No voice acting simply won't fly. Even thou everyone here wants it, this isn't a tripple A budget game, and full VO would imo be great, but also very expensive. I was wondering aboutt Josh's words too. Personally, I hope they'd rather voice the narrator than doing all the characters if the budget is limited.
DOS2 wasn't a AAA game but Larian put full VO there. Also, Pillars doesn't have a narrator (unfortunately) just descrptive filler text which I don't know if it would sound good narrated. In DOS2 worked because the narrator was a character with personality.
Now, I feel more confident with the ammount of VO that'll be in the game since I heared Josh commenting about that in the Q&A and I have my hopes up for full VO.
@Messier-31, Pillars 1 also had same actors voice multiple characters and it wasn't a fully voiced game. You could clearly listen the same actors trying to color their voices differently each time
If the cast is good, even if they take on multiple roles, it works. DOS 2 was proof enough for me. Its cast was great. Pillars' cast was ok.
D:OS II had a way larger budget than PoE II has, so that's not a logical comparison.
As far as their campaigns go, both have the same budget plus Obsidian is a way larger company with AAA titles on their back, multiple successful projects runing at this moment etc and Pillars 1 was far more successful than DOS1.
But the most important is that Larian was not going to voice DOS2 at all and they were adamant about it, saying "no way's gonna happen, too much dialogue lines" etc
but, at the end thay said "ok fakk it, we're doing this". And they did it really good imo (british voices > american for me so that mighty be an extra plus in my book ). And of course there are options to mute various "layers" of voice, like narrator, characters, background voice etc. Like from one point they were completely opposing the vo idea and at the other they embraced it and gave all the love it could get - they didn't half-arse it.
At the end it payed off, 'cause the feature is mentioned as a big plus to every single review out there.
Note this down: although I'd hate to see it, I'm sure that, if Deadfire isn't fully (or at least hugely) voiced, reviewers will point that out and compare to DOS2 inevitably since both projects are of same scale and genre.
Whether one likes full voice or not, having it even optionally raises the bar. I'd much like to see Obs does the same with Deadfire. It will be a great plus for me personally but definately not a deal breaker.
Edited by Sedrefilos, 11 December 2017 - 02:56 AM.