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Featured Replies

Blank Fang encountered in the Warrens.

Didn't get a chance to temporarily close any other locations.

Probably due to the adding a random monster to a location.

Arrow Trap in effect.

Encountered and defeated Large Chest.

Then had to roll for damage from arrow trap.

If I roll 2,3,4, nothing happens after that. Don't get my chance to roll for my weapons. The game isn't frozen. I can look at my characters, and discard, of any cards on screen. I just can't roll for my treasure, and I can't end my turn.

 

It appears again to be because I rolled the damage in between resolving the Large Chest.

Maybe we could get an all powerful end turn button.

It would override everything and cancel a turn.

Keep it in the options tab.

And that way, if something gets stuck, we can move on.

I would rather lose the rest of my turn than have to restart a game.

I was on Lini and was on the scenario which requires you to bury a card when acquiring a spell. I came across the barrier, Mystic Inscription. I succeeded and acquired three spells, however did not have to bury.

Ask LoneShark to see if you can change the Troubadour from human to half-elf.

Look at those ears! It's bugged me since I played the demo at PAX '13.

I'm not sure what happened but last night I was starting to play through my 2-4 game when it froze.  Afterwards, I started a new game.  This morning when I logged in I was unable to pull up my previous story mode, my new story mode or even quest mode.  I decided to completely uninstall the game.  When I went to log back in after re-install, it would not accept my password as correct.  So I'm not back at square one. 

 

Oh well, time to find more bugs!  It was good having high level characters while it lasted. 

Experiencing a bug with the item "Token of Remembrance".   When using this item with Kyra, having a Divine Spell in the discard pile, there is a bug every time wherein I am shown an "empty" discard pile interface with the request to select a spell to recharge.   I have no option but to hit the "X" button to cancel this and the end result is my Token of Remembrance in the buried cards and no other change. 

Apologies if this is a known bug, I did not see it mentioned on the "known issues" list.  

 

Amazing app.  LOVE IT.

I was able to discard 2 "Dagger +1"s to add their powers to my longbow.

Goblin Warchanter - didn't ask for a wisdom check when Sioni tried to use her "Arcane Blast" power.

Bug: Game not released today.

During all of "Approach on Thisletop", I wasn't allowed to temporary close any locations.

Bug: Game not released today.

 

Verified not fixed.

 

Beta 3 is right around the corner though!

 

Bug: Game not released today.

 

Verified not fixed.

 

Beta 3 is right around the corner though!

 

At the risk of sounding too eager... are we talking hours? Days?

 

At the risk of sounding too eager... are we talking hours? Days?

 

 

It was hours but we found a last minute thing that was bad

 

I was hoping first thing tomorrow morning but likely tomorrow afternoon/evening...  Unless something bad happens, again.

Use another Blessing.

Seelah solo, normal Crow Bait, at Farmhouse but doesn't matter, no death or PnP.

 

Seelah encounters a Ghost, and the default check is given as a Divine check. I reveal my Burning Mace, and it converts to a combat check. However, when I use Inspired Grace with Iomedaes Benediction, it converts the check back into a Wisdom check. Even if I manually convert it back to combat, my bonus die from the mace is gone, and the mace card is stuck in limbo in the play area. The traits from the mace are also gone, as the Ghost gets shuffled back into the location deck. This bug has also occurred against a Carrionswarm using a Dogslicer +1 at a different location.

 

Edit: ran into a Spectre at the Farmhouse and did not encounter this error using a Warhammer +1. Spectre was summoned to close the location.

Edited by Jeftidastl

"Foul Misgivings" with villain "The Skinsaw Man" in the Warrens. Academy and Foxglove Manor are permanently closed, Merisiel has failed her check-to-close at the farmhouse after the Haunt and has to hang out there to temp close.

 

Skinsaw Man appears in Warrens against Kyra, Warrens special ability is forced which places a random enemy on the farmhouse, combat immediately starts with no opportunity to temp close. No closing interface was triggered at all as is typical with the villain encounter. This was repeatable in three consecutive games, even with the Villain in Foxglove Manor.

At Foxglove Manor, I revealed Aldern Foxglove to remove haunts, and he stayed out in the field of play until I played a blessing to go again. There should probably be some effect to show that the Haunt effect is gone, and at the same time put Aldern back in the hand.

 

Edit: this did not occur again when I tried a second time. He went back into my hand like normal when it was the first thing I did at the location. Previously I had explored once or twice. Will keep an eye out for more details if the situation arises again.

Edited by Jeftidastl

Don't know if this is a bug, since everything worked out, but its such a corner case that I thought mentioning it would be useful:

 

Attack on Sandpoint (Ezren, Lini, Marisiel, Seelah, Harsk, Amiri)

Regular, No Permadeath, No PnP

 

Run into Ripnugget and Stickfoot, try to temporarily close locations:

Harsk at Swallowtail Festival

-> Try to close location

   -> Run into Goblin Raider

   -> Defeat Goblin Raider

        -> Do I want to close location?

           -> Yes, run into bastard sword

           -> Permanently close location

 

If I say "no" to permanently close location, will the location be temporarily closed?

If I fail to acquire the bastard sword, will the location be temporarily closed?

Something bad happened. Again.

Good luck, brave developers.

 

EDIT: So did you mean tomorrow, yesterday or tomorrow, like tomorrowland way in the future?

Edited by PinkRose

I apologize for the snark. I was getting anxious.

Now, on with the show.

 

Turning off the tutorial in the settings menu doesn't turn off the tutorial.

Still requires me to play through it.

Kind of a rules question.

If you add Strength to a check does that add the Magic trait to that check? I say yes.

And if so, the Spectre should be defeatable by Valeros with a Strength spell.

The new build has a problem on iPad Mini 2. There is a dialog box that cannot be closed over the screen. I can still hit the buttons under it, but there is a transparent layer over the entire window.

EDIT: So I can start a game, but something about the dialog box transparency prevents the dice from being shown. Until this gets fixed, I'm stuck.

MYMjC7O.png

Edited by Neomalkin

Kind of a rules question.

If you add Strength to a check does that add the Magic trait to that check? I say yes.

 

Alas, the answer is no. Paizo clarified that a card's traits are added to the check only if the card determines which die you are using for the check. If the card doesn't do that, then its traits are not added to the check.

 

Because the Strength spell does not determine the die being used for the check, its traits are not added to the check.

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