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Posted (edited)

As far as I know you need more than 10 mechanics to find 8 ingots in the mining cart in Durgan's Battery. I don't know for sure because I always have a party member with 12 or more. You'll also need some fighting skills against a certain big, white, winged creature and against a certain humanoid, dried, robed creature to get them all. ;)

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Posted (edited)

11 mechs, no more, no less. You will also need some Dex to change the direction of the cart in the mines.

 

Edit: for the main hidden durgan stash in the mines you have also to free a certain dwarf from the ice and read his note

Edited by Dr <3
Posted

11 mechs, no more, no less. 

 

Well, you can have more :p

 

Worth noting is that, apart from the hidden stash in the mines, all other Mechanics gated ingots (Alpine Dragon and the hard to find cache on Longwatch Falls) can be retrieved after finish Durgan's Battery.

Posted

Can I go back for them after leaving WM1? afaik the Alpine dragon isnt something you should be trying at the early levels of WM1. I fought it before but in that run I did wm1 way later and upscaled. 

Posted (edited)

How about Durgan Battery? I only have a save at Thaos so I cant test, but if Im not mistaken, Durgan Battery will have layout significant changes once WM2 content starts. If I remembered correctly the new transition will lead you straight to the various inner maps but I dont remember seeing the Basement Map. Also the Foundry map has the earlier rooms cut off.

 

Just wanted to be sure. I could have remembered wrongly though.

Edited by mosspit

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