Yeah... the stronghold is a lot more fun since WM2, but frankly, the attacks are still more of a nuisance than anything else. When you're in the middle of something completely different, it's annoying to have to rush back to the stronghold just to fight some trash mob.
IMHO Stronghold attacks/battles should all be worked into quests/storyline somehow. Like the battle of Yenwood. That's an example of a Stronghold battle done right.
It would make more sense if the stronghold battles were like mini boss fights, for when you entered a new path under Caed Nua. That way when you go up to the top to rest, somebody gives you a little greeting. May be even more hilarious than that first bear cave after Cilant.
That way, when you're doing the Endless Paths, it's just one more fight outside.
They also probably should have put all the internal regions into the same map area, and used teleportation to get around. Every one of those text adventure boxes, teleports you across the same map. They could have done the same thing with the keep and the brighthall. Would have made navigating it more fun and less tedious. I preferred a circular design, with the throne room and forum in the middle. All the merchants should have been outside as well, with their own little stalls and what not, renting space.
It's just a place that was designed without consideration of how players actually play the game. Or how long load times are in POE. The engine difficulty of making areas that changed over time, was probably difficult. But it had far less effect on gameplay than the other things they could have done with that stronghold area. And this without even going into the problem of "no content" in 1.0
Edited by Ymarsakar, 10 March 2016 - 01:36 PM.