I found some dodgy things with ship to ship combat. I am sure some of them are bugs, but some of them I just want to ask about:
1) Half sail and full sail movement is the same
According to a tooltip, half sale should provide half of the speed and smaller defensive bonus - however, they are pretty much the same. While in this example halfsail is indeed a bit weaker, it is not always a case. I often moved 50m on fullsail, while moving 60 on halfsail. I am not sure how movement is calculated, but the tooltips make no sense whatsoever. Anyway, in current build fullsail is simply useless.
2) parallel movement not... well... moving
This is more of a question, than persay bug report. If we face enemy ship with our port/starboard side and move - shouldn't we "sail around" an enemy ship and change his position in regards to us? We can move toward&away from enemy, but there doesn't seem to be a way to move around an enemy. Right now if enemy is about to shoot us, there is no way to move out of his way. As ship2ship cmbt. seems to revolve around moving in and out of range of our enemy, wouldn't it make sense to be able to move out of line of fire? Shouldn't, at the least, full sail allow us to do it?
3) does showing enemy our stern/bow do anything?
It seems that unless we are commited to boarding an enemy ship or running away, there is no benefit to showing enemy ship our thinner, more difficult to hit side. Shouldn't ship be harder to hit from bow/stern sides? As we are able to move 180 degrees in one move, there seem to be little benefit to using front/back of the ship in combat.
4) destroyed sails disable full sail only
Which is probably intentional, but as full sail is useless anyway, it doesn't do much.
5) immortal crewmen
While not tested it personally, it was reported that that crewman injured in ship2ship combat fight just fine during boarding. Shouldn't they be disabled - possibly allowing us to thinout more populated ships before boarding?
Also, after boarding report said some of my crewmembers were killed. However, back in the world map's ship management they are still fine and completely uninjured.
Question
Wormerine
I found some dodgy things with ship to ship combat. I am sure some of them are bugs, but some of them I just want to ask about:
1) Half sail and full sail movement is the same
According to a tooltip, half sale should provide half of the speed and smaller defensive bonus - however, they are pretty much the same. While in this example halfsail is indeed a bit weaker, it is not always a case. I often moved 50m on fullsail, while moving 60 on halfsail. I am not sure how movement is calculated, but the tooltips make no sense whatsoever. Anyway, in current build fullsail is simply useless.
2) parallel movement not... well... moving
This is more of a question, than persay bug report. If we face enemy ship with our port/starboard side and move - shouldn't we "sail around" an enemy ship and change his position in regards to us? We can move toward&away from enemy, but there doesn't seem to be a way to move around an enemy. Right now if enemy is about to shoot us, there is no way to move out of his way. As ship2ship cmbt. seems to revolve around moving in and out of range of our enemy, wouldn't it make sense to be able to move out of line of fire? Shouldn't, at the least, full sail allow us to do it?
3) does showing enemy our stern/bow do anything?
It seems that unless we are commited to boarding an enemy ship or running away, there is no benefit to showing enemy ship our thinner, more difficult to hit side. Shouldn't ship be harder to hit from bow/stern sides? As we are able to move 180 degrees in one move, there seem to be little benefit to using front/back of the ship in combat.
4) destroyed sails disable full sail only
Which is probably intentional, but as full sail is useless anyway, it doesn't do much.
5) immortal crewmen
While not tested it personally, it was reported that that crewman injured in ship2ship combat fight just fine during boarding. Shouldn't they be disabled - possibly allowing us to thinout more populated ships before boarding?
Edited by WormerineAlso, after boarding report said some of my crewmembers were killed. However, back in the world map's ship management they are still fine and completely uninjured.
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