SMAA (Not to be confused with FXAA, MSAA, SSAA etc.) anti-aliasing would be very welcome. Currently we only have MSAA which can be very taxing on the computer hardware and doesn't work on every kind of effect.
I hate FXAA and do not want to see it implemented in this game because it simply blurs the image which increases eye strain, makes everything appear slightly out of focus and doesn't succeed at all well at eliminating aliasing.
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Nicholas Steel
SMAA (Not to be confused with FXAA, MSAA, SSAA etc.) anti-aliasing would be very welcome. Currently we only have MSAA which can be very taxing on the computer hardware and doesn't work on every kind of effect.
I hate FXAA and do not want to see it implemented in this game because it simply blurs the image which increases eye strain, makes everything appear slightly out of focus and doesn't succeed at all well at eliminating aliasing.
Edited by Nicholas SteelWindows 10 x64 | Intel i7 920 @ 2.66GHZ | Gigabyte Geforce 760 4GB OC1 Windforce x3 | Integrated Audio | 8GB DDR3 RAM | ASUS P6T | Corsair AX760 PSU
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