Mortarion Posted June 18, 2017 Posted June 18, 2017 So, as we know, Deadfire will include both Multiclassing and Prestige Classes and I am here wondering, how will those two work together? I mean, to give an example, if I choose to Multiclass as a Fighter-Druid, am I locked out of the Prestige Classes for both Fighter and Druid or am I completely wrong? Sorry if the question seems too obvious, I've never played a game with both Multiclassing and Prestige Classes so no idea how those two systems would interact with each other.
Boeroer Posted June 18, 2017 Posted June 18, 2017 (edited) First of all those are subclasses, not prestige classes. Subclasses alter the base class a bit but are not supposed to be stronger or weaker than the base class. You pick a subclass right at character creation. You can't switch from base class to a subclass during the game. Because of this, you can multiclass (or dual-class in PoE2's case) any base- or subclass with every other base- or subclass. There may be some restrictions when it comes to paladin/priest classes (because it doesn't make sense to combine a Bleak Walker = paladin subclass with a priest of Eothas = priest subclass), but those will have logical reasons, not mechanical ones. Also, you don't multiclass at character creation but once you level up. To pick up your example: You can roll a druid and you will have to decide if it's a normal druid, a shapeshifter or whatever subclass druids will have. And then, later on at a level up, you can choose to multiclass with abase fighter or a black jacket fighter or whatever fighter subclass there will be. You will not be able to multiclass inside one "class tree": a druid subclass a can't be multiclassed with druid subclass b or base druid or so. Hope I explained it okayish. Edited June 18, 2017 by Boeroer 4 Deadfire Community Patch: Nexus Mods
Blades of Vanatar Posted June 18, 2017 Posted June 18, 2017 How many classes will we be able to multi class to? Can I go fighter/rogue/chanter? No matter which fork in the road you take I am certain adventure awaits.
smjjames Posted June 18, 2017 Posted June 18, 2017 How many classes will we be able to multi class to? Can I go fighter/rogue/chanter? I suppose one could try to make a mod that does it like that, but they seem to be only planning for multiclassing to only one class. However, any class can multiclass to anything with no restrictions, other than back to it's own class.
Boeroer Posted June 18, 2017 Posted June 18, 2017 Only two classes at max. So for example it's either rogue/wizard or rogue/barbarian - but not rogue/wizard/barbarian (in the unmodded game). Deadfire Community Patch: Nexus Mods
Blades of Vanatar Posted June 18, 2017 Posted June 18, 2017 I was hoping for either some 2nd edition Darksun MCing or 3rd edition standard D&D MCing but no biggie. Any MCing is better than none. No matter which fork in the road you take I am certain adventure awaits.
Mortarion Posted June 19, 2017 Author Posted June 19, 2017 Yeah, you explained it perfectly, thanks for clarifying this!
FlintlockJazz Posted June 22, 2017 Posted June 22, 2017 Yeah, I like how they are implementing multi-classing. I have to say, I am not a fan of the 3rd edition method of multi-classing, so being restricted to two classes and the use of 'power sources' and such sounds good to me. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
Boeroer Posted June 22, 2017 Posted June 22, 2017 This might all change by the way. This was the info we got from Josh during the fig campaign. Deadfire Community Patch: Nexus Mods
Ondb Posted June 28, 2017 Posted June 28, 2017 What about companions. Can we pick any secondary class for then?
Boeroer Posted June 28, 2017 Posted June 28, 2017 (edited) Yes, sure. Some will even have alternative starting classes. Edér for example can start as fighter or rogue now. You can then multiclass with anything else if you want, but he will have to start as either rogue or fighter. Same with Xoti: she has to start as priest or monk but then it's up to you. Aloth has to start as wizard (no alternative choice like with Edér) but can then be multiclassed with anything. This is info from the backer updates and twitch streams and may change. Edited June 28, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
Deathscythe419 Posted August 3, 2017 Posted August 3, 2017 Yes, sure. Some will even have alternative starting classes. Edér for example can start as fighter or rogue now. You can then multiclass with anything else if you want, but he will have to start as either rogue or fighter. Maybe it's just me, but I can't really picture Eder as a rogue. Still it's nice that we now have the chance to MC our companions this time around.
FlintlockJazz Posted August 3, 2017 Posted August 3, 2017 Yes, sure. Some will even have alternative starting classes. Edér for example can start as fighter or rogue now. You can then multiclass with anything else if you want, but he will have to start as either rogue or fighter. Maybe it's just me, but I can't really picture Eder as a rogue. Still it's nice that we now have the chance to MC our companions this time around. Remember Rogues are not just the dodgy fella with knives in Eora. They are often strike forces, pollaxe-wielding maniacs who lead the flanking assault, those trained to take down their enemies quickly rather than standing in line holding the line. Eder always had a bit of a disobedient streak in him anyway, and his fighting style in the short story always came across as rather rogue-like. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
MortyTheGobbo Posted August 6, 2017 Posted August 6, 2017 I've heard a rumour that Eder was originally meant to be a rogue, but he was changed to a fighter because the party lacked a durable frontliner in the early game, unless the Watcher was one. Both fit him, really.
Melusina Posted August 29, 2017 Posted August 29, 2017 I've heard a rumour that Eder was originally meant to be a rogue, but he was changed to a fighter because the party lacked a durable frontliner in the early game, unless the Watcher was one. Both fit him, really. So, that's why we lack a rogue? https://store.steampowered.com/curator/33102093/ - Picky Gamer Girl!
smjjames Posted August 29, 2017 Posted August 29, 2017 I've heard a rumour that Eder was originally meant to be a rogue, but he was changed to a fighter because the party lacked a durable frontliner in the early game, unless the Watcher was one. Both fit him, really. So, that's why we lack a rogue? Isn't Xloti's first class choice set to either priest or rogue? Multiclassing is always an option though.
CottonWolf Posted August 29, 2017 Posted August 29, 2017 I've heard a rumour that Eder was originally meant to be a rogue, but he was changed to a fighter because the party lacked a durable frontliner in the early game, unless the Watcher was one. Both fit him, really. So, that's why we lack a rogue? Isn't Xloti's first class choice set to either priest or rogue? Multiclassing is always an option though. Priest/monk, I think... I seem to remember Ydwin's the other rogue.
FlintlockJazz Posted August 29, 2017 Posted August 29, 2017 I've heard a rumour that Eder was originally meant to be a rogue, but he was changed to a fighter because the party lacked a durable frontliner in the early game, unless the Watcher was one. Both fit him, really. So, that's why we lack a rogue? In the base game, yeah. Eder was going to be it at one point in development I recall, but was changed to Fighter, which is ironic since Edair the original version of Eder was a Fighter. So he yo-yo'd between the two, probably why he fits as either. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
smjjames Posted August 29, 2017 Posted August 29, 2017 (edited) I've heard a rumour that Eder was originally meant to be a rogue, but he was changed to a fighter because the party lacked a durable frontliner in the early game, unless the Watcher was one. Both fit him, really. So, that's why we lack a rogue? Isn't Xloti's first class choice set to either priest or rogue? Multiclassing is always an option though. Priest/monk, I think... I seem to remember Ydwin's the other rogue. You may be right on that, and Ydwin is a sidekick, not a major character/companion. Edited August 29, 2017 by smjjames
CottonWolf Posted September 12, 2017 Posted September 12, 2017 Oh, the Bonteru, the dwarfen herbalist sidekick's a rogue too. A proponderence of rogues.
FlintlockJazz Posted September 13, 2017 Posted September 13, 2017 Oh, the Bonteru, the dwarfen herbalist sidekick's a rogue too. A proponderence of rogues. Amongst the sidekicks, yes. Do you feel they are trying to over compensate for the rogue shortage in Pillars? "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
smjjames Posted September 13, 2017 Posted September 13, 2017 Oh, the Bonteru, the dwarfen herbalist sidekick's a rogue too. A proponderence of rogues. Amongst the sidekicks, yes. Do you feel they are trying to over compensate for the rogue shortage in Pillars? *shrug* Maybe? Though the multiclassing opens up more options for the companions. Does seem like a heck of a lot of rogues. Bonteru is the only one whose story background is a rogue though, I believe. I hope they add some background to those sidekick companions. The one who speaks no known language (or anything that is related to existing language families) and belongs to an unknown culture seems like the most interesting to me, mainly because of the mystery I guess.
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