September 9, 201510 yr Ok so I have a weapon that already converts 20% grazes to hit and give +0.5 Crit Damage Multiplier. Also I have gloves that give +15% attack speed. Now Durgan Refinement also converts 20% grazes to hit and gives +0.3 Crit Damage Multiplier and it also adds 15% attack speed to the weapon Well, will Durgan refinement bonuses stack with the ones I already have or the lower bonus will be suppressed? Also I want to know if it stacks with the rings or necks etc.? Thanks.
September 9, 201510 yr Normally weapon stats stack with bonuses from talents or equipment. So at least your +15% attack speed from gloves and weapon should stack. If the +crit mod. enchantments on the weapon itself (in your case the sabre Resolution) will stack I do not know. I will try out soon. Deadfire Community Patch: Nexus Mods
September 9, 201510 yr Talents, resting- weapon- and equipment bonuses affecting the same stuff always stack (highest bonus of each type except talents - talents even stack with other talents), even attribute bonuses (although the only weapon to add that is Prey Maker afaik, but it sure stacks with other +PER gear). That should answer everything but the crit damage. It's hard to test without a weapon that does constant damage, but my best guess is that it does.
September 10, 201510 yr Author Hmm.......and what about conversion of grazes to hit, the sabre already converts 20% grazes to hits. Will adding Durgan Refinement bring it up to 40% conversion? Is there some way (a software or an application on which) i can test all of this, I mean + crit mod bonus stacking, graze conversion to hit, etc.?
September 11, 201510 yr Save, apply durgan steel, have a look and reload if it's not working...? Deadfire Community Patch: Nexus Mods
September 11, 201510 yr If stuff doesn't stack, you'll see it written in grey with (suppressed) next to it in your character record. Edited September 11, 201510 yr by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
September 12, 201510 yr ^ They aren't, apparently. Thought they were. Durgan-refined weapons stack with Potions of Merciless Gaze, though, so I guess they'll also stack with preexisting hit-to-crit conversion. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
September 12, 201510 yr We are talking about the same properties appearing twice on the same weapon. Examples: Resolution for example has +0.5 crit dmg, and then you get +0.3 crit dmg from refining. Rain of Godagh Field has +20% attack speed, and then you get +15% (iirc) attack speed from refining. There is nothing else to debate here.
September 13, 201510 yr i'm having that same exact question, stacking properties of enchanted weapons is still very unclear. since durgan steel is quite rare, i don't want to waste it if properies doesn't stack.
September 15, 201510 yr So why don't you just do save/reload then and see yourself without any risk? Deadfire Community Patch: Nexus Mods
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