I much more concerned about readability of combat than if it looks realistic. As a top down game it’s last concern is if it makes sense but if attacks are visible, hit/miss is easy to spot etc. They still have lots of work to do.
Why wizards, druids, ciphers and priests can receive so much effort, resources and animations to ONE spell and fighters, rogues, barbarians and monks can't even get some decent melee animations? Look at the firebender stuff that Tyranny had, why monks in PoE can't have animations like that?
Because its different world and different style. Tyranny was fanstastical, over the top with people flying in the air (literally!). Not that I didn't like it, but it wouldn't fit pillars. If they have time I would welcome a nice animation as long as its grounded and clear. Communicating stance via animation would be welcome but with such small characters it might be difficult to communicate without going over the top.
Still, fix UI first than worry about style.
Note that I specific said monks, a character that can make a clone and punch a dragon to death, the over the top part is already there, still I'm not saying that they need to fly, but a cool kick and a decent punch is welcome.
Well... I think that fighters will be boring to watch... again.
When asked why isn't this animation realistic, the answer is "cos it's fantasy", when asked why isn't it the same with the other fantasy game they have made, the answer is "this is more realistic".
Either they don't give a **** or they don't have the time to put thought and care into melee animations.
Pillars' Pommel Stirke "received new, more realistic!? animations"
When it should have at least resembled:
Yeah different games and stuff but I said "resembled". Just a punch animation while holding the wep would have been 10x better.
Other than that I already said my piece about how basic melee anims lacks finesse in other threads before.