Dr <3 Posted October 22, 2016 Posted October 22, 2016 I have to try now... Yes both hammer set-up comes a bit later but is very appealing... Orlan interrupting barbarian on the way...
Raven Darkholme Posted October 22, 2016 Posted October 22, 2016 Hm, then I'd probably combine shatterstar with slashing damage is there an interrupt weapon for that, too? My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Boeroer Posted October 22, 2016 Author Posted October 22, 2016 Why? War hammers already have two damage types: pierce and crush. Actually now I have doubts if it was Shatterstar or Strike Hard... I guess Shatterstar. It's one of them. Deadfire Community Patch: Nexus Mods
JerekKruger Posted October 22, 2016 Posted October 22, 2016 Is there any enemy that is very resistant to both crushing and piercing?
Raven Darkholme Posted October 22, 2016 Posted October 22, 2016 Adra and Alpine (Alpine is even immune to crush). One of the bog Dragons has 51 DR to pierce which is basically immune and 26 to crush. Adra Animats have 33 pierece and 26 crush DR. But those are the kind of enemies you don't meet every day in the Dyrwood. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Dr <3 Posted October 22, 2016 Posted October 22, 2016 For sure no One is immune to both types, if an enemy is very resistent to both then is an animat or a dragon
K Galen B Posted October 22, 2016 Posted October 22, 2016 What's "very"? Rotting flesh constructs have 20+ dr against both, too. Maybe some other stuff I can't think of.
Dr <3 Posted October 22, 2016 Posted October 22, 2016 Anyway that is never a problem in my experience, you will prevail eventually
K Galen B Posted October 22, 2016 Posted October 22, 2016 Why? War hammers already have two damage types: pierce and crush. Actually now I have doubts if it was Shatterstar or Strike Hard... I guess Shatterstar. It's one of them. Not sure about Strike Hard but Shatterstar at least has a 1.0 second interrupt.
Boeroer Posted October 22, 2016 Author Posted October 22, 2016 Then it's Shatterstar. Thanks! Deadfire Community Patch: Nexus Mods
limaxophobiacq Posted October 28, 2016 Posted October 28, 2016 (edited) I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Edited October 28, 2016 by limaxophobiacq
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 Is it so that the left hand hits first with HoF? Never tested that to be honest. I think sometimes there are "hidden" buffs on enemies which also get affected by Spelltongue. Remember when Deprive the Unworthy or Arcane Dampener removed the immunities of enemies? I think it's something like that. Loren Tyr would know. My last experience was that Spelltongue steals durations from all enemies, but sometimes very little amounts (esp. when I see no active buffs) and sometimes huge amounts. But I didn't use it too much lately. Deadfire Community Patch: Nexus Mods
Kaylon Posted October 28, 2016 Posted October 28, 2016 I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing.
JerekKruger Posted October 28, 2016 Posted October 28, 2016 Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing. Shouldn't both weapons be doing carnage hits given that HoF is a full attack, or does it not work like that?
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 When most enemies die right after the first attack, then there's nobody left to leech from with the second. Deadfire Community Patch: Nexus Mods
JerekKruger Posted October 28, 2016 Posted October 28, 2016 Yeah okay that makes sense. Bloody overpowered HoF always ruining my fun
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 You can do it with an unenchanted torch and a large shield - then it's not overpowered. Deadfire Community Patch: Nexus Mods
Kaylon Posted October 28, 2016 Posted October 28, 2016 When most enemies die right after the first attack, then there's nobody left to leech from with the second. No, it's a bug. Both hands attacks use the same weapon for carnage hits - not sure how the game picks which weapon is used.
limaxophobiacq Posted October 28, 2016 Posted October 28, 2016 (edited) I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing. Landed 18 hits with a HoF just now (I checked and all carnage hit were with spelltongue,) and got about 4 seconds to my durations, and then 23 Spelltongue hits for 6 or so on another. So about 0.2-0.25 to durations per hit. Does that sound about right? Edited October 28, 2016 by limaxophobiacq
Kaylon Posted October 28, 2016 Posted October 28, 2016 I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing. Landed 18 hits with a HoF just now (I checked and all carnage hit were with spelltongue,) and got about 4 seconds to my durations, and then 23 Spelltongue hits for 6 or so on another. So about 0.2-0.25 to durations per hit. Does that sound about right? I don't know if it's right or not, but if all hits were done using Spelltongue then this is the best you can get. If you hit buffed enemies the duration will increase much more.
limaxophobiacq Posted October 28, 2016 Posted October 28, 2016 (edited) When most enemies die right after the first attack, then there's nobody left to leech from with the second. No, it's a bug. Both hands attacks use the same weapon for carnage hits - not sure how the game picks which weapon is used. Seems to always be the left-hand weapon, which also goes first when you HoF. Actually, if the weapon in the right hand is only used for (half of) the HoF attacks themselves and not the carnage attacks they create, Unlabored Blade might actually be one of the better weapons in the game to have in your right hand for HoF; it's got the best accuracy in the game so its sure to create lots of carnage attacks that you then do with your heavy hitting left-hand weapon so the low dagger damage doesnt matter that much, and not being able to get more than 1 proc from Firebug is not a big deal when it only does the HoF attacks themselves. Edited October 29, 2016 by limaxophobiacq
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 That explains why I always got a ton of Taste of the Hunt/Thrust of Tattered Veils when I used those shields with HoF. Always more than I expected. Deadfire Community Patch: Nexus Mods
Dr. Hieronymous Alloy Posted January 25, 2017 Posted January 25, 2017 OK y'all are confusing me. Do you mean the player's left or the character's left? You were right, this build works just dandy with Maneha even at level six (hardest part is getting the chest that holds spelltongue open). Now I just need to decide whether to go spelltongue/shield or spelltongue/offhand. Thanks!
Boeroer Posted January 26, 2017 Author Posted January 26, 2017 Character's left hand of course. Glad it worked out. If you already have the March Steel Dagger (should be very easy to get if you didn't give it to the kid named "Gordy" already) then try out dual wielding. If you don't mind that dual wielding two rapiers looks kind of funny then you could also buy the Sword of Daenysis from Vincent Dwellier in the Salty Mast. It has speed + rending is is one of the best rapiers besides Spelltongue in my opinion. And it doesn't look too weird if you dual wield with it because it's a bit shorter then Spelltongue - looks a bit like an offhand weapon then. The speed enchantment + Two Weapon Style will make sure that you will hit even more often with Spelltongue. Another nice option would be Mosquito: it has draining and a nice, long interrupt. Draining with a barb is always nice, even if it's low because of low weapon damage. Later on the Unlabored Blade would be nice. It's proc got nerfed to 3%, but now it works properly and combined with Carnage or even HoF it's great. Or Drawn in Spring later on. Plenty of options there. With durgan steel, dual wielding, the speed buff of Spelltongue and Frenzy + Bloodlust you can achieve 0 recovery in plate and with Vuln. Attack on. This means you could use the Sanguine Plate and skip Frenzy as an ability, sparing one ability point and use it for something else. The Frenzy from the plate not only gets prolonged as the rest, but it also takes no time to cast. Using a durganized shield is also a good option. Especially if it's Badgradr's Barricade. Deadfire Community Patch: Nexus Mods
Dr. Hieronymous Alloy Posted January 26, 2017 Posted January 26, 2017 (edited) Yeaup, I grabbed the March Steel so that's no problem. So far my favorite trick is dropping pain link on Maneha as spelltongue extends the durations of the cipher buffs and cipher buffs are very powerful. I'm using sanguine plate on another character. The real problem with sanguine plate, unless they have fixed it, is that improved frenzy doesn't or at least didn't use to improve the SP frenzy, because they're coded differently, so you're stuck with a less effective frenzy overall. I was wondering if the Dragon's Maw shield would work well, and give draining to all the carnage procs. Realistically though a durganize d badgradr's might be a better choice. Edited January 26, 2017 by Dr. Hieronymous Alloy
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