[CLASS BUILD] The Green Knight POTD Untested for solo play Devoted Fighter/Lifegiver(Warden) Role: Off-Tank/Bruiser/Support Stats (Human): MIG 14 CON 7 DEX 18 PER 10 INT 12 RES 17 The Green Knight is intended to use The Spine of Thicket Green unique quarterstaff. This staff improves the power level of druid and some priest spells. The purpose of this character is to be a frontline bruiser/support character. Deflection can be boosted using the quarterstaff modal. Quick casting druid buffs (Nature's Vigor, Nature's Balm, Woodskin) provide easy inspirations for the front line, and moderate cast spells (The Moon's Light, Moonwell) provide nice healing. The Green Knight can also turn to damaging spells and abilities when an offtank or support is no longer required. Taste of the Hunt is a 2nd level druid spell that is actually a primary attack, doing nice raw damage over time and healing the caster instantly for a high amount. Knockdown/Into the Fray/Penetrating Strike can be used to save allies, cc or do damage. Most of the spell usage comes from early level spells, but I listed essential high level spells if you decide to pick them. A big decision you need to make is what fighter subclass you want. Devoted (Quarterstaff) can be good, since you can summon firebrand to deal damage to crush-immune foes and still get the devoted bonus since it applies to summoned weapons. Unbroken increases your engagement making you a better tank, but your lack of a shield is questionable for Unbroken. Spiritshifting is not a part of this build past the first few levels when you have nothing else to do. Overall this character provides a little of everything and is good at filling gaps in a party. I've been surprised at how tanky it can become and how easy it is to cast spells in melee range. Essential Abilities and Spells Fighter
Guardian Stance
Tactical Barrage
Mule Kick/Penetrating Strike/Lower Their Guard/Clear Out (Choose one or more)
Vigorous Defense
Druid I
Nature's Vigor
Talon's Reach/Vile Thorns/Sunbeam
II
Light of the Moon
Taste of the Hunt
III
Nature's Balm
Returning Storm
IV
Moonwell
Hailstorm/Boiling Spray/Overwhelming Wave
V
Plague of Insects/Firebug
Cleansing Wind
VI
Sunlance/Venombloom
Garden of Life
VII
Rusted Armor
Weather the Storm/Nature's Bounty
You don't need every spell listed there. Most used spells are from the early levels. Passives from both druid and fighter
Two-Handed Style
Confident Aim
Combat Focus
Superior Deflection
Armored Grace
Unbreakable
Rapid casting
Practiced Healer