menace97 Posted April 22, 2016 Share Posted April 22, 2016 (edited) Having recently purchased Pillars of Eternity and both expansions through GOG.com... I was playing the audio files of the soundtrack today - what fantastic job by Justin Bell! I am truly amazed by the music, it has been a perfect complement/enhancement to the whole Pillars of Eternity experience. Loving it! I see that the files that I downloaded are named as such (MP3 & FLAC): pe-combat-a pe-combat-b pe-combat-c pe-combat-d pe-combat-e poe_dungeon_engwithan_ruins ... I see in a old post: https://forums.obsidian.net/topic/71806-tags-for-digital-soundtrack/ that it looks like Justin provided files with tags, etc. - but it looks like this was maybe only available for 'Kickstarters'? Just wondering if the OST from GOG.com should have been updated, or is this not available for people just buying the game now? Thanks for any help Edited April 28, 2016 by menace97 1 Link to comment Share on other sites More sharing options...
Justin Bell Posted June 22, 2016 Share Posted June 22, 2016 Having recently purchased Pillars of Eternity and both expansions through GOG.com... I was playing the audio files of the soundtrack today - what fantastic job by Justin Bell! I am truly amazed by the music, it has been a perfect complement/enhancement to the whole Pillars of Eternity experience. Loving it! I see that the files that I downloaded are named as such (MP3 & FLAC): pe-combat-a pe-combat-b pe-combat-c pe-combat-d pe-combat-e poe_dungeon_engwithan_ruins ... I see in a old post: https://forums.obsidian.net/topic/71806-tags-for-digital-soundtrack/ that it looks like Justin provided files with tags, etc. - but it looks like this was maybe only available for 'Kickstarters'? Just wondering if the OST from GOG.com should have been updated, or is this not available for people just buying the game now? Thanks for any help Hi there. Thanks for the very kind words, very happy to hear you enjoy the soundtrack. Strange that the soundtrack you downloaded doesn't have the updated names, but it could be that we never found a good way to update the soundtrack that wasn't on the backer portal. This isn't the greatest solution, but here are some tags you can apply manually - http://media.obsidian.net/eternity/media/audio/pe-soundtrack-map-and-tags.zip Sorry to ask you to do it that way. I'll check with production to see if there's something we can do. I'll try but can't guarantee it. 1 Link to comment Share on other sites More sharing options...
menace97 Posted July 14, 2016 Author Share Posted July 14, 2016 Thank you so much Justin! That is perfect. I really appreciate your help Link to comment Share on other sites More sharing options...
Yosharian Posted July 17, 2016 Share Posted July 17, 2016 The music is one of the best things about the game. 1 Yosharian's Deadfire Builds Link to comment Share on other sites More sharing options...
barbarian_bros Posted October 2, 2016 Share Posted October 2, 2016 (edited) If ever Justin or any other Obsidian member read this... May we have the complete tracklist for the soundtrack CD (kickstarter addon) ? The CD has 17 tracks... but absolutly no information at all on the disc/label/covers... (even the composer is not credited). Edited October 2, 2016 by barbarian_bros 1 Link to comment Share on other sites More sharing options...
Justin Bell Posted October 3, 2016 Share Posted October 3, 2016 Hey barbarian_bros, Thanks for bringing this up. Apologies for not including that information, we realized too late that we neglected to include it. Here are the names of the tracks: 01 Road to Eternity (Ending Credits) 02 Eora (Title Theme) 03 New Game 04 Oldsong 05 Dyrford 06 The Lover Cried Out (Inn Song) 07 Gilded Vale 08 Elmshore 09 Heritage Hill 10 Twin Elms 11 The Endless Paths 12 The Dyrwood 13 Ondra's Gift 14 Encampment 15 Come Soft Winds Of Death 16 Riot at Defiance Bay 17 Tales of Eternity 2 Link to comment Share on other sites More sharing options...
barbarian_bros Posted October 3, 2016 Share Posted October 3, 2016 Thanks for the quick answer, Justin, now I could add the CD in VGMdb base. Even more thanks for PoE music. Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files). I assume you are the music composer, Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? Link to comment Share on other sites More sharing options...
Justin Bell Posted October 3, 2016 Share Posted October 3, 2016 Thanks for the quick answer, Justin, now I could add the CD in VGMdb base. Even more thanks for PoE music. Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files). I assume you are the music composer, Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? My pleasure, I'm very happy to hear you like the music for PoE. Regarding the WM song, Josh Sawyer wrote the lyrics. Ayana is a typo though, we were talking about working with her we had to pursue other options. Thanks for bringing that up, I'll have it removed from the credits. Link to comment Share on other sites More sharing options...
barbarian_bros Posted October 3, 2016 Share Posted October 3, 2016 I would have bet on Josh writing... It the singer is not Ayana Haviv, can you tell me who owns that chilling voice ? I use to post videogames songs on Youtube (no monetization), but I like when I can provide accurate and complete credits. 1 Link to comment Share on other sites More sharing options...
Justin Bell Posted October 3, 2016 Share Posted October 3, 2016 I would have bet on Josh writing... It the singer is not Ayana Haviv, can you tell me who owns that chilling voice ? I use to post videogames songs on Youtube (no monetization), but I like when I can provide accurate and complete credits. She does have a great voice doesn't she? I can't disclose who the singer is because she asked to be anonymous, but she's a local singer who's heavily involved in the LA Opera and LA Master Choral! 1 Link to comment Share on other sites More sharing options...
barbarian_bros Posted November 6, 2016 Share Posted November 6, 2016 Thanks for your answers Justin. Here's the 'completed' PoE CD soundtrack page on VGMdb : http://vgmdb.net/album/62093 Link to comment Share on other sites More sharing options...
barbarian_bros Posted November 13, 2016 Share Posted November 13, 2016 (edited) Thanks for the quick answer, Justin, now I could add the CD in VGMdb base. Even more thanks for PoE music. Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files). I assume you are the music composer, Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? My pleasure, I'm very happy to hear you like the music for PoE. Regarding the WM song, Josh Sawyer wrote the lyrics. Ayana is a typo though, we were talking about working with her we had to pursue other options. Thanks for bringing that up, I'll have it removed from the credits. I have a last question : does the WM song have a proper title ? PS : I've just finished the game (118 hours ! ), can't wait for a POE 2 ! Edited November 13, 2016 by barbarian_bros Link to comment Share on other sites More sharing options...
Justin Bell Posted November 14, 2016 Share Posted November 14, 2016 Thanks for the quick answer, Justin, now I could add the CD in VGMdb base. Even more thanks for PoE music. Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files). I assume you are the music composer, Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? My pleasure, I'm very happy to hear you like the music for PoE. Regarding the WM song, Josh Sawyer wrote the lyrics. Ayana is a typo though, we were talking about working with her we had to pursue other options. Thanks for bringing that up, I'll have it removed from the credits. I have a last question : does the WM song have a proper title ? PS : I've just finished the game (118 hours ! ), can't wait for a POE 2 ! Sure - it's called "The Sea and Her Love" Link to comment Share on other sites More sharing options...
barbarian_bros Posted November 15, 2016 Share Posted November 15, 2016 Thanks for all your answrers Justin. Link to comment Share on other sites More sharing options...
Justin Bell Posted November 15, 2016 Share Posted November 15, 2016 My pleasure! Link to comment Share on other sites More sharing options...
PangaeaACDC Posted November 19, 2016 Share Posted November 19, 2016 It would be a great pleasure if it was possible to get help with identifying which of the sound files is the laughing guy in inns and so forth. The guy does my head in, and I keep wishing it was possible to bash in his I'm looking at the "vocalization/vo wav files" folder and there are folders such as "defiance bay barks" and "defiance bay ambient". Every single file is 2.7kB, however, and when playing it in VLC or Audacity there is just a thud. Other files contain actual listenable sounds, like speeches by Durance, though I see these are in .ogg format. Is it possible to find this file so I can delete or mute it? Is there some program which might help? I'm on Linux btw, so getting Unity working is a pain (and Unity's darn big to boot). Link to comment Share on other sites More sharing options...
Fenixp Posted November 19, 2016 Share Posted November 19, 2016 It would be a great pleasure if it was possible to get help with identifying which of the sound files is the laughing guy in inns and so forth. The guy does my head in, and I keep wishing it was possible to bash in his Endure. In enduring, grow strong. Link to comment Share on other sites More sharing options...
PangaeaACDC Posted November 19, 2016 Share Posted November 19, 2016 That's not an option. Currently I have to turn off the sound every time I go into an inn, or anywhere else that buffoon is omnipresent. Which obviously takes away quite a bit from the game, from voiced conversations and other background sounds. But it's either that (mute) or not play the game at all. Hence the request for a workaround. I hope there is one. Link to comment Share on other sites More sharing options...
Justin Bell Posted November 21, 2016 Share Posted November 21, 2016 Hi PangaeaACDC, Apologies for the annoying sound, I definitely know how irritating it can be to hear the same sound over and over. Unfortunately I don't know how easy it would be to remove that sound. It's not in the VO folder, it's considered a sound effect. The best I can do at this point is let our QA know here and find out if there's going to be a patch we could get a potential fix in. I can't make any promises unfortunately, but I'll try. Justin Link to comment Share on other sites More sharing options...
PangaeaACDC Posted November 22, 2016 Share Posted November 22, 2016 Hi PangaeaACDC, Apologies for the annoying sound, I definitely know how irritating it can be to hear the same sound over and over. Unfortunately I don't know how easy it would be to remove that sound. It's not in the VO folder, it's considered a sound effect. The best I can do at this point is let our QA know here and find out if there's going to be a patch we could get a potential fix in. I can't make any promises unfortunately, but I'll try. Justin Hi Justin. Thanks for looking into it. Doesn't sound like there is likely to be a patch or workaround, nor that it's easy to find the file and delete it. If you hear anything, though, please let me know. Would love to get that guy out of the game Spent quite some time yesterday trying to find it, without any luck. Since you say it's not in that folder, my next bet would be in assetbundles/vo, unless that too is simply considered VO instead of sounds. There are some files with names such as barks and ambient. But these are unity files, with surely loads of content, so can't be deleted. Will have to continue to liberally use the mute button I guess, and try to prevent going into inns. Link to comment Share on other sites More sharing options...
theBalthazar Posted November 22, 2016 Share Posted November 22, 2016 (edited) For me, the best combat theme is this : https://www.youtube.com/watch?v=ggrtVfzCJLI&feature=youtu.be&t=35m53s I love it. She tell me an epic and difficult story. The boss combat (magnificient) is also better than Pillars of eternity OST. https://youtu.be/ggrtVfzCJLI?t=37m09s The white march is more inspired (it's my opinion) Edited November 22, 2016 by theBalthazar 1 Link to comment Share on other sites More sharing options...
Justin Bell Posted November 23, 2016 Share Posted November 23, 2016 Hi PangaeaACDC, Apologies for the annoying sound, I definitely know how irritating it can be to hear the same sound over and over. Unfortunately I don't know how easy it would be to remove that sound. It's not in the VO folder, it's considered a sound effect. The best I can do at this point is let our QA know here and find out if there's going to be a patch we could get a potential fix in. I can't make any promises unfortunately, but I'll try. Justin Hi Justin. Thanks for looking into it. Doesn't sound like there is likely to be a patch or workaround, nor that it's easy to find the file and delete it. If you hear anything, though, please let me know. Would love to get that guy out of the game Spent quite some time yesterday trying to find it, without any luck. Since you say it's not in that folder, my next bet would be in assetbundles/vo, unless that too is simply considered VO instead of sounds. There are some files with names such as barks and ambient. But these are unity files, with surely loads of content, so can't be deleted. Will have to continue to liberally use the mute button I guess, and try to prevent going into inns. It's definitely in an asset bundle, which one is anyone's guess though. Unity's way of choosing where to store it's data is sort of a mystery. If you were lucky enough to track down which bundle the data is in, and you could somehow edit that data, these are the assets you'd be looking for: ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_004.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_005.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_006.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_007.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_008.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_009.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_010.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_011.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_01.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_02.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_03.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_04.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_05.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_06.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_07.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_001.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_002.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_003.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_01.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_02.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_03.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_04.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_05.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_06.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_07.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_08.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_09.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_10.wav ..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_11.wav 1 Link to comment Share on other sites More sharing options...
Justin Bell Posted November 23, 2016 Share Posted November 23, 2016 Sorry I couldn't be more help, I feel your pain with annoying audio! 1 Link to comment Share on other sites More sharing options...
Justin Bell Posted November 23, 2016 Share Posted November 23, 2016 For me, the best combat theme is this : https://www.youtube.com/watch?v=ggrtVfzCJLI&feature=youtu.be&t=35m53s I love it. She tell me an epic and difficult story. The boss combat (magnificient) is also better than Pillars of eternity OST. https://youtu.be/ggrtVfzCJLI?t=37m09s The white march is more inspired (it's my opinion) Thank you theBalthazar! I feel the same in many ways as well about the White March Link to comment Share on other sites More sharing options...
PangaeaACDC Posted November 23, 2016 Share Posted November 23, 2016 It's definitely in an asset bundle, which one is anyone's guess though. Unity's way of choosing where to store it's data is sort of a mystery. If you were lucky enough to track down which bundle the data is in, and you could somehow edit that data, these are the assets you'd be looking for: [...] Bit of a detective work Via grep command in Linux I managed to find out where the files are stored. They're in level114, sharedassets2.assets, sharedassets7.assets, and resources.assets. No sign of the "...inn_laughter.." files, but there are 11 of them, so at a guess it's the same or renamed "drunk_people" files. Tracked down a program called Unity Asset Bundle Extractor (UABE). It's for Windows so I had to run it via VirtualBox. It worked fine, however, and I managed to extract the sound files and play them in VLC. The "os_laughter" files seem fine, they aren't so "in your face". Many of the "drunk_people" files seem fine too. It is especially "drunk_people_04" that I'd like to put 6 feet miles under. The bad news is I have no idea how to actually remove them from the game. I did try to simply remove them from the asset files in UABE. The game started up, but instantly crashed to desktop when I tried to load a save. I tried to put the edited/muted .ogg files themselves in the "/PillarsOfEternity_Data/assetbundles/override" folder, but that didn't have any effect. Expected tbh, but it was worth a shot. There is a worldmap file though, so maybe the game can somehow understand things there. If it needs .unity3d files, I don't know how to convert .assets files to that. There is an edit function for the sound files within UABE, but it can only change parameters. I've effectively muted the file with Audacity, but don't know how it would be possible to somehow get this edited file back into the asset. So, is there anything in the screenshot that might mute the file? Or do anybody have some other idea to go about this business? 1 Link to comment Share on other sites More sharing options...
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