QuiteGoneJin Posted January 8, 2017 Posted January 8, 2017 I haven't done wm2 yet cause I'm a chronic reroller but for wm1 anyone know what mechanics are needed to get all 22? (iirc).
Boeroer Posted January 8, 2017 Posted January 8, 2017 (edited) As far as I know you need more than 10 mechanics to find 8 ingots in the mining cart in Durgan's Battery. I don't know for sure because I always have a party member with 12 or more. You'll also need some fighting skills against a certain big, white, winged creature and against a certain humanoid, dried, robed creature to get them all. Edited January 8, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Dr <3 Posted January 8, 2017 Posted January 8, 2017 (edited) 11 mechs, no more, no less. You will also need some Dex to change the direction of the cart in the mines. Edit: for the main hidden durgan stash in the mines you have also to free a certain dwarf from the ice and read his note Edited January 8, 2017 by Dr <3
JerekKruger Posted January 8, 2017 Posted January 8, 2017 11 mechs, no more, no less. Well, you can have more Worth noting is that, apart from the hidden stash in the mines, all other Mechanics gated ingots (Alpine Dragon and the hard to find cache on Longwatch Falls) can be retrieved after finish Durgan's Battery.
QuiteGoneJin Posted January 9, 2017 Author Posted January 9, 2017 Can I go back for them after leaving WM1? afaik the Alpine dragon isnt something you should be trying at the early levels of WM1. I fought it before but in that run I did wm1 way later and upscaled.
Boeroer Posted January 9, 2017 Posted January 9, 2017 Yes, you can always leave and come back later. Deadfire Community Patch: Nexus Mods
mosspit Posted January 9, 2017 Posted January 9, 2017 (edited) How about Durgan Battery? I only have a save at Thaos so I cant test, but if Im not mistaken, Durgan Battery will have layout significant changes once WM2 content starts. If I remembered correctly the new transition will lead you straight to the various inner maps but I dont remember seeing the Basement Map. Also the Foundry map has the earlier rooms cut off. Just wanted to be sure. I could have remembered wrongly though. Edited January 9, 2017 by mosspit
JerekKruger Posted January 9, 2017 Posted January 9, 2017 You're right mosspit, if you leave any in Durgan's Battery then, after completing it, they're lost forever. 1
QuiteGoneJin Posted January 10, 2017 Author Posted January 10, 2017 So, can I fight the alpine dragon in WM2? Not sure I want to attempt it at lvl 11 tbh.
Boeroer Posted January 10, 2017 Posted January 10, 2017 (edited) Yes, you can. Concelhaut, too. Edited January 10, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
Blades of Vanatar Posted January 11, 2017 Posted January 11, 2017 So, can I fight the alpine dragon in WM2? Not sure I want to attempt it at lvl 11 tbh. Very doable at level 11. No matter which fork in the road you take I am certain adventure awaits.
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