tedmann12 Posted November 26, 2017 Share Posted November 26, 2017 I am going to assume that this has been talked about somewhere, but I wanted to express some thoughts. I understand that there is going to be a few different options of level scaling, which is great IMO. My biggest hope for PoE 2 is that a true sense of challenge and difficulty stays present throughout the entire game. I feel as though cRPGs in general have a difficult time of achieving this for whatever reason. Often times the games can start out brutal but once you get geared up and figure out the game a bit, it becomes too easy. This was an issue for me in pillars, DoS1 and 2, arcanum, honestly most all cRPGs I've played. Ultimately I lose interest in games if they become too easy. My hope is that through the game, there can be a few spots that the devs really focus on making very challenging. Not every single area, but a decent amount of areas that players are likely going to be encountering that are very challenging. The biggest motivator for me in these games are the very hard battles that wreck me. These inspire me to get new gear and strategies and come back to win. Anyway, like I said, I am sure this has been discussed, but I just wanted to express my stance. Difficulty balance for me is one of, if not the, most important mechanic for PoE2. 1 Link to comment Share on other sites More sharing options...
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