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Posted (edited)

I’d rather lower damage than to make things slower, though. Anything that isn’t DW is already well into “stare at recovery and yawn” territory; let’s not drag DW in there too.

Edited by AndreaColombo
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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

Reading through this I was wondering how weapon damage scales, if at all, with character level.

 

Also planning on having a look at that dps spreadsheet tonight. I might be able to get a quick js calculator up over the weekend. Will let you guys know if it pans out.

Posted

Weapon damage only gets improved with dmg bonuses (from ability, MIG, enchantment and so on). It doesn't scale with level. Your accuracy does though.

Deadfire Community Patch: Nexus Mods

Posted (edited)

I’d rather lower damage than to make things slower, though. Anything that isn’t DW is already well into “stare at recovery and yawn” territory; let’s not drag DW in there too.

Exactly other styles need to come up to be on par with Dual wield. Nerfing DW further will make everything “stare at recovery and yawn” recovery times are the worst thing about the current build imho and DW is one of the very few things that feels right/good on the recovery front at the moment.

Edited by DigitalCrack
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Posted

Depends - if you turn on AI and made a good script the char does whatever the AI thinks is best. If you turned off AI then the char goes into idle mode and does nothing until you command him to do something else.

  • Like 1

Deadfire Community Patch: Nexus Mods

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