Boeroer Posted November 28, 2017 Share Posted November 28, 2017 (edited) It's the fox that does 80-100 crit damage, not Sagani! I would always give the "Persistence" hunting bow to Sagani (to be found on lvl 4 of the Endless Paths). Best ranged weapon for single target dps AND triggers Predator's Sense for the fox automatically. A good alternative with Twinned Arrows and Driving Flight is the soulbound hunting bow "Stormcaller". But I like sticking to Persistence. Edited November 29, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Phenomenum Posted November 28, 2017 Share Posted November 28, 2017 (edited) Boeroer, about Envenomed Strike - good catch, thank you! I've never thought about it. Edited November 28, 2017 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
fced Posted November 28, 2017 Share Posted November 28, 2017 It's the fox that does 80-100 crit damage, not Sagani! I would always give the "Persistence" hunting bow to Sagani (to be found on lvl 4 of the Endless Paths). Best ranged weapon for single target dps AND triggers Predator's Sense for the fox automatically. A good alternative with Twinned Arrows and Drining Flight is the soulbound hunting bow "Stormcaller". But I like sticking to Persistence. Really ? Nice ...When I saw Sagani fox attacked an enemy on the ground (kicked back), I didn't even notified any change to the lifebar..; I should re-roll her and try to make something good with her... Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ... Link to comment Share on other sites More sharing options...
Boeroer Posted November 29, 2017 Share Posted November 29, 2017 (edited) Maybe the fox missed the attack in that moment. That can happen. Its accuracy is not superhigh. I like attacking soft targets with it (esp. with low deflection) because in combination with Sagani's bow shots usually one bite of the fox is enough to finish the enemy - and then the slow attack speed isn't that much of a problem. Edited November 29, 2017 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
fced Posted November 29, 2017 Share Posted November 29, 2017 (edited) Maybe the foxed missed the attack in that moment. That can happen. Its accuracy is not superhigh. I like attacking soft targets with it (esp. with low deflection) because in combination with Sagani's bow shots usually one bite of the fox is enough to finish the enemy - and then the slow attack speed isn't that much of a problem. You know, it is possible, because I didn't payed attention to the attack log... And may be for Sagani I should give her a more powerful weapon, I wanted to stay with her default bow because it is a dual type of attack bow (pierce and blunt) but may be she desserve a better weapon.. The lack of abilities for Sagani disturb me a bit too, but I didn't played with her since a few days, I should look at her now at lv14 (she is probably still lv8 more or less) .... Edited November 29, 2017 by fced Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ... Link to comment Share on other sites More sharing options...
Inadream Posted November 30, 2017 Share Posted November 30, 2017 I think it would be right if the Mage ended Mana in combat. And after the battle, it is restored. And slowly recovered during the battle. The same is about the parameters of Health and Strength (Warriors). Continually run to the nearest city, or light a fire every 10 minutes for a rest, in the dungeons - it's very stupid. 1 Link to comment Share on other sites More sharing options...
fced Posted November 30, 2017 Share Posted November 30, 2017 I think it would be right if the Mage ended Mana in combat. And after the battle, it is restored. And slowly recovered during the battle. The same is about the parameters of Health and Strength (Warriors). Continually run to the nearest city, or light a fire every 10 minutes for a rest, in the dungeons - it's very stupid. Yes agreed, when I discovered my wizard had to rest to re-charge his spells, my first reaction was not very good, I was disturbed... The mechanic for Priest, wizards, Druids is weird in POE, at least if we could have more than 4 camping equipment ... Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ... Link to comment Share on other sites More sharing options...
Boeroer Posted November 30, 2017 Share Posted November 30, 2017 Just learn to be economical. Per-Rest spell use is one of the big advantages of PoE casters - if you get behind it. Because in tough fights you can spam ALL of your spells without any restriction - and in easier fights you can use only few spells or even your per-encounter-abilities only (Arcane Assault and Blast/Inspiring Radiance and Interdiction/Spiritshift). Actually an encounter based spell system makes casters less powerful. Because now you can use your spells in every encounter and their uses regenerate after battle they have to be balanced in number of uses per encounter and also in power. This makes casters stronger in your everyday-trashmob encounter (where it doesn't matter) but makes them less useful in the really hard fights (where it would matter). You can observe this in the beta of PoE2:Deadfire where caster use the exact system you proposed (and badly suck). 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
fced Posted December 2, 2017 Share Posted December 2, 2017 (edited) Just learn to be economical. Per-Rest spell use is one of the big advantages of PoE casters - if you get behind it. Because in tough fights you can spam ALL of your spells without any restriction - and in easier fights you can use only few spells or even your per-encounter-abilities only (Arcane Assault and Blast/Inspiring Radiance and Interdiction/Spiritshift). Actually an encounter based spell system makes casters less powerful. Because now you can use your spells in every encounter and their uses regenerate after battle they have to be balanced in number of uses per encounter and also in power. This makes casters stronger in your everyday-trashmob encounter (where it doesn't matter) but makes them less useful in the really hard fights (where it would matter). You can observe this in the beta of PoE2:Deadfire where caster use the exact system you proposed (and badly suck). That mechanic (per rest) would not be a problem if the AI was more customizable (it use my best spells on low level enemies or enemies with low life;)) , each time when it come to the AI of companions it remind me Dragon Age Origins and DA2, the AI for the companions and your character was exceptional, very customizable (I wonder why Bioware didn't kept that mechanic in DA Inquisition)... Example : https://3.bp.blogspot.com/-JEQCnu-mNmw/VKGxS14oJhI/AAAAAAAACNQ/22pvEzvKpnA/s1600/origins%2Btactics.jpg The AI in POE is not so bad, but when you have in your party a priest, a wizard and a Druid it is very hard to micro manage them all or to be economic with their high lv spells if you use the AI ... Edited December 2, 2017 by fced Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ... Link to comment Share on other sites More sharing options...
Boeroer Posted December 2, 2017 Share Posted December 2, 2017 That is correct. I never use AI because it never does what I want it to do. 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Mygaffer Posted December 18, 2017 Share Posted December 18, 2017 (edited) What I find crazy about this post is that Wizard is one of the most powerful classes. It just goes to show you how much learning curve is a part of this game. Which is a good thing, it really helps with that feeling of systems mastery. Wizards shouldn't be relying on their melee to deal the most damage, and if you want a melee wizard you should use spells that turn your wizard into a melee killing machine with crazy defenses that make him nigh invincible. The only downside to playing that way is you burn through your per rest spells really quickly. Of course you should never feel bad about resting, you can always go to an inn and there are a bunch of ways to get camping supplies and they are cheap. That is correct. I never use AI because it never does what I want it to do. The idea of using the AI is so alien to me, since the combat is at least half of the reason I play. Edited December 18, 2017 by Mygaffer Link to comment Share on other sites More sharing options...
Boeroer Posted December 19, 2017 Share Posted December 19, 2017 Well, it would be really useful if it could handle the self-buffing chain at the start of combat. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Witness41920 Posted January 5, 2018 Share Posted January 5, 2018 I actually prefer the balance between per-rest and per-encounter abilities, it adds to the strategy of the game when I have to balance my extremely powerful spells per day against my much less powerful abilities per encounter. I personally enjoy the focus on fewer spells that have a bigger impact, I've never enjoyed the machine-gun mage. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now