Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Damaged Enemies Have Absurd Stats

bugs stats 2.0 The White March Galvinos Workshop

  • Please log in to reply
9 replies to this topic

#1
dontzu

dontzu

    (0) Nub

  • Initiates
  • 2 posts
  • Steam:dontzu

Hello, 

 

I've run into a problem in Galvino's workshop where every time I enter the enemies start at varying stages of damage (barely injured, etc). I found myself having an obscene amount of trouble getting passed the first mob.

 

At first, I thought I was applying the wrong strategy or just hitting the mob with types they are resistant to, but after many attempts (more than I care to admit), I finally turned off expert mode so I could read the combat info. The injured enemies have crazy stats -separate from the healthy ones, and and not just defenses, as I noticed I was getting hit with crits nigh-constantly. Moreover, attempting to leave and come back results in different levels of starting damage on the enemies.

 

I am guessing this is a bug? I mean I know I'm playing on hard but exponential stat buffs for damage?

 

Unfortunately, my saved game was too large to upload, but I do have my output log and I took a screenshot of those lovely defense numbers. i hope it helps.

 

Thank you for any time and help you can provide,

 

--Don    

Attached Files



#2
mundus6

mundus6

    (1) Prestidigitator

  • Members
  • 7 posts
  • Steam:Mundus6
  • PSN Portable ID:Mundus_06
  • Xbox Gamertag:Mudus 6

I am having the same bug, in this area, pretty sure its a bug since the enemies got even more deflection every time you come back, mines are upwards of 800 now.


  • dontzu likes this

#3
celliott

celliott

    3D Artist - Armored Warfare

  • Members
  • 640 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Hello.  If I may ask what difficulty you are playing on, dontzu?  In order to upload your saved game you will have to zip it up or upload it to something like Dropbox and then post a link here that I can access.  Thanks!



#4
dontzu

dontzu

    (0) Nub

  • Initiates
  • 2 posts
  • Steam:dontzu

Hey, 

 

At the time of entering the map, I was playing on hard. But to specify, before I finally turned off expert mode, I exited  (changed party) and came back, and then later exited and changed the diff setting (first to normal and then finally to easy). Based off of what Mundus described, it seems like leaving the map and returning may have something to do with the exponential stats. Unfortunately, I only have the most recent autosave, so the error probably started further back (second time entering the map, perhaps?). 

 

 

I hope this  helps, and thanks. I appreciate the swift assistance.

 

Here is the link: 

 

https://www.dropbox....0.savegame?dl=0

 

 

--Don



#5
Solostran

Solostran

    (1) Prestidigitator

  • Members
  • 9 posts
  • Location:Poland
  • Deadfire Backer
  • Fig Backer

Hi,
I have encountered same bug as OP. Every time I enter basement in Galvino's house enemies get +100 to all their defences and they are injured (still, with so high defences there's now way to beat them). Currently I'm playing on PoTD difficulty. Any workarount or quick hotfix would be nice to see :)

Here's the link to zip archive with savegame and output log: https://www.dropbox....vegame.zip?dl=0.
nYs99SI.jpg



#6
Maf

Maf

    Fragment of the Obsidian Order

  • Members
  • 122 posts
  • Location:Behind a screen
  • Pillars of Eternity Gold Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Can confirm, PotD playthrough as well.

Galvino's workshop seems to be bugged somehow.

I think it's either leaving and returning or some save/load kind of thing.

Here's my pic:

ombhWdK.png

What I did was load a savegame before I entered the house.

Then I simply NEVER save/loaded the entire time I was in there.

All mobs were normal (aka killeable).

 

The mobs were NOT "initially" hurt in my playthrough.

But perhaps I wasn't "bugged enough" :)


Edited by Maf, 27 August 2015 - 04:32 AM.


#7
celliott

celliott

    3D Artist - Armored Warfare

  • Members
  • 640 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Hello all.  We have fixed this issue internally and will have a patch soon that addresses this and other issues.  Thanks for your support and patience during this issue.


  • AndreaColombo, Torm51 and joshuafaramir like this

#8
joshuafaramir

joshuafaramir

    (0) Nub

  • Initiates
  • 3 posts
  • Steam:joshuafaramir
  • Xbox Gamertag:joshuafaramir

Thanks, can't wait for that patch so I can finally finish White March. Also, there's a bug for Monk talent Duality where it remains active when if you respec. So you basically get a free Duality talent without upgrading it.



#9
Killyox

Killyox

    (5) Thaumaturgist

  • Members
  • 459 posts
  • Location:Poland
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

Hello all.  We have fixed this issue internally and will have a patch soon that addresses this and other issues.  Thanks for your support and patience during this issue.

any ETA ?


  • Maverick87 likes this

#10
celliott

celliott

    3D Artist - Armored Warfare

  • Members
  • 640 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Hello all.  I've been informed that it will be this week.  Not sure of a day, they don't give me that info, and really it depends on making sure that nothing else majorly broke in the mean time.  We'll get it thoroughly tested and then patch.  Thanks!







Also tagged with one or more of these keywords: bugs, stats, 2.0, The White March, Galvinos Workshop

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users