- Chris Avellone Plays Arcanum
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Combat animation?
I will skip fighters/melee chracter classes altogether If their abilities and the animations thereof is just like BG/IWD. Please make it like DAO. Tanks and DPS were the most boring classes in BG.
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Which are the classes you want to know about?
Absolutely the wizard and will be the class I'll be playing first. To quote Raj from TBBT " I'll sneek up behind a monster, wip out my wand and splash my magic all over his aasss" LOL
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Did you miss out on the Kickstarter? PayPal options are still up... but not for long!
Its a shame there's still no live counter for PE. Star Citizen ended with $6.2 million but they are now sitting with $6.8 million! not that's just insane.
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Did you miss out on the Kickstarter? PayPal options are still up... but not for long!
How do I increase my existing pledge? I've already bought a digital tier and the expansion pack via paypal.
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8 companions: is it enough?
Just ensure the companions are well balanced in terms of class, race and gender. Don't want my party to be a sausage fest sticking it in at my enemies.
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Who will be next companions ?/ Your expectations for the next companion
I like to play ranged classes therefore I voted for tanks but I think overall, there should be balance.
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Chris Avellone playing Arcanum
Arghh!! Playing Arcanum myself is like experiencing a quick death, watching Chris play Arcanum is slow torture j/K!!!!
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Which game hook brought you to Project Eternity and interests you the most?
I voted for PST (with BG coming close second) and dislike Arcanum the most. Maybe it's just me but I'm beginning to see some resemblance and elements from Arcanum in PE i.e. guns and the role of stamina in combat. Considering only 4.2% voted for Arcanum, is this the direction the game is taking? Chris Avellone also stated publicly he disliked traditional fantasy characters (pixies, elfs,orcs, dwarfs) in RPGs so I would be surprised if this game leans towards Arcanum.
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Don't make the mega dungeon too easy to exit and re-enter
I agree with the OP completely and don't want a quick easy escape. While not a mega dungeon, I entered the Circle Tower in Origins ill prepared without knowing the door would shut behind me. The feeling of being trapped inside a Tower with abominations and demons was so immersiv. Having fought my way through so many tough battles with limited resources and coming out victorious in the end was unforgettable.
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Anybody else got reverse buyer's remorse?
I think Paypal is still available until today if anyone still wants to pledge.
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Development time too short
Agreed. On condition they don't to mimick Blizzard and don't follow arbitrary deadline, balance is key. To this day, I still hold grudges against Lucas Farts (Kotor 2) and recently Electronic Farts (ME3).
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Development time too short
That's actually really impressive. Bioware carried over many assets from the first game so they could put alot more time, effort and focus on content development. In essence the foundation was already laid and I could say the same for Kotor 2, FNV ect. Even back then I think Bioware had a team of writers that penned all the stories, sidequests and dialogues scripts for BG2.
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Development time too short
I'm all for Obsidian taking their time to make a game I've been waiting for so long. I also realise the longer they take, the more cash they burn /w the possibility of going over the $4m budget limit. I've already pledged as much as possible and it's times like these I wish Obsidian have infinite resources On the contrary, my expectation of Obsidian is so high (to a fault) maybe that's why I'm disappointed by some of their modern games.
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Development time too short
If I recall correctly DOA took 3 years, same with Mass effect 1 for developing and creating new IP from the ground up. Don't want PE to end up like KOTOR 2 & AP. Anyone feel the same way? Please take you time Obsidian.