PK htiw klaw eriF Posted February 26, 2018 Posted February 26, 2018 I've been playing around with MaxQuest's Betabalance mod a bit and something I've noticed is that negative effects like Berserker's self raw damage are increased by Resolve while PoE was the same with Sacred Immolation I believe. I don't particularly like this and wanted the community's opinion on whether the negative effects on self should be kept static or even reduced by attribute scores. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Boeroer Posted February 26, 2018 Posted February 26, 2018 It's counterintuitive and also a bit stupid I have to say. You should never get punished for having a high stat score. I would prefer if this was fixed damage. Deadfire Community Patch: Nexus Mods
MaxQuest Posted February 26, 2018 Posted February 26, 2018 I've noticed is that negative effects like Berserker's self raw damage are increased by Resolve while PoE was the same with Sacred Immolation I believe. I don't particularly like this and wanted the community's opinion on whether the negative effects on self should be kept static or even reduced by attribute scores.Increased self-damage arguably makes sense on Sacred Immolation, since the whole amplitude (effect) is increased. I.e. you have high resolve can make a bigger sacrifice and get a bigger gain (in case of immolation: damage). But it doesn't make sense for berserker's frenzy. Self raw damage is increased, but what does the character get in return?: nothing. Imho in case of frenzy (at least) self damage should be fixed, as you shouldn't get a worse outcome from having a higher stat. 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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