After completing Aloth's quest "Two Sided", you still retain the possibility to ask everyone in the Sanitarium whether they know an expert in Awakenings. This makes no sense, as you already know who said expert is and you don't need their services any longer to boot.
The issue is particularly jarring when you meet a character for the first time after solving Aloth's quest (e.g. Nans) and one of your dialog options is: "What do you know about Awakenings?", which is clearly meant for Aloth's quest.
Open your Journal and observe that Aloth's quest, Two Sided, has been completed.
Back to the game, talk to Ethelmoer.
Observe that you can still ask him, "Does anyone here know anything about Awakenings?"
If you've completed Aloth's quest, chances are you've already asked Ethelmoer this question. Even if you haven't, you definitely already know the answer. Considering this dialog option only appears if you've started Aloth's quest, and it is therefore intrinsically related to it, it should likely disappear once the quest is completed.
Now enter the room on Ethelmoer's right and talk to Nans.
Observe that you can ask her, "What do you know about Awakenings?"
Go down the stairs and meet Moedred; talk to him.
Observe that you can tell him, "I'm looking for an expert on Awakenings."
Except you so aren't. Not anymore, since Aloth's quest is complete and you don't need an expert on Awakenings (not to mention the fact that, having completed Aloth's quest, you already know where to find one.)
Edited by AndreaColombo
"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
Question
AndreaColombo
After completing Aloth's quest "Two Sided", you still retain the possibility to ask everyone in the Sanitarium whether they know an expert in Awakenings. This makes no sense, as you already know who said expert is and you don't need their services any longer to boot.
The issue is particularly jarring when you meet a character for the first time after solving Aloth's quest (e.g. Nans) and one of your dialog options is: "What do you know about Awakenings?", which is clearly meant for Aloth's quest.
SAVED GAME: link
OUTPUT LOG: link
REPRO STEPS:
Load the attached saved game.
Open your Journal and observe that Aloth's quest, Two Sided, has been completed.
Back to the game, talk to Ethelmoer.
Observe that you can still ask him, "Does anyone here know anything about Awakenings?"
If you've completed Aloth's quest, chances are you've already asked Ethelmoer this question. Even if you haven't, you definitely already know the answer. Considering this dialog option only appears if you've started Aloth's quest, and it is therefore intrinsically related to it, it should likely disappear once the quest is completed.
Now enter the room on Ethelmoer's right and talk to Nans.
Observe that you can ask her, "What do you know about Awakenings?"
Go down the stairs and meet Moedred; talk to him.
Observe that you can tell him, "I'm looking for an expert on Awakenings."
Except you so aren't. Not anymore, since Aloth's quest is complete and you don't need an expert on Awakenings (not to mention the fact that, having completed Aloth's quest, you already know where to find one.)
Edited by AndreaColombo"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
— Kvothe, The Wise Man's Fears
My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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