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Wizard spell " wall of flame calculating DR incorrectly?



Version of the game : 2.0

Wall of flame count the full enemy DR for each of its tick (which make it quite a weak spell as you do basically 2 damage per tick). As far as i know it used to count as a dot and therefore only count 1/4 of the enemy DR. Is this change intentional? (see the screeshot where wall of flame hits Penhelm and the DR of Penhelm that is retracted : 10.2)


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So wall of flame non longer count as a damage over time effect?

That's a pretty big nerf considering the very low (6-10) damage per tick.


the save is here:



output log is here:



It is not really a bug though, it only depend on  if the spell is a dot or not.

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Does this mean all DoT spells come up against full DR rather than 1/4 DR, which I recall was the case in earlier versions of the game? I notice that my Chill Fog, Ray of Fire and Corrosive Siphon now rolls against full DR for damage. Just wanted to clear this up definitely.

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