Insolentius Posted June 1, 2015 Posted June 1, 2015 (edited) Look at my starting accuracy value... ... I cast a couple of spells outside of combat... ... and look at my accuracy now... Basically, every time you cast a spell outside of combat, the accuracy raises by five. Neat, eh? EDIT - this either affects only druids or the main character (I was unable to reproduce this bug with my companions) Edited June 1, 2015 by Insolentius 2
0 peddroelm Posted June 2, 2015 Posted June 2, 2015 (edited) Look at my starting accuracy value... .. ... I cast a couple of spells outside of combat... .. ... and look at my accuracy now... .. Basically, every time you cast a spell outside of combat, the accuracy raises by five. Neat, eh? EDIT - this either affects only druids or the main character (I was unable to reproduce this bug with my companions) but does it also affects what happens on the next combat or not ? Should print a combat log line with attacks made with 93 accuracy . Edited June 2, 2015 by peddroelm
0 Insolentius Posted June 3, 2015 Author Posted June 3, 2015 The effect persists in combat. What's more, the accuracy keeps increasing by 5 even while casting spells in combat. It lasts until you load a game, which resets the accuracy to its default value.
0 creocoder Posted June 8, 2015 Posted June 8, 2015 (edited) You know, this does sound like a major bug. Its look like ultra major bug!!! Game mechanics should be as correct as possible. Edited June 8, 2015 by creocoder
0 player1 Posted June 8, 2015 Posted June 8, 2015 It would be ultra major, if there was no easy workaround to fix it (just save and reload). Currently, it is more like exploit, then major deal-breaker. Spell Fixes compilation for Neverwinter Nights 2, as well as my other submissions for this great game.
0 Insolentius Posted June 8, 2015 Author Posted June 8, 2015 If anyone's interested, I found out what causes the bug - https://forums.obsidian.net/topic/80071-106-major-mob-justice-accuracy-stacking/ The only way to fix it is to remove the ability via the console (and break achievements in the process of doing so).
0 Aarik D Posted June 11, 2015 Posted June 11, 2015 Hey Insolentius, That does seem like quite the issue. Could you please upload a saved file and an output log via dropbox and post the link there. I'll then be able to investigate the issue further. Thanks a bunch! Obsidian Discord || Grounded Discord
0 Insolentius Posted June 11, 2015 Author Posted June 11, 2015 Here you go... https://mega.co.nz/#F!owBVFY7L!9Ru0TMWs9IO0ixtaeCGgMQ Like I mentioned before, the problem is Mob Justice. After removing the talent via RemoveTalent Player_New_Game(Clone)_0 tln_mob_justice_talent console command, the problem gets resolved. Make sure to inform the devs. Additionally, the uploaded save file also contains the following bug with Kana (https://forums.obsidian.net/topic/79831-105-weird-problems-with-kana/), so you could report that as well.
0 Aarik D Posted June 11, 2015 Posted June 11, 2015 I have added the bug into our database and it will be looked at with the appropriate department. Thanks for being so diligent and keep up the good work! Obsidian Discord || Grounded Discord
Question
Insolentius
Look at my starting accuracy value...
... I cast a couple of spells outside of combat...
... and look at my accuracy now...
Basically, every time you cast a spell outside of combat, the accuracy raises by five. Neat, eh?
EDIT - this either affects only druids or the main character (I was unable to reproduce this bug with my companions)
Edited by Insolentius9 answers to this question
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