Tanred Posted November 13, 2015 Share Posted November 13, 2015 Cut the amount of trash fights in each map at least by an half. And replace it with unique puzzles, CYOA text adventures, interesting NPCs with mini quests or mini boss fights. Often the best thing for combat is less combat. Craft combat encounters individually. Add a named/elite enemy to a pack of trash mobs and give it some special abilities or at least few lines of conversation at the start of the combat to put more character into it. It does not even have to be an enemy of the same type as long as it remains somewhat logical (for example those Skaen cultists could have had a trained elder bear or two among them). More ambush and defend-a-position encounters. Force the player to split up their group and fight at different positions at the same time. Make them to react, to think differently, use rarely used spells, consumables, traps etc. Use the environment. Place ranged enemies on hard to get positions, make the player fight in tiny rooms susceptible to enemy AoE, force him to leave the choke points. Throw in various hazards like traps, fire walls, disease clouds, everything the engine allows. And something not related to encounter design but which I believe will make the game more fun for many of us – amp up the difficulty, at least on hard and PotD settings. 11 Link to comment Share on other sites More sharing options...
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