Aarik D Posted June 30, 2017 Posted June 30, 2017 Hail Adventurers! We've been getting a lot of great feedback from you all, so we patched out some of the top issues you all may have been experiencing. Achievements will retroactively be applied and properly display for those that were previously completed. Reduced the time it would take for Dice to appear properly in user's collection. As always, thank you all for your amazing support and feedback! 1 Obsidian Discord || Grounded Discord
mattpho Posted June 30, 2017 Posted June 30, 2017 In the patch notes on IOS store it say 'disable client removing card from deck'. Can anyone clarify what this mean? Example 1. If I have a legendary card say slayer sword, and I draw another one from chest, can I use 2 of them on same character? Example 2. I have a slayer sword from location from party A, started a new game and obtained another slayer sword from location with party B. Can I transfer them to be used on same character?
Flounder Posted June 30, 2017 Posted June 30, 2017 There were instances with people having a lot of duplicate legendary cards in their decks and the game client (not the servers) removed the excess cards when a scenario was launched. It was buttsy and we removed that code until it could do what it is supposed to do properly. This really only affected people with larger amounts of rare cards. -F 1
Tsasterwilliams Posted June 30, 2017 Posted June 30, 2017 After this update was released, the descriptions for the powers stop appearing in the box in the "manage party" screen. Was wondering if anybody else had this problem.
Tsasterwilliams Posted June 30, 2017 Posted June 30, 2017 ALL of the character dialogue similarly became blank following the update, which seems highly problematic for new players.
mattpho Posted June 30, 2017 Posted June 30, 2017 There were instances with people having a lot of duplicate legendary cards in their decks and the game client (not the servers) removed the excess cards when a scenario was launched. It was buttsy and we removed that code until it could do what it is supposed to do properly. This really only affected people with larger amounts of rare cards. -F Thanks a lot for the reply but I am still abit confused. Is there still a upper limit to treasure card according to their rarity? Also would be great if there's an answer to the examples I list 2 post above, I feel that would clarify for me the changes made currently better. I am abit hesitant to pull treasure chest at the moment since dupe legendaries were removed from my cards so I hope this might have fixed that
vpumeyyv Posted June 30, 2017 Posted June 30, 2017 (edited) I've had some issues after the update. all descriptions, including dialogues, abilities and adventure's powers, has disappeared. Edited June 30, 2017 by vpumeyyv
stbassy Posted July 1, 2017 Posted July 1, 2017 I am also concerned about salvaging or method of removing cards over the cap ... has the dev team figured out what they plan to do in the long-term? I dont want to see cards removed now, only to hear the cap is lifted next week.
Hannibal_PJV Posted July 1, 2017 Posted July 1, 2017 There were instances with people having a lot of duplicate legendary cards in their decks and the game client (not the servers) removed the excess cards when a scenario was launched. It was buttsy and we removed that code until it could do what it is supposed to do properly. -F I am also concerned about salvaging or method of removing cards over the cap ... has the dev team figured out what they plan to do in the long-term? I dont want to see cards removed now, only to hear the cap is lifted next week. Flounder did say that the feature has been temporaly turned of. So that means no hard upper limits at this moment. They will pring some system online when the new implementation is ready.
stbassy Posted July 2, 2017 Posted July 2, 2017 The thread here seems to suggest the backend salvage is stillin effect? https://forums.obsidian.net/topic/93073-improper-collectionvault-amounts/?do=findComment&comment=1921771
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