Jump to content

vpumeyyv

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by vpumeyyv

  1. I've had some issues after the update. all descriptions, including dialogues, abilities and adventure's powers, has disappeared.
  2. I've also encountered this bug, in addition to another bug with stride: When using stride to move another character to the temple location, the game gets stuck, with the only option to proceed being forfeiting the game.
  3. I second this. I thought it was supposed to happen, but now that I checked, it does say "whenever you succeed at a check *on your turn*, recharge a card".
  4. I'm glad that there's at least something you can do. I have only one character of each so there's no nickname problem. PFID-A5DCE49FBC8815A7 Seelah: Runechill Hatchet +2 Fanged Falchion Major Cure Steel Ibis Lamellar sage Blessing Of Lamashtu Blessing Of Gorum Favor Of Gorum Lini: Masterwork Tools Bear Monkey Eagle Blessing Of Milani Blessing Of Gozreh Amiri: Greatclub +3 Bastard Sword Great Axe +1 Greatsword Greater Luckstone Scarlet And Green Cabochon Velociraptor Troubadour Merisiel: Frost Longbow +1 Ring Of Protection Skinsaw Mask Spyglass Black Arrow Ranger Ezren: Acidic Sling +3 Haste Swipe Poisonblast Wand Of Enervation Necklace Of Fireballs Incanter
  5. The moment I had to restart the scenario after encountering mogriv I ran straight to the forums. My PFID# is A5DCE49FBC8815A7 Edit to add details for the restoration: Seelah: Runechill Hatchet +2, Fanged Falchion, Major Cure, Steel Ibis Lamellar, sage, Blessing Of Lamashtu, Blessing Of Gorum, Favor Of Gorum. Total 8. Lini: Masterwork Tools, Bear, Monkey, Eagle, Blessing Of Milani, Blessing Of Gozreh. Total 6. Amiri: Greatclub +3, Bastard Sword, Great Axe +1, Greatsword, Greater Luckstone, Scarlet And Green Cabochon, Velociraptor, Troubadour. Total 8 Merisiel: Frost Longbow +1, Ring Of Protection, Skinsaw Mask, Spyglass, Black Arrow Ranger. Total 5. Ezren: Acidic Sling +3, Haste, Swipe, Poisonblast, Wand Of Enervation, Necklace Of Fireballs, Incanter. Total 7. These are the cards missing as best as I remember, though there might be some less important cards that I confused. It took me a lot of switching back and forth between the vault and my characters deck.
  6. Exactly what I described, it's as if you pressed cancel. It works fine if you move her somewhere else.
  7. After the 1.1.6 I've noticed that if I use Amiri's Move Another power to move a character to Amiri's place it dosen't work, as if I pressed cancel. It has worked in the past patch, and when I use the power it says "choose a location to move yourself or select your corrent location to move another", which means it's definitely a bug. I'm playing on an android 5.1, my phone is meizu m2, and it happened in a few scenarios and different locations and parties.
  8. I played in The Halls Of Sedaction with Lini, Ezren, Merisiel and Seelah. lini encounterd an Alu-Demon Sister, so ezren used the Wand Of Enervation (which he got two somehow) and then he used swipe to further reduce the difficulty. For some reason, the first DC reduction by the wand was cancelled, and an ally from Ezren's hand was transferred to Lini's hand. I'm not sure how to react to this, it dosen't seem like a common bug.
  9. So I don't know how it came to my mind, but I decided that I want Ezren to have his entire deck in hand, with 0 cards in the discard or bury piles, on the first turn. Believe it or not, I succeeded on my second try. Has anyone else ever done this? (and if you did was it more than 26 cards?) There are a few important things in order to do it: 1. As far as I know, it must be Ezren because he's the only one that can draw cards without a limit, using his expanded spellbook. (restoration is only two cards per turn) 2. You need a scenario with Thassilonian Dungeon to draw even more cards when you cast arcane spells. 3. You need at least two haste spells. 4. You need at least one more character (the more the better, especially characters with blessings) 5. And the most problematic of all, you need the single barrier in the location deck to be ZOMBIE HORDE. You also need the other characters to have cure to return Ezren's allies back to his deck, though even without cure you can slowly but surely heal using the ROBE OF RUNES an the STAFF OF HUNGRY SHADOWS. The location deck will run down pretty quickly with Ezren's power to explore again when he acquires stuff with the magic trait, using his haste spells and discarding allies. That's where the ZOMBIE HORDE kicks in. ZOMBIE HORDE says: "Each character at an open location summons and encounters the henchman Zombie Minion. If any Zombie Minion is not defeated, the Zombie Horde is undefeated. Otherwise, the Zombie Horde is defeated." This means that even if the location deck runs out, as long as at least one other character didn't defeat the Zombie minion, Zombie Horde will just return to the location deck and you can cast more spells. When I did this, I've also had in my deck "fluff" spells like SCRYING and AUGURY because they can be cast at any time, thus drawing more cards. Spells that only end at the end of your turn are not good since you don't want your turn to end and you won't draw cards by casting them. If you find any other way to hold your entire deck I'd be happy to hear.
  10. There are only 21 cards in my deck, I just got 5 more during my turn, that's why the location deck has only one card left.
  11. I could repost it with the way I did it in the characters builds & strategies section if you'd like.
  12. So I don't know how it came to my mind, but I decided that I want Ezren to have his entire deck in hand, with 0 cards in the discard or bury piles, on the first turn. Believe it or not, I succeeded on my second try. Has anyone else ever done this? (and if you did was it more than 26 cards?)
×
×
  • Create New...