Raven Darkholme Posted October 22, 2016 Posted October 22, 2016 Couldn't find a lance or pike doing a quick search, but before you are durganized you will be quite slow with a 2hander compared to a dagger. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Boeroer Posted October 22, 2016 Author Posted October 22, 2016 (edited) It's a spear - Vile Loner's Lance is just the name. In my opinion it's the best one handed interrupt weapon for a barb. If you want to dual wield and not duplicate Vile Loner's I would use Shatterstar (1 sec) + Godansthunyr (0.75). Both have higher interrupts as the usual war hammer (0.5), and have great enchantments like Annihilating and Stunning. It's the best dual wielding interrupt setup for me because it also has two damage types. Vile Loner's is so nice for a barb because it has +10 ACC compared to other weapons which is great with carnage and also crit-interrupts. Maybe it's even better when wielded single handedly because of more crits - never tested that. Mosquito is a rapier by the way. Edited October 22, 2016 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Dr <3 Posted October 22, 2016 Posted October 22, 2016 I have to try now... Yes both hammer set-up comes a bit later but is very appealing... Orlan interrupting barbarian on the way...
Raven Darkholme Posted October 22, 2016 Posted October 22, 2016 Hm, then I'd probably combine shatterstar with slashing damage is there an interrupt weapon for that, too? My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Boeroer Posted October 22, 2016 Author Posted October 22, 2016 Why? War hammers already have two damage types: pierce and crush. Actually now I have doubts if it was Shatterstar or Strike Hard... I guess Shatterstar. It's one of them. Deadfire Community Patch: Nexus Mods
JerekKruger Posted October 22, 2016 Posted October 22, 2016 Is there any enemy that is very resistant to both crushing and piercing?
Raven Darkholme Posted October 22, 2016 Posted October 22, 2016 Adra and Alpine (Alpine is even immune to crush). One of the bog Dragons has 51 DR to pierce which is basically immune and 26 to crush. Adra Animats have 33 pierece and 26 crush DR. But those are the kind of enemies you don't meet every day in the Dyrwood. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Dr <3 Posted October 22, 2016 Posted October 22, 2016 For sure no One is immune to both types, if an enemy is very resistent to both then is an animat or a dragon
K Galen B Posted October 22, 2016 Posted October 22, 2016 What's "very"? Rotting flesh constructs have 20+ dr against both, too. Maybe some other stuff I can't think of.
Dr <3 Posted October 22, 2016 Posted October 22, 2016 Anyway that is never a problem in my experience, you will prevail eventually
K Galen B Posted October 22, 2016 Posted October 22, 2016 Why? War hammers already have two damage types: pierce and crush. Actually now I have doubts if it was Shatterstar or Strike Hard... I guess Shatterstar. It's one of them. Not sure about Strike Hard but Shatterstar at least has a 1.0 second interrupt.
Boeroer Posted October 22, 2016 Author Posted October 22, 2016 Then it's Shatterstar. Thanks! Deadfire Community Patch: Nexus Mods
limaxophobiacq Posted October 28, 2016 Posted October 28, 2016 (edited) I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Edited October 28, 2016 by limaxophobiacq
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 Is it so that the left hand hits first with HoF? Never tested that to be honest. I think sometimes there are "hidden" buffs on enemies which also get affected by Spelltongue. Remember when Deprive the Unworthy or Arcane Dampener removed the immunities of enemies? I think it's something like that. Loren Tyr would know. My last experience was that Spelltongue steals durations from all enemies, but sometimes very little amounts (esp. when I see no active buffs) and sometimes huge amounts. But I didn't use it too much lately. Deadfire Community Patch: Nexus Mods
Kaylon Posted October 28, 2016 Posted October 28, 2016 I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing.
JerekKruger Posted October 28, 2016 Posted October 28, 2016 Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing. Shouldn't both weapons be doing carnage hits given that HoF is a full attack, or does it not work like that?
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 When most enemies die right after the first attack, then there's nobody left to leech from with the second. Deadfire Community Patch: Nexus Mods
JerekKruger Posted October 28, 2016 Posted October 28, 2016 Yeah okay that makes sense. Bloody overpowered HoF always ruining my fun
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 You can do it with an unenchanted torch and a large shield - then it's not overpowered. Deadfire Community Patch: Nexus Mods
Kaylon Posted October 28, 2016 Posted October 28, 2016 When most enemies die right after the first attack, then there's nobody left to leech from with the second. No, it's a bug. Both hands attacks use the same weapon for carnage hits - not sure how the game picks which weapon is used.
limaxophobiacq Posted October 28, 2016 Posted October 28, 2016 (edited) I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing. Landed 18 hits with a HoF just now (I checked and all carnage hit were with spelltongue,) and got about 4 seconds to my durations, and then 23 Spelltongue hits for 6 or so on another. So about 0.2-0.25 to durations per hit. Does that sound about right? Edited October 28, 2016 by limaxophobiacq
Kaylon Posted October 28, 2016 Posted October 28, 2016 I'm currently trying to make a spelltongue barbarian work (3.04 beta) and I'm kind of confused, because the 'drain' effect from spelltongue seems really inconsistent about when it works and when it does not. I've Heart-of-Furied some groups of enemies with no timed buffs on them and gotten huge boosts to the duration of all my active effects (like 40 second +25% damage from heart of fury, almost a minute on Savage Defiance and Frenzy), and then against other groups it seems to add no time at all to the buffs or very very little. I have spelltongue in the left hand to make sure it hits first with HoF. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing. Landed 18 hits with a HoF just now (I checked and all carnage hit were with spelltongue,) and got about 4 seconds to my durations, and then 23 Spelltongue hits for 6 or so on another. So about 0.2-0.25 to durations per hit. Does that sound about right? I don't know if it's right or not, but if all hits were done using Spelltongue then this is the best you can get. If you hit buffed enemies the duration will increase much more.
limaxophobiacq Posted October 28, 2016 Posted October 28, 2016 (edited) When most enemies die right after the first attack, then there's nobody left to leech from with the second. No, it's a bug. Both hands attacks use the same weapon for carnage hits - not sure how the game picks which weapon is used. Seems to always be the left-hand weapon, which also goes first when you HoF. Actually, if the weapon in the right hand is only used for (half of) the HoF attacks themselves and not the carnage attacks they create, Unlabored Blade might actually be one of the better weapons in the game to have in your right hand for HoF; it's got the best accuracy in the game so its sure to create lots of carnage attacks that you then do with your heavy hitting left-hand weapon so the low dagger damage doesnt matter that much, and not being able to get more than 1 proc from Firebug is not a big deal when it only does the HoF attacks themselves. Edited October 29, 2016 by limaxophobiacq
Boeroer Posted October 28, 2016 Author Posted October 28, 2016 That explains why I always got a ton of Taste of the Hunt/Thrust of Tattered Veils when I used those shields with HoF. Always more than I expected. Deadfire Community Patch: Nexus Mods
Dr. Hieronymous Alloy Posted January 25, 2017 Posted January 25, 2017 OK y'all are confusing me. Do you mean the player's left or the character's left? You were right, this build works just dandy with Maneha even at level six (hardest part is getting the chest that holds spelltongue open). Now I just need to decide whether to go spelltongue/shield or spelltongue/offhand. Thanks!
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