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Ok so I have a weapon that already converts 20% grazes to hit and give +0.5 Crit Damage Multiplier. Also I have gloves that give +15% attack speed.

 

Now Durgan Refinement also converts 20% grazes to hit and gives +0.3 Crit Damage Multiplier and it also adds 15% attack speed to the weapon

 

Well, will Durgan refinement bonuses stack with the ones I already have or the lower bonus will be suppressed?

 

Also I want to know if it stacks with the rings or necks etc.?

 

Thanks.

 

 

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Normally weapon stats stack with bonuses from talents or equipment. So at least your +15% attack speed from gloves and weapon should stack. If the +crit mod. enchantments on the weapon itself (in your case the sabre Resolution) will stack I do not know. I will try out soon. ;)

Deadfire Community Patch: Nexus Mods

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Talents, resting- weapon- and equipment bonuses affecting the same stuff always stack (highest bonus of each type except talents - talents even stack with other talents), even attribute bonuses (although the only weapon to add that is Prey Maker afaik, but it sure stacks with other +PER gear). That should answer everything but the crit damage. It's hard to test without a weapon that does constant damage, but my best guess is that it does.

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Hmm.......and what about conversion of grazes to hit, the sabre already converts 20% grazes to hits. Will adding Durgan Refinement bring it up to 40% conversion?

 

Is there some way (a software or an application on which) i can test all of this, I mean + crit mod bonus stacking, graze conversion to hit, etc.? 

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If stuff doesn't stack, you'll see it written in grey with (suppressed) next to it in your character record.

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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^ They aren't, apparently. Thought they were.

 

Durgan-refined weapons stack with Potions of Merciless Gaze, though, so I guess they'll also stack with preexisting hit-to-crit conversion.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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We are talking about the same properties appearing twice on the same weapon.

 

Examples:

Resolution for example has +0.5 crit dmg, and then you get +0.3 crit dmg from refining.

Rain of Godagh Field has +20% attack speed, and then you get +15% (iirc) attack speed from refining.

 

There is nothing else to debate here.

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