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Posted

Does the personality of sailors have any gameplay effect? I mean wether they are drunkards, religious, loyal, greedy...

Or is it just to make the choice look more flavorful without any tangible effect?

Posted

I think the religious ones are the ones that usually start those sea events where they plead you to throw 1000 gold into the sea as sacrifice to the god of water. If you agree to pay it makes them increase moral. If you disagree with paying and you also have a crew mate that has "greedy" trait, then after this event they will ask for 500 gold extra pay on top of the 1k gold, since they think you're made of money.

Posted

I also had an in-city scripted event with a drunkard sailor.

 

Yes, but what do you do with him?

Depends if it's early in the morning or not.

  • Like 4

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

Posted

 

I also had an in-city scripted event with a drunkard sailor.

 

Yes, but what do you do with him?

Depends if it's early in the morning or not.

 

 

I just put 'em in the scuppers with hosepipe on 'em. 

"Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic."

-Josh Sawyer

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