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Did they implement the elusive walk toggle?

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nowt

Even better! Your party is capable of wading through sand, water, and snow, so now you can propel yourself at true snail-pace.  ;)

 

Joke aside, I really hope there will be a toogle for this. However, in D&D CRPGs, I only found this useful on RP servers.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Even better! Your party is capable of wading through sand, water, and snow, so now you can propel yourself at true snail-pace.  ;)

 

Joke aside, I really hope there will be a toogle for this. However, in D&D CRPGs, I only found this useful on RP servers.

 

Yeah I still need to submit a bug report (altho it's not a bug per se) about characters looking like fcking ducklings when they wade through sand...

 

 

As for a toggle, sure, it's the Alt key :p

Hey, look who's walking now!

 

 

( Oddly enough, I can only watch Twitter vids on Chrome, not IE11 nor Edge.)

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

eyyy, we're walkin' here, we're walkin' here! ah, fuhgeddaboutit

Annie, are you walking? Are you walking, Annie?

Annie, are you walking? Are you walking, Annie? ;)

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Now we just need cyan circles for neutral NPCs like in the IE games :)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

eyyy, we're walkin' here, we're walkin' here! ah, fuhgeddaboutit

Eyyy, we're gabagoolin' here!

jcod0.png

  • Author

Huzzah!

 

Genuinely feeling more excited about the game now.

 

How has my life come to this....?!

Edited by daven

nowt

Elusive walk

(modal)

-50% movement speed

+X to defenses against area effects

 

:cat:

Pillars of Bugothas

I'm still baffled people feel so strongly about this, but hey, if it makes someone happy...

  • Author

It's just one of them little things which make it feel more like the classics in the right way.

nowt

Now you can play Deadfire AND listen to “Stayin’ Alive”.

 

We need moonwalk now.

I just saw this while surfing in my lunch break. Made my day!! :) :)

 

Thanks Obsidian / Roby Atadero! Very much appreciated!

Thanks for this Obsidian, i am so happy about this! Finally!

Props that they made it for the people who want it. I found myself loving the fast fwd so much especially traveling in the map. Here i wished if there's are checkpoints in a map where you can instantly fast travel. Are there such options?

Props that they made it for the people who want it. I found myself loving the fast fwd so much especially traveling in the map. Here i wished if there's are checkpoints in a map where you can instantly fast travel. Are there such options?

Like world map or location map? In both cases no, though

Should be called Swag Mode :p

  • Author

Props that they made it for the people who want it. I found myself loving the fast fwd so much especially traveling in the map. Here i wished if there's are checkpoints in a map where you can instantly fast travel. Are there such options?

That would be good, when a map has been fully explored or something.

nowt

 

Props that they made it for the people who want it. I found myself loving the fast fwd so much especially traveling in the map. Here i wished if there's are checkpoints in a map where you can instantly fast travel. Are there such options?

That would be good, when a map has been fully explored or something.

 

 

Yeah. I often found myself on fast mode opening the map and then have whole party move to the intended location. It feels really long (even in fast mode) for the whole party to move from one location to another... on a fully explored map.

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