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Posted

So far, I know that the Gunner talent lowers reload speed. Does dexterity affect it too? Any other talents/spells/abilities that affect it?

Posted (edited)
  On 4/9/2018 at 7:46 PM, Gfted1 said:

I'm not sure if it changed between PoE and PoE 2, but here is an excellent attack speed thread.

 

 

I think this here is the updated version of that thread for Deadfire:

 

https://forums.obsidian.net/topic/95847-attackaction-speed-thread/

 

I'm not sure if the app has been updated for the latest patch though -- i think armor recovery penalty now also effects reload.

Edited by Dr. Hieronymous Alloy
  • Like 2
Posted (edited)

Starting with beta4 armor recovery penalty indeed is indeed affecting reload time. Afaik so does dual-wielding and two-weapon style.

Calculator is atm beta3 compliant, and not yet updated to beta4. I'll need to recheck the recovery effects. But wouldn't be surprised if reload time is affected by everything now.

Edited by MaxQuest
  • Like 4
Posted
  On 4/9/2018 at 9:08 PM, MaxQuest said:

Starting with beta4 armor recovery penalty indeed is indeed affecting reload time. Afaik so does dual-wielding and two-weapon style.

Calculator is atm beta3 compliant, and not yet updated to beta4. I'll need to recheck the recovery effects. But wouldn't be surprised if reload time is affected by everything now.

 

If you get a chance, it would make my whole day if you also added sliders for Might and Perception (vs 0 defense) to this calculator. It'd let me solve puzzles like "is it worth it to use a pistol in your off-hand with the speed modal on, instead of a second blunderbuss?" etc.

  • Like 1
Posted
  On 4/9/2018 at 9:08 PM, MaxQuest said:

Starting with beta4 armor recovery penalty indeed is indeed affecting reload time. Afaik so does dual-wielding and two-weapon style.

Calculator is atm beta3 compliant, and not yet updated to beta4. I'll need to recheck the recovery effects. But wouldn't be surprised if reload time is affected by everything now.

That’s... disappointing. I liked that firearms didn’t get influenced by dexterity. Sort of a weapon of choice for character withoutnhigh dexterity, differentiating weapons at least a bit.

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Posted (edited)
  On 4/10/2018 at 2:11 PM, Dr. Hieronymous Alloy said:

If you get a chance, it would make my whole day if you also added sliders for Might and Perception (vs 0 defense) to this calculator. It'd let me solve puzzles like "is it worth it to use a pistol in your off-hand with the speed modal on, instead of a second blunderbuss?" etc.

That would make speed calculator a dps calculator :)

I will think about it, but in that case it would also have to incorporate stuff like blunted criticals, hit-to-crit and alike conversions, and probably even devout bonus critical damage and various damage modifiers. Hmm.

 

  On 4/10/2018 at 3:37 PM, Wormerine said:

That’s... disappointing. I liked that firearms didn’t get influenced by dexterity. Sort of a weapon of choice for character withoutnhigh dexterity, differentiating weapons at least a bit.

Ba Dum Tss, dexterity was always affecting reload time of firearms, including PoE1 and all the Deadfire betas)

What has changed is:

- in PoE1 and Deadfire beta 1-3, reload time was not affected by recovery-affecting stuff.

- and in beta4 it is.

 

I also remember, after Q&A #6, quoting Josh remark where he was mentioning this change, and asking if the plans have changed since it wasn't implemented:

 

  Reveal hidden contents

 

 

P.S. From one point of view it's good, as a "speed" enchant now means something for firearms too, and reloading should probably indeed take longer in heavy armor... Although not sure if Dual-Wielding and having Two-Weapon Style should speed it up (as they currently do).

Edited by MaxQuest
  • Like 2
Posted

All favorite plate armor meta is going off the cliff.

Most light clothes is the way to go for good dps.

Killing things faster mean you take less damage that can be mitigated by heavier armor, just other approach to things.

Done this with Moon Godlike Wizard

q22yrpP.png

Perebor steam

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