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menace97

Looking for Soundtrack Files with Tags, etc.

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Having recently purchased Pillars of Eternity and both expansions through GOG.com...

 

I was playing the audio files of the soundtrack today - what fantastic job by Justin Bell! I am truly amazed by the music, it has been a perfect complement/enhancement to the whole Pillars of Eternity experience. Loving it!

 

I see that the files that I downloaded are named as such (MP3 & FLAC):

  • pe-combat-a
  • pe-combat-b
  • pe-combat-c
  • pe-combat-d
  • pe-combat-e
  • poe_dungeon_engwithan_ruins

...

 

I see in a old post:

https://forums.obsidian.net/topic/71806-tags-for-digital-soundtrack/

 

that it looks like Justin provided files with tags, etc. - but it looks like this was maybe only available for 'Kickstarters'?

 

Just wondering if the OST from GOG.com should have been updated, or is this not available for people just buying the game now?

 

Thanks for any help :)

Edited by menace97
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Having recently purchased Pillars of Eternity and both expansions through GOG.com...

 

I was playing the audio files of the soundtrack today - what fantastic job by Justin Bell! I am truly amazed by the music, it has been a perfect complement/enhancement to the whole Pillars of Eternity experience. Loving it!

 

I see that the files that I downloaded are named as such (MP3 & FLAC):

  • pe-combat-a
  • pe-combat-b
  • pe-combat-c
  • pe-combat-d
  • pe-combat-e
  • poe_dungeon_engwithan_ruins

...

 

I see in a old post:

https://forums.obsidian.net/topic/71806-tags-for-digital-soundtrack/

 

that it looks like Justin provided files with tags, etc. - but it looks like this was maybe only available for 'Kickstarters'?

 

Just wondering if the OST from GOG.com should have been updated, or is this not available for people just buying the game now?

 

Thanks for any help :)

 

Hi there.  Thanks for the very kind words, very happy to hear you enjoy the soundtrack.   Strange that the soundtrack you downloaded doesn't have the updated names, but it could be that we never found a good way to update the soundtrack that wasn't on the backer portal.  

This isn't the greatest solution, but here are some tags you can apply manually - http://media.obsidian.net/eternity/media/audio/pe-soundtrack-map-and-tags.zip  Sorry to ask you to do it that way.  I'll check with production to see if there's something we can do.  I'll try but can't guarantee it.

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If ever Justin or any other Obsidian member read this... May we have the complete tracklist for the soundtrack CD (kickstarter addon) ?

The CD has 17 tracks... but absolutly no information at all on the disc/label/covers... (even the composer is not credited).

Edited by barbarian_bros
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Hey barbarian_bros,  

 

Thanks for bringing this up.  Apologies for not including that information, we realized too late that we neglected to include it.  Here are the names of the tracks:

 

01 Road to Eternity (Ending Credits)
02 Eora (Title Theme)
03 New Game
04 Oldsong
05 Dyrford
06 The Lover Cried Out (Inn Song)
07 Gilded Vale
08 Elmshore
09 Heritage Hill
10 Twin Elms
11 The Endless Paths
12 The Dyrwood
13 Ondra's Gift
14 Encampment
15 Come Soft Winds Of Death
16 Riot at Defiance Bay
17 Tales of Eternity
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Thanks for the quick answer, Justin, now I could add the CD in VGMdb base.

Even more thanks for PoE music.

 

Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files).

I assume you are the music composer,  Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? 

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Thanks for the quick answer, Justin, now I could add the CD in VGMdb base.

Even more thanks for PoE music.

 

Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files).

I assume you are the music composer,  Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? 

 

My pleasure, I'm very happy to hear you like the music for PoE.

 

Regarding the WM song, Josh Sawyer wrote the lyrics.  Ayana is a typo though, we were talking about working with her we had to pursue other options.  Thanks for bringing that up, I'll have it removed from the credits.  

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I would have bet on Josh writing...

It the singer is not Ayana Haviv, can you tell me who owns that chilling voice ?

 

I use to post videogames songs on Youtube (no monetization), but I like when I can provide accurate and complete credits.

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I would have bet on Josh writing...

It the singer is not Ayana Haviv, can you tell me who owns that chilling voice ?

 

I use to post videogames songs on Youtube (no monetization), but I like when I can provide accurate and complete credits.

 

She does have a great voice doesn't she?  I can't disclose who the singer is because she asked to be anonymous, but she's a local singer who's heavily involved in the LA Opera and LA Master Choral! 

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Thanks for the quick answer, Justin, now I could add the CD in VGMdb base.

Even more thanks for PoE music.

 

Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files).

I assume you are the music composer,  Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? 

 

My pleasure, I'm very happy to hear you like the music for PoE.

 

Regarding the WM song, Josh Sawyer wrote the lyrics.  Ayana is a typo though, we were talking about working with her we had to pursue other options.  Thanks for bringing that up, I'll have it removed from the credits.  

 

I have a last question : does the WM song have a proper title ?

 

PS : I've just finished the game (118 hours ! ), can't wait for a POE 2 !

Edited by barbarian_bros

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Thanks for the quick answer, Justin, now I could add the CD in VGMdb base.

Even more thanks for PoE music.

 

Another question concerning the Stalwart Inn bard's song from The White March (px1_mus_inn_c.ogg in the game files).

I assume you are the music composer,  Ayana Haviv is credited as the singer in TWM credits, but can you tell me who wrote the lyrics ? 

 

My pleasure, I'm very happy to hear you like the music for PoE.

 

Regarding the WM song, Josh Sawyer wrote the lyrics.  Ayana is a typo though, we were talking about working with her we had to pursue other options.  Thanks for bringing that up, I'll have it removed from the credits.  

 

I have a last question : does the WM song have a proper title ?

 

PS : I've just finished the game (118 hours ! ), can't wait for a POE 2 !

 

 

Sure - it's called "The Sea and Her Love"

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It would be a great pleasure if it was possible to get help with identifying which of the sound files is the laughing guy in inns and so forth. The guy does my head in, and I keep wishing it was possible to bash in his :(

 

I'm looking at the "vocalization/vo wav files" folder and there are folders such as "defiance bay barks" and "defiance bay ambient". Every single file is 2.7kB, however, and when playing it in VLC or Audacity there is just a thud. Other files contain actual listenable sounds, like speeches by Durance, though I see these are in .ogg format.

 

Is it possible to find this file so I can delete or mute it? Is there some program which might help? I'm on Linux btw, so getting Unity working is a pain (and Unity's darn big to boot).

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It would be a great pleasure if it was possible to get help with identifying which of the sound files is the laughing guy in inns and so forth. The guy does my head in, and I keep wishing it was possible to bash in his :(

Endure. In enduring, grow strong.

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That's not an option. Currently I have to turn off the sound every time I go into an inn, or anywhere else that buffoon is omnipresent. Which obviously takes away quite a bit from the game, from voiced conversations and other background sounds. But it's either that (mute) or not play the game at all. Hence the request for a workaround. I hope there is one.

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Hi PangaeaACDC, 

 

Apologies for the annoying sound, I definitely know how irritating it can be to hear the same sound over and over.   Unfortunately I don't know how easy it would be to remove that sound.  It's not in the VO folder, it's considered a sound effect.  The best I can do at this point is let our QA know here and find out if there's going to be a patch we could get a potential fix in.

 

I can't make any promises unfortunately, but I'll try.

 

Justin

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Hi PangaeaACDC, 

 

Apologies for the annoying sound, I definitely know how irritating it can be to hear the same sound over and over.   Unfortunately I don't know how easy it would be to remove that sound.  It's not in the VO folder, it's considered a sound effect.  The best I can do at this point is let our QA know here and find out if there's going to be a patch we could get a potential fix in.

 

I can't make any promises unfortunately, but I'll try.

 

Justin

 

Hi Justin. Thanks for looking into it. Doesn't sound like there is likely to be a patch or workaround, nor that it's easy to find the file and delete it. If you hear anything, though, please let me know. Would love to get that guy out of the game ;)

 

Spent quite some time yesterday trying to find it, without any luck. Since you say it's not in that folder, my next bet would be in assetbundles/vo, unless that too is simply considered VO instead of sounds. There are some files with names such as barks and ambient. But these are unity files, with surely loads of content, so can't be deleted.

 

Will have to continue to liberally use the mute button I guess, and try to prevent going into inns.

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For me, the best combat theme is this :

 

https://www.youtube.com/watch?v=ggrtVfzCJLI&feature=youtu.be&t=35m53s

 

I love it.

 

She tell me an epic and difficult story.

 

The boss combat (magnificient) is also better than Pillars of eternity OST.

 

https://youtu.be/ggrtVfzCJLI?t=37m09s

 

The white march is more inspired (it's my opinion)

Edited by theBalthazar
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Hi PangaeaACDC, 

 

Apologies for the annoying sound, I definitely know how irritating it can be to hear the same sound over and over.   Unfortunately I don't know how easy it would be to remove that sound.  It's not in the VO folder, it's considered a sound effect.  The best I can do at this point is let our QA know here and find out if there's going to be a patch we could get a potential fix in.

 

I can't make any promises unfortunately, but I'll try.

 

Justin

 

Hi Justin. Thanks for looking into it. Doesn't sound like there is likely to be a patch or workaround, nor that it's easy to find the file and delete it. If you hear anything, though, please let me know. Would love to get that guy out of the game ;)

 

Spent quite some time yesterday trying to find it, without any luck. Since you say it's not in that folder, my next bet would be in assetbundles/vo, unless that too is simply considered VO instead of sounds. There are some files with names such as barks and ambient. But these are unity files, with surely loads of content, so can't be deleted.

 

Will have to continue to liberally use the mute button I guess, and try to prevent going into inns.

 

 

It's definitely in an asset bundle, which one is anyone's guess though.  Unity's way of choosing where to store it's data is sort of a mystery.   If you were lucky enough to track down which bundle the data is in, and you could somehow edit that data, these are the assets you'd be looking for:

 

..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_004.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_005.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_006.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_007.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_008.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_009.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_010.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_011.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_01.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_02.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_03.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_04.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_05.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_06.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_07.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_001.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_002.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_003.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_01.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_02.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_03.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_04.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_05.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_06.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_07.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_08.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_09.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_10.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_11.wav
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For me, the best combat theme is this :

 

https://www.youtube.com/watch?v=ggrtVfzCJLI&feature=youtu.be&t=35m53s

 

I love it.

 

She tell me an epic and difficult story.

 

The boss combat (magnificient) is also better than Pillars of eternity OST.

 

https://youtu.be/ggrtVfzCJLI?t=37m09s

 

The white march is more inspired (it's my opinion)

 

Thank you theBalthazar!  I feel the same in many ways as well about the White March :)  

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It's definitely in an asset bundle, which one is anyone's guess though.  Unity's way of choosing where to store it's data is sort of a mystery.   If you were lucky enough to track down which bundle the data is in, and you could somehow edit that data, these are the assets you'd be looking for:

 

[...]

 

Bit of a detective work  :blink:

 

Via grep command in Linux I managed to find out where the files are stored. They're in level114, sharedassets2.assets, sharedassets7.assets, and resources.assets. No sign of the "...inn_laughter.." files, but there are 11 of them, so at a guess it's the same or renamed "drunk_people" files.

 

Tracked down a program called Unity Asset Bundle Extractor (UABE). It's for Windows so I had to run it via VirtualBox. It worked fine, however, and I managed to extract the sound files and play them in VLC. The "os_laughter" files seem fine, they aren't so "in your face". Many of the "drunk_people" files seem fine too. It is especially "drunk_people_04" that I'd like to put 6 feet miles under.

 

The bad news is I have no idea how to actually remove them from the game. I did try to simply remove them from the asset files in UABE. The game started up, but instantly crashed to desktop when I tried to load a save.

 

I tried to put the edited/muted .ogg files themselves in the "/PillarsOfEternity_Data/assetbundles/override" folder, but that didn't have any effect. Expected tbh, but it was worth a shot. There is a worldmap file though, so maybe the game can somehow understand things there. If it needs .unity3d files, I don't know how to convert .assets files to that.

 

There is an edit function for the sound files within UABE, but it can only change parameters. I've effectively muted the file with Audacity, but don't know how it would be possible to somehow get this edited file back into the asset. So, is there anything in the screenshot that might mute the file? Or do anybody have some other idea to go about this business?

post-165682-0-28976100-1479938108_thumb.jpg

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