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[CLASS BUILD] The Trashman (3.03 Single Axe Barbarian)

Class Build Barbarian

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#21
Boeroer

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Barbaric Blow is also not bad if you have two weapons equipped (and it's the only Full Attack the barb can get atm - because Kockdown from the Girdle of the Driving Wave is still bugged). And as I said before: it's totally legit to switch to a second weapon slot just for HoF and Barbaric Blow (BB) instead of using the one handed setup which is for crits. It would be nice of course to stack the +15% and the +12 ACC with the increased hit chance of BB/HoF - but I think that a Full Attack is always better for those two abilities.

You don't need Two Weapon Style for this since it's ony one attack. It's just more micromanagement than simply click the HoF/BB button.

 

Like: We Toki for the one handed setup and Edge of Reason + Wodewys for the second one. It's very likely that a HoF in a crowd triggers Nature's Mark from Wodewys. And with Egde of Reason you will have a quick additional heal with those two abilities. 


Edited by Boeroer, 05 June 2016 - 11:42 PM.


#22
Jojobobo

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I know people have mentioned Godansthunyr, but unless I'm missing something isn't it much better for the build? I've not tested out We Toki in game to know how the prone duration would compare to the stun duration of Godansthunyr, but even so stun seems to be a way better debuff and once it's inflicted on a foe subsequent stuns should be easier (-30 deflection allowing for more crits compared to the -10 for prone). Also, as far as I'm aware, Godansthunyr has an interrupt of 0.75 - making it a juicy peach for an interrupt barbarian by rivalling that of two-handers - and it also had the crush/pierce thing going for it, which I'd imagine is useful in Carnage situations with mixed enemy groups.

 

It's late game and dragon protected, but still all these weapons tend to be a little late game.


Edited by Jojobobo, 09 June 2016 - 12:27 PM.


#23
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Godansthunyr is great. You can even wield it with Shatterstar (1 sec interrups) for even better interrupts. There's also less enemies who are immune to stun than to prone. And it gives you +1 MIG, too.

 

We Toki is better in terms of dps because of annihilation. And if you want to crit as much as possible anyways annihiltion is a good enchantment, too.



#24
Jojobobo

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I guess that's true, still the dramatically easier crits due to the debuff is definitely a factor.

 

In terms of the attack speed here, am I right in think it's only Durgan + Frenzy + Swift Action (as far as I know, none of the cool on crit items also have a speed enchant)? Because that is a little sucky, and would require a lot less armour - Frenzy and DAoM don't stack right?



#25
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Yes, but you could add Bloodthirst (+20% speed after two kills for 20(?)sec), it stacks with the others. Maybe even Blood Thirst would be nice (0 recovery after a killing blow - doesn't matter how you kill the enemy) if you don't want to wear light armor. 

 

Frenzy and DAoM don't stack, that's right.

 

edit: BloodLUST and BloodTHIRST - sorry for the confusion!


Edited by Boeroer, 09 June 2016 - 02:39 PM.


#26
Jojobobo

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I thought the only effect of Bloodthirst was the no recovery thing after kills, if it also ups attack speed after a couple then yeah I could see that.

 

I guess the thing to consider is whether the prone/stun-locking is better with one weapon when you compare it to the increased speed (and hence, ability to run better armour without recovery) and also damage of two weapons. You're obviously hitting many targets with Carnage in the first place, so the chance of getting a crit or a couple of crits on a mob is certainly higher than most classes lacking that AoE. I guess one-handed might be in a purely disabling sense, with the status-locking outweighing the additional damage of an offhand weapon - particular with Apprentice Sneak Attack.

 

If someone could put harder numbers and testing to it, I'd be interested. I keep trying to figure out where the extra hit to crit on one-handed is useful, and you'd think with the changes it's got to be on Rogues and Barbarians - Riposte Rogues if you could buff their deflection and with Dirty/Vicious Fighting will be getting a lot of crits and sneak attacks and quite possibly Deathblows. No other class really gets much of a way to melee AoE, apart from Monks with Torment's Reach which seems very sporadic in what effects it chains.



#27
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Erm... I meant Bloodlust (+20% speed) and Blood Thirst (reset recovery) - sorry.



#28
Jojobobo

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Well you better be sorry, you coming here with your incisive character builds and detailed knowledge and yet you dare make one mistake? How dare you!

 

I'm joking of course, still you are adding in slots to the build (neither Lust nor Thirst were in the original). I'll muse over it while I try to think of more solo builds before the GoG patch comes out.



#29
Odd Hermit

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I know people have mentioned Godansthunyr, but unless I'm missing something isn't it much better for the build? I've not tested out We Toki in game to know how the prone duration would compare to the stun duration of Godansthunyr, but even so stun seems to be a way better debuff and once it's inflicted on a foe subsequent stuns should be easier (-30 deflection allowing for more crits compared to the -10 for prone). Also, as far as I'm aware, Godansthunyr has an interrupt of 0.75 - making it a juicy peach for an interrupt barbarian by rivalling that of two-handers - and it also had the crush/pierce thing going for it, which I'd imagine is useful in Carnage situations with mixed enemy groups.

 

It's late game and dragon protected, but still all these weapons tend to be a little late game.

 

 

Godansthunyr is certainly a strong option, as is Starcaller(faster), for more focus on disables. But this build is partly about the romantic(ish?) theme of an axe wielding barbarian, and as Boeroer noted Axes do have Annihilation with works well with the new One Handed Style's hit to crit conversion.

 

I've also considered using Purgatory and Vent Pick(and going dual wield) for sheer damage, but I'm not sure how Vent Pick's Flames of Devotion works.


Edited by Odd Hermit, 09 June 2016 - 08:55 PM.

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#30
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It just adds a 50% burn lash to Vent Pick's hits from time to time.



#31
Dr <3

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I tryed a solo dual wield version of thos, with Godansthunyr + spelltongue or bittercut or purgatory, in every version is great, soloed craghold buff alone without rest. Spelltongue give you less dps but nearly infinite heal and frenzy and +20% dmg for hearth of fury balanced the thing. And in solo you need longer buffs in fights...

Also tryed double Godansthunyr, works great too, permastun for everyone after durganization

Edited by Dr <3, 10 June 2016 - 06:33 AM.


#32
Odd Hermit

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It just adds a 50% burn lash to Vent Pick's hits from time to time.

 

Well that's disappointing. It sounded like it had potential, even for Pallegina if it worked with talents affecting/reliant on Flames of Devotion.



#33
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It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame.

But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better.

By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).

#34
Yosharian

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Yes, but you could add Bloodthirst (+20% speed after two kills for 20(?)sec), it stacks with the others. Maybe even Blood Thirst would be nice (0 recovery after a killing blow - doesn't matter how you kill the enemy) if you don't want to wear light armor.

Frenzy and DAoM don't stack, that's right.

edit: BloodLUST and BloodTHIRST - sorry for the confusion!


What is 'DAOM'?

#35
bescheid

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It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame.
But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better.
By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).

It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame.
But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better.
By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).


what the new hatchet? havet head of it ;)

#36
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Yes, but you could add Bloodthirst (+20% speed after two kills for 20(?)sec), it stacks with the others. Maybe even Blood Thirst would be nice (0 recovery after a killing blow - doesn't matter how you kill the enemy) if you don't want to wear light armor.

Frenzy and DAoM don't stack, that's right.

edit: BloodLUST and BloodTHIRST - sorry for the confusion!


What is 'DAOM'?

 

Deletrious Alacrity of Motion :)



#37
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It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame.
But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better.
By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).

It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame.
But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better.
By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).


what the new hatchet? havet head of it ;)

 

It's called "Captain Viccilos Anger" and you can get in in WMII. It causes Minor Fatigue for 6 secs on hit/crit. And if I remember correctly it alreay comes superb.



#38
Yosharian

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Yes, but you could add Bloodthirst (+20% speed after two kills for 20(?)sec), it stacks with the others. Maybe even Blood Thirst would be nice (0 recovery after a killing blow - doesn't matter how you kill the enemy) if you don't want to wear light armor.

Frenzy and DAoM don't stack, that's right.

edit: BloodLUST and BloodTHIRST - sorry for the confusion!


What is 'DAOM'?

 

Deletrious Alacrity of Motion :)

 

Ohhh duh


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#39
nem0

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It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame.
But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better.
By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).

It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame.
But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better.
By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).


what the new hatchet? havet head of it ;)

 

It's called "Captain Viccilos Anger" and you can get in in WMII. It causes Minor Fatigue for 6 secs on hit/crit. And if I remember correctly it alreay comes superb.

 

 

 

What the hell, where is this hatchet? I have beat wm2 twice and have not seen it. Not in the wiki or gamebanshee but I see it in the files.



#40
Boeroer

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I seriously have no idea. I also found it in the files while testing builds. I didn't finish WMII that often so maybe I missed that hatchet. Could be that OBS forgot to place it in the game like the +4 INT ring (they fixed this).
If nobody knows where to get it we should write a bug report before it's too late.

Edited by Boeroer, 11 June 2016 - 10:18 PM.






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