I have a huge respect and admiration for the amazing Obsidian Entertainment team. Sadly I have concerns that in a rush to get Deadfire on the market they could be leaving Pillars of Eternity with the tag of a rather buggy game.
Back in early 2016, following a successful installation from CD, I attempted to master this completely immersive game. But before long I started to notice a perceptible slowing in the load times. By Chapter 2, it was unplayable at those speeds. After weeks attempting to discover the cause, I learned that it may not be directly attributable to Obsidian but more likely to be cause by Steam which at that point was handling bug-fix releases.
In 2017 with a better understanding of the game world, I started afresh. Skilled players on the forum had assisted with ideas about managing load times and also game play. But in the middle of Chapter 2 I hit a show-stopper caused by a bug in the party management area. A number of weeks later the duplication problem was sorted by a bug fix. In the resolution, I lost equipment and much of my enthusiasm. At the end of last year I purchased and installed the Marsh 1 & 2 expansions areas reasoning that any problems by now would have been resolved.
Sadly not!! Caed Nua is now rebuilt and the first 6 levels of the Endless Paths completed. I am well on course for completing Chapter 2. There have been a few question marks in my mind about discrepancies noticed in quests (e.g. why did the archivists not turn hostile when I broke into the Elder Archives in The Hall of Revealed Mysteries in The Theorems of Pandgram quest for Nedyn ?). However these were not significant.
However errors in the Stronghold processes are now giving me concerns. Three times I have been told of a visitor that is invisible when I return to the keep - examples are Nyry the Deft Hand, Lord Byrnwigar and Azzuro.
After Azzuro failed to show I scrapped 3 weeks of save files because Azzuro carries valuable items. Nyry lost me the Cape of the Cheat. But the last straw was after I discovered the Storekeeper in the Treasury had disappeared. It begs the question “Is this to get worse the further I proceed?
I hate being negative after the huge effort in developing the game. From my own career, I am completely aware of the difficulty of incorporating new software or changes into existing code.
For a quality company such as Obsidian, this is extremely counter-productive particularly if they intend to leave such bugs without offering players a correction.
I have read lots of forum comments about the same issues mentioned above. If a fault in a car was left uncorrected, why would anyone make a further purchase from its manufacturer?
Question
CJQ
I have a huge respect and admiration for the amazing Obsidian Entertainment team. Sadly I have concerns that in a rush to get Deadfire on the market they could be leaving Pillars of Eternity with the tag of a rather buggy game.
Back in early 2016, following a successful installation from CD, I attempted to master this completely immersive game. But before long I started to notice a perceptible slowing in the load times. By Chapter 2, it was unplayable at those speeds. After weeks attempting to discover the cause, I learned that it may not be directly attributable to Obsidian but more likely to be cause by Steam which at that point was handling bug-fix releases.
In 2017 with a better understanding of the game world, I started afresh. Skilled players on the forum had assisted with ideas about managing load times and also game play. But in the middle of Chapter 2 I hit a show-stopper caused by a bug in the party management area. A number of weeks later the duplication problem was sorted by a bug fix. In the resolution, I lost equipment and much of my enthusiasm. At the end of last year I purchased and installed the Marsh 1 & 2 expansions areas reasoning that any problems by now would have been resolved.
Sadly not!! Caed Nua is now rebuilt and the first 6 levels of the Endless Paths completed. I am well on course for completing Chapter 2. There have been a few question marks in my mind about discrepancies noticed in quests (e.g. why did the archivists not turn hostile when I broke into the Elder Archives in The Hall of Revealed Mysteries in The Theorems of Pandgram quest for Nedyn ?). However these were not significant.
However errors in the Stronghold processes are now giving me concerns. Three times I have been told of a visitor that is invisible when I return to the keep - examples are Nyry the Deft Hand, Lord Byrnwigar and Azzuro.
After Azzuro failed to show I scrapped 3 weeks of save files because Azzuro carries valuable items. Nyry lost me the Cape of the Cheat. But the last straw was after I discovered the Storekeeper in the Treasury had disappeared. It begs the question “Is this to get worse the further I proceed?
I hate being negative after the huge effort in developing the game. From my own career, I am completely aware of the difficulty of incorporating new software or changes into existing code.
For a quality company such as Obsidian, this is extremely counter-productive particularly if they intend to leave such bugs without offering players a correction.
I have read lots of forum comments about the same issues mentioned above. If a fault in a car was left uncorrected, why would anyone make a further purchase from its manufacturer?
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