Upon choosing the Weapon Master role, Valeros can learn Close Quarters, which allows him to use his melee skill instead of his ranged skill when using a ranged weapon. However, when I try that in game, the game only adds his unmodified melee skill of D10+3. I've upgraded Valeros' Strength skill 4 times when I've obtained a Skill feat so his Strength is D10+4. Coupled with his melee skill, the game calculates his rolls when using a melee weapon as D10+4+3+the weapon's power.
Is this a bug or is this how it's meant to be? If it's meant to be like this, I don't see why anyone would ever choose Close Quarters other than some Archer role-play build. (OT - I'm surprised that there hasn't been an Elf Ranger/Archer character in any PACG product)
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King_Momo
Upon choosing the Weapon Master role, Valeros can learn Close Quarters, which allows him to use his melee skill instead of his ranged skill when using a ranged weapon. However, when I try that in game, the game only adds his unmodified melee skill of D10+3. I've upgraded Valeros' Strength skill 4 times when I've obtained a Skill feat so his Strength is D10+4. Coupled with his melee skill, the game calculates his rolls when using a melee weapon as D10+4+3+the weapon's power.
Is this a bug or is this how it's meant to be? If it's meant to be like this, I don't see why anyone would ever choose Close Quarters other than some Archer role-play build. (OT - I'm surprised that there hasn't been an Elf Ranger/Archer character in any PACG product)
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