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Featured Replies

Nexus 6, Beta 2 Build. No Permadeath, No Pass and Play. Story Mode.

Party: Ezren, Lini, Merisiel, Harsk, Sajan, Valeros

 

The Poison Pill

Heroic, power: Retaliation (when defeating a monster, roll 1d6, on a 1, take 1 fire damage)

 

Sandpoint Cathedral:

When defeating a monster, retaliation kicks in, but I no longer get the option to get a blessing back from my discard pile.

I was doing trouble in Sandpoint on legendary difficulty I was at the junk beach and was closing with a poison trap I used blessing of abadar and only got one die instead of two

Edited by Ebee

Undead Uprising, solo Sajan, normal difficulty, no perma, no PnP, iPad.

 

Exploring at the Village House. Encounter the Monster in the Closet, which is defeated using the Masterwork tools. Defeating it causes a Goblin Warrior to spawn, which it does. Defeat the goblin by using Unarmed Strike and Inspiration. After the Golbin is defeated, Caizarlu is shown in the play area for some reason. After hitting a button to progress, the Goblin goes away and Caizarlu disappears. On my next turn, Caizarlu is the top card of the deck.

Edited by Jeftidastl

Four party group - Brigandoom on Legendary Difficulty - Four person party:  Ezren, Kyra, Harsk and Valeros

Wildcards:

  1. When you defeat a monster, roll 1d6.  On a 1, you are dealt 1 fire damage. 
  2. When you defeat a barrier, roll 1d4. On a 1, you are dealt 2 ranged combat damage. 

At the Prison with Ezren.  I found a Mystic Inscription barrier.  I succeeded at my check and rolled a 1 for the ranged combat damage.  However, I did not have to discard anything for the damage. 

 

Did you discard any cards for the check?  We've had a bug where cards in the discard count as damage even though it was used for play.

 

While playing Foul Misgivings with adjacent location movement on, the Warrens is not adjacent to any other locations. While this may be doable with bigger groups, and just inconvenient with smaller groups, it will be impossible for solo play as the Warrens is one of the initial three locations.

 

Warrens shouldn't be off on it's own. :)

 

 

Toxic cloud not coming up as an option when monsters are summoned

 

Were you fighting Undead?  Undead are immune to Toxic Cloud. 

Solo Sajan, Foul Misgivings + with Impending Doom, 2 Haunts on me, no permadeath, no PnP.

 

Use Shalelu to examine deck, it is Blessing of Abadar. Recharge her and take my first exploration. Have Dex+3, but check to see what my Disable dice pool looks like. Reveal Masterwork Tools for 2 disable die. See the 3d4 and switch back to dex check. Masterwork tools stay out on field of play. Switch back to disable check, only 1d4 is available to roll. Switch back to Dex check and acquire blessing. Masterwork Tools are still on the field of play. They apparently do not count towards my hand size either. They finally go back into my deck after I use Shalelu again.

 

https://drive.google.com/open?id=0B9VEj6nRumjPcFNMUmtHaDBMR00

https://drive.google.com/open?id=0B9VEj6nRumjPUFhYd3lwVnpRbFE

https://drive.google.com/open?id=0B9VEj6nRumjPcUlROFRWWndWd1U

 

https://drive.google.com/open?id=0B9VEj6nRumjPSGFNRW5OOV9CNGM

 

 

Reproduced Foul Misgivings with adjacent location movement on hardest difficulty. Warrens is not considered adjacent to the other locations. Farmhouse and Foxglove Manor are adjacent to each other. Warrens is not adjacent mid-game either, and movement between the two zones is not possible.

 

https://drive.google.com/open?id=0B9VEj6nRumjPd3NEeGFMSFVZMUk

 

While clearing out Warrens during this test, when Iesha Foxglove showed up I was able to use the Medusa Mask. This led to her being put into the Warrens location deck. When I explored next turn because I could not move, she was shuffled into a random deck like a villain. In an earlier play through I know that she was not susceptible to Medusas Mask, but I do not recall those conditions and I was pretty sure that it was working as intended.

Edited by Jeftidastl

Loot cards don't show up in their respective card type filters when managing character decks pre/post adventure. I need to go to show all to find them:

 

Impaler of Thorns:

Weapon tab

https://goo.gl/photos/cgee2HAGwmyvv2te8

view all tab

https://goo.gl/photos/TsfYjnNFKGcfVd5f8

 

Medusa Mask:

Item tab

https://goo.gl/photos/8wUPhsQn1jNctnpg7

view all tab

https://goo.gl/photos/cQhK1pY83Y8Yv8mg8

 

Sihedron Amulets:

Item tab

https://goo.gl/photos/Me5TEG8xbnqDC1Xd8

view all tab

https://goo.gl/photos/Hdbd6c5m83HobZnf8

Doing approach to Thistletop on heroic difficulty with the wildcard power +3 to banes party consisted of Valeros, Kyra, Ezren and Harsh

 

Goblin cut purse difficulty not increased

https://www.dropbox.com/s/yg872wmr445ng89/2016-03-22%2023.07.48.png?dl=0

 

Goblin snake, same as above

https://www.dropbox.com/s/0u11w95jjqfftxb/2016-03-23%2000.41.39.png?dl=0

 

And the saddest of all I was Sajan and fighting a Goblin War chanter his goblin difficulty didn't increase but the wisdom check did I then went to look at combat and it froze this makes me sad because this was my heroic group

 

https://www.dropbox.com/s/30bu6ooutq2d6xz/2016-03-23%2000.51.30.png?dl=0

Minor graphical bug. When pressing on Discard or Deck to view their contents, the frame and the cards are displayed at the same rate. However, when you press again to close them, the cards move back to their pile while the frame remains instead of shrinking with the cards. The frame only closes once the spread of cards has completely closed.

 

Also, the close button seems redundant on the display since the decks are viewed intuitively by pressing on them rather than an open button. I am sure I would be disappointed in how many would get confused by its absence.

Found another instance of a Revealed card getting stuck in the play area after changing my mind.

 

Seelah solo, no perma, no PnP, iPad, Trouble in Sandpoint, location Catacombs of Wrath, normal difficulty.

 

Ran into a Hill Giant. Revealed Flaming Mace +1, did not like my odds, so attempted the evade check afforded from the location. Was successful, but my Mace remains revealed. Ending my turn, or even recharging a magic armor did not put it back into my deck. Neither does defeating or evading another encounter. After failing the scenario due to death, the Mace was still in my deck.

Something happened so fast that I am still not sure what or why it happened.

 

Solo Seelah, normal Approach to Thistletop, located at Goblin Fortress. Encountered Ambush and failed the check. Searched deck and found Tangletooth. Used Flaming Mace and Inspired Grace to defeat. Tangletooth then gets shuffled back into the location deck, instead of asking me if I want to close the location.

Something happened so fast that I am still not sure what or why it happened.

 

Solo Seelah, normal Approach to Thistletop, located at Goblin Fortress. Encountered Ambush and failed the check. Searched deck and found Tangletooth. Used Flaming Mace and Inspired Grace to defeat. Tangletooth then gets shuffled back into the location deck, instead of asking me if I want to close the location.

 

I had the exact same problem! As with you, it happened so fast that I had no idea why. I definitely remember that it was Tangletooth in a game with Kyra and Merisiel, and Tangletooth got shuffled back into the deck even though I defeated it. Do you remember what your check value was? Maybe (wild shot in the dark) Tangletooth has something going on like the Rat Swarm, where if you don't defeat it by a high enough value it is undefeated.

 

Something happened so fast that I am still not sure what or why it happened.

 

Solo Seelah, normal Approach to Thistletop, located at Goblin Fortress. Encountered Ambush and failed the check. Searched deck and found Tangletooth. Used Flaming Mace and Inspired Grace to defeat. Tangletooth then gets shuffled back into the location deck, instead of asking me if I want to close the location.

 

I had the exact same problem! As with you, it happened so fast that I had no idea why. I definitely remember that it was Tangletooth in a game with Kyra and Merisiel, and Tangletooth got shuffled back into the deck even though I defeated it. Do you remember what your check value was? Maybe (wild shot in the dark) Tangletooth has something going on like the Rat Swarm, where if you don't defeat it by a high enough value it is undefeated.

 

 

I'm assuming it's because Tangletooth has the "before you act" clause that doesn't get resolved properly in the case of an ambush?

More revealing cards bugs.

 

Legendanry story mode. Black fangs dungeons.

 

Cheelah did reveale +1 long Sword. Then used her own discard the too card of you deck power to get d6. The dice pool did reset and the Sword remained revealed, but did not give the dice. I played another weapon. The Sword was back after the scenario though.

 

Two instansseissa where burgler tool or Master rooli were revealed and the canceled with cancel button. Card stand limbo state both times.

 

https://www.dropbox.com/s/hq18tmsfx6otysg/Photo%2023.3.2016%2014.22.58.png?dl=0

 

https://www.dropbox.com/s/rmw848h1bj5pda9/Photo%2023.3.2016%2017.55.12.png?dl=0

I do not know what my check against Tangletooth was, but Tangletooth does not swarm nor does he have a before you act ability. Just a power that forces everyone at that location to face him. Mine was solo and yours was not, did you encounter him alone? Although I k ow I have defeated him solo in the past.

Game breaking bug. Solo Seelah, no perma or PnP. Normal Undead Uprising.

 

Started at Village house. Dr Habe was present. Went through the deck, using Crusade regularly. Find Dr Habe once, and he pulls a bane and gets reshuffled in. Find him again with no banes and he gets banished. I close the location by banishing a Pot of Fort, and I get stuck. I cannot use any icons at the top, there is no back button, and the green progress button on the right is present, but does nothing.

 

I feel like there is a bit of a pattern. Banishing a card with a power activated by banishing broke this game. I have another save where burying Brodert for a reason other than Brodert's bury power broke the game.

Tangletooth does not swarm nor does he have a before you act ability.

 

Oh, I know it's not supposed to have that. :) The ol' mare just seems to be behaving that way.

Just started a Black Fangs Dungeon++ with solo Sajan, at the Desecrated Vault, with Retaliation and Blood in the Sand on.

 

Did my first explore. It was Guidance. No dice showed up. I swiped around blindly for a bit. A phantom die rolled and I was confused.

 

Seems like none of my dice are showing up, as I have encountered Black Fang and nothing is there. Restarting the app fixed it.

I don't remember all the scenarios but I used the dart weapon twice toda once on lem and once on Merisiel both times I failed the check but the reply option didn't come up

Trying out legendary difficulty with Merisiel, Lini and Amiri I get +3 & +2 increase to acquire boons. I also got the wildcard when you acquire an armor, item or ally bury a card(good luck with the +5 difficulty). I was fighting a bug bear on Merisiel and used the dart. Once again, could not use the re-roll when I failed my check.

Since I failed I was supposed to take six damage I recharged my leather armor but then remembered I could bury it however, my dart then got stuck on the screen as per following screen shot.

https://www.dropbox.com/s/m1vdoylgao195mk/2016-03-24%2005.28.32.png?dl=0

 

Also, Amiri closed the shrine of lamas hut and used her power to move at the end of her turn she went to the temple but did not have to discard https://www.dropbox.com/s/6u6lpaszojvwvvf/2016-03-24%2005.33.45.png?dl=0

Don't actually know if this is a bug or not, but I've found that cards that I get from treasure chests in the vault are showing up in locations, even if they are from higher adventure decks than I'm currently on. Specifically, I was able to pick up the Amulet of Shocking Fists (AD 3 Item) from a location when playing a Burnt Offerings scenario.

 

Also, I'd love to test out more characters but have been using my gold to unlock AD 1 and 2.. any chance i could get a gold-gift to get the other characters?

I feel like there is a bit of a pattern. Banishing a card with a power activated by banishing broke this game. I have another save where burying Brodert for a reason other than Brodert's bury power broke the game.

 

You are correct. Cards with bury powers were always activating. I fixed this a few days ago so you'll see it in the next beta.

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