March 15, 20178 yr Instead of or accompanying a screen shake and the occasional trash talking, different flourishes for each race and weapon combo but that's just day dreaming. Not sure why I like this kinda stuff so much, adds impact to combat I suppose.
March 15, 20178 yr Yes, I would sign up for that. Perhaps a fighter exclusive animation (just to give them something flashy to compete with the spell-casters). ... but that's just day dreaming!
March 15, 20178 yr I don't recall if it was the case in POE1 (need to finish my latest playthrough I guess), but I also like a sound confirmation of crits, such has "ouh that's gotta hurt", or "a massive hit!". Often, I don't pause enough the game to follow everything that's going on in combat, so a sound cue of events is good.
March 15, 20178 yr A stagger animation or a cry of pain would do it for me. Cartoonish embellishments would break immersion. "It has just been discovered that research causes cancer in rats."
March 15, 20178 yr A stagger animation or a cry of pain would do it for me. Cartoonish embellishments would break immersion. 'end him rightly'.. and so on Edited March 15, 20178 yr by Duskshift
March 16, 20178 yr I don't know. With some builds you might have a very high crit rate (for exame a hearth orlan rogue with one handed style, predatory weapon and durgan steel) so that nearly every attack results in a crit. He would become unplayable if there was too much fuzz around every single crit. Deadfire Community Patch: Nexus Mods
March 16, 20178 yr A stagger animation or a cry of pain would do it for me. Cartoonish embellishments would break immersion. 'end him rightly'.. and so on Ha, nice. But now I can't get the image of Edér throwing pommels out of my head... Endure. In enduring, grow strong.
March 18, 20178 yr I don't know. With some builds you might have a very high crit rate (for exame a hearth orlan rogue with one handed style, predatory weapon and durgan steel) so that nearly every attack results in a crit. He would become unplayable if there was too much fuzz around every single crit. I agree with that. One change I would like, though, is to change the "corpse explosion" into something more believable, like a hacked limb or some other special animation like in the old 2D Fallout games. I know the way it is in POE is a throwback to old crpgs, but for one occasion it fits (like a powerful spell or something) there are several more where it's just silly. (Take my dagger, fiend and... explode?!) I disabled Gibs because of that.
March 18, 20178 yr You could just code it so that only one crit every few seconds fires it. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
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