Boeroer Posted September 28, 2017 Posted September 28, 2017 If the fighter has high INT: the fighter You can titally do without scrolls on PoTD with a full party though. Also without any other consumables... 1 Deadfire Community Patch: Nexus Mods
Lampros Posted September 28, 2017 Posted September 28, 2017 If the fighter has high INT: the fighter You can titally do without scrolls on PoTD with a full party though. Also without any other consumables... But I am a newb on the first full PotD run who didn't even transition from Normal to Hard!
MaxQuest Posted September 28, 2017 Posted September 28, 2017 (edited) MaxQuest (or anyone else): How many scrollers would you need in general? Given 2 Paladins, 1 Fighter, 1 Chanter, 1 Priest, and 1 Wizard set-up, who would you make the scroller? I like carrying scrolls of confusion + paralyze + revival, because it gives me room for an error; even if my 3 main debilitators got chain-cc'ed to death I can still recuperate. Atm I have 3 characters with 8 lore (chanter, priest and main cipher), 1 char with 10 lore (wizard) and 1 with 4 lore for scrolls of protection. Basically (aside from the mech guy) every one is a colonist who invests in survival + lore (plus has 1-4 points in athletics). In your case I would probably do the same. Make wizard or chanter your mech guy, and everyone else invest into surv/lore. Edited September 28, 2017 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Lampros Posted September 28, 2017 Posted September 28, 2017 MaxQuest (or anyone else): How many scrollers would you need in general? Given 2 Paladins, 1 Fighter, 1 Chanter, 1 Priest, and 1 Wizard set-up, who would you make the scroller? I like carrying scrolls of confusion + paralyze + revival, because it gives me room for an error; even if my 3 main debilitators got chain-cc'ed to death I can still recuperate. Atm I have 3 characters with 8 lore (chanter, priest and main cipher), 1 char with 10 lore (wizard) and 1 with 4 lore for scrolls of protection. Basically (aside from the mech guy) every one is a colonist who invests in survival + lore (plus has 1-4 points in athletics). In your case I would probably do the same. Make wizard or chanter your mech guy, and everyone else invest into surv/lore. Got it; thanks. I plan on making the mid-line Chanter the Mechanic.
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