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Posted

i usually sit outside it's range and attack it with crush & elemental damage. might want to stick with that blue streaky heal allies -- hurt enemies priest spell (as i think that one doesn't damage you, though i might be wrong), as it reflects magic back at you as well. and the curses those obelisks hit you with seems to be bugged, the instances of those curses stack, and only resting seems to get rid of em.

Yesterday, upon the stair, I met a man who wasn't there. He wasn't there again today, I wish, I wish he'd go away... -Hughes Mearns

Posted

never had an issue with those. Just attack using blunt damage. My issue is with the sigil of death, 4 hits and my guys die permanently XD

  • 2 weeks later...
Posted

 Sigils, shoot from afar, and resting are the ways to deal with them.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Before finding a long ranged elemental damage dealing weapon (Frostseeker), I was sending Eder in with a Mace. Yea, THIS was happening, but nothing a rest won't clear up. :D

Posted

Most maps contain a wardstone for the relevant sigil somewhere. I don't think the Old City does now that I think about it, but as the game progresses you'll start collecting wardstones to use against different recurring sigils.

  • Like 1

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