have made a better Tolwyn. The best was David Warner though, just for that voice.
  9. Hi, You usually have backups that you can select when you start the game. You'll find multiple save games there. You can then select the appropriate one
  10. Yeah, no coding knowledge either, but that would be my expectation too. (toggle being easiest to implement) Good point, I didn't even think about the additional animation required! I suppose we can only pray to the powers that and hope Obsidian see this suggestion and can make it happen. From what I’ve seen, they already ran with a few community suggestions (NG+ to name one) Hopefully they’ll continue support for the game past the current roadmap and can look to add this in.
  11. See image. I can't seem to find a means to flip corner pieces to match the texture. Cant seem to match texture for corner building pieces
  12. When you place Wolfsbane Fangs on a weapon wall mount, it does not show up. See image. Wolfsbane Fangs not visible on weapon mount
  13. i bought the pebblet 3 times and i had it and it was still available to purchases I was wondering if there would be a refund on raw science
  14. I'm able to build a workbench with no issues, but when I click on it to craft something, even though I have all necessary resources, there's a message saying "Missing item: workbench" and it won't allow me to craft the item. I am clicking on the workbench to use its interface, not merely attempting to craft something while standing beside it. This goes for all items with the workbench symbol. I have abandoned that game and started a new one and the issue persists. I am playing alone and not in a shared world. I'm on PC, Win 11, Microsoft's PC Game Pass. Is there something I'm missing in the gameplay? Does the workbench need to be in an enclosure to be used, like in Valheim? Does it need another item constructed nearby? Does it need to be close to the lean-to I'm using as a spawn point? Or is this a technical issue?
  15. I didn't keep going, but I think with liberal use of scrolls, I could have. And then, yeah, I might actually have been able to reach Sefyra if I got past that ambush. Would not attempt her though. ...then again, if I simply decide to free her instead, I could reach DB with EP cleared...
  16. suddenly subtitle doesn't work anymore anyone else encounter this problem
  17. i bought the pebblet 3 times and i had it and it was still available to purchases I was wondering if there would be a refund on raw science
  18. Game balance is a difficult thing and folks are gonna have different opinions; this is mine. It gets frustrating when traversing the park inevitably leads to a scorpion encounter, especially when more often than not, junior scorpions and scorplings show up to join the fight. It’s survivable, just the frequency is irritating. I’d also suggest that some of the melee attacks of bugs have far too much range, that significantly exceeds the reach of the animation. Taking damage when the attack very obviously didn’t touch my character is quite frustrating (and I’m not talking about AOE attacks; I mean, for example, a scorpion sting that clearly comes nowhere near me but yet I take poison damage).
  19. There are lots of items. Give us a recipe to make paint for our buildings. The building is a lot of fun in Grounded 1 and 2. But, from a distance, no matter how infrequent, they just blend together and looks pretty drab. We have berries, cookies, mud, etc to make colored paint. And you can make the painted model have brush stokes where you can still see some of the original item trough it. But what a joy it would be to be able to paint the floor blue. Or use a cookie to make our grass walls have a black coat of paint.
  20. insane age restriction law of uk are spreading to other eu nation guess politician are cheap everywhere
  21. He was great in Wing Commander.
  22. Yesterday
  23. He was great in Wall Street.
  24. Ok hear me out what if eventually down the road you added a Fly Buggy as one of the first flier buggies and its main like harvesting ability is going around to the different foods that are all spread about, landing on them, spitting up a glob of liquid kinda like the dew on the grass but a bit bigger with a greener hue and it sorta dissolves the food large food clump into the little collectable bits BUT they all get lumped into the the glob the fly spit up for it to re-collect easier without having to run around and find all the loose food clumps! I haven't really thought of any combat advantages/abilities other than maybe an increased dodge chance, something like a blink dodge maybe, or even a slow down time ability lol. Idk just a random idea that someone with some better creative thinking could probably take alot farther so wanted to share it here! Thank ya for listening to my idea! ✧⁠◝⁠(⁠⁰⁠▿⁠⁰⁠)⁠◜⁠✧
  25. Idk if something changed between when i last commented and now, but the game is running for me on the tree and i hit the skybox and its not as high as the tree is tall, devs please fix lol but also thank you devs for allowing me to make a little grass castle in the sky.
  26. I understand that there are many pine trees in Pine Hill, so a drone flying overhead would only see the tops of trees, but that's not how maps work. Cartographers don't draw the tops of trees; they draw what is under the trees. I would like the map to be improved so that it maps the ground underneath the pine trees. The current version of the Pine Hills map isn't serving the function of a map. If you want to keep the pine tree aesthetic, it could start off as a map showing the top of pine trees and switch to showing what's under them after that area of the map has been explored. On a related note, when I'm inside an anthill, it would be much more useful to see a map of the tunnels that make up the anthill than to see the surface features, which don't help me figure out where I need to go underground. I've played other games that switch to a localized map for each area.
  27. i didn't know where else to ask this at because I've never really used Forums before, but i was wondering if it would be possible to create a Necrophobia (fear of the Dead/Skeletons/Corpses) filter for Grounded 2 (maybe even grounded 1 if possible), similar to how you all created the Arachnophobia filter to deal with spiders? I am severely Necrophobic and while the bugs and human skeletons do bother me i am able to play ok (I'm worse with undead/skeleton Animals) and the Headless Roaches trigger me pretty bad, but the Giant Rodent Skeletons in Grounded 1&2 send me into a full blown panic attack, to where i cant comfortably go anywhere near the area they're in. I'm not asking to get rid of them completely because they are amazing environmental story telling for where they are, but i just wanted to ask if it was possible to have something that changes their looks or the bug effects? (like bugs explode into raw science similar to the Mant's Death Animation instead of fall the pieces, or all the Ominent Skeletons are all just the Gas Masked bodies). idk if anyone else has this issue so im probably a SUPER Small Minority but i wanted to at least ask about it since Grounded 2 is still in Development.
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