luzarius Posted May 5, 2015 Share Posted May 5, 2015 (edited) What do you guys think of this idea? Be honest. Chances are Obsidian is going to release an expansion pack for this game. If part of that expansion pack was allowing the game to be more mod friendly, would that be okay? Anyone who wants to enjoy mods has to buy the expansion pack or something? It's all about opening up those unity3d files somehow and giving us easy access to modify them. Expansions are usually $29.99 or something? Yay or nay? Edited May 5, 2015 by luzarius 2 Having trouble with the games combat on POTD, Trial of Iron? - Hurtin bomb droppin MONK - [MONK BUILD] - [CLICK HERE] - Think Rangers suck? You're wrong - [RANGER BUILD] + Tactics/Strategies - [CLICK HERE] - Fighter Heavy Tank - [FIGHTER BUILD] + Tactics/Strategies - [CLICK HERE] Despite what I may post, I'm a huge fan of Pillars of Eternity, it's one of my favorite RPG's. Anita Sarkeesian keeps Bioware's balls in a jar on her shelf. Link to comment Share on other sites More sharing options...
mystang89 Posted May 5, 2015 Share Posted May 5, 2015 I personally think now days that standard ability should come standard with games but since this one didn't I wouldn't be apposed to this idea.. provided they don't release tools before that. Link to comment Share on other sites More sharing options...
Kanasuke Posted May 5, 2015 Share Posted May 5, 2015 Obviously I agree. Mod communities create stuff very quickly. The presence of mods had a huge impact on how I enjoyed previous RPGs I've experienced. With mods, you can re-experience your Pillars several times over, each time in a different flavour. I think it is no-brainer. 1 Link to comment Share on other sites More sharing options...
luzarius Posted May 5, 2015 Author Share Posted May 5, 2015 Obviously I agree. Mod communities create stuff very quickly. The presence of mods had a huge impact on how I enjoyed previous RPGs I've experienced. With mods, you can re-experience your Pillars several times over, each time in a different flavour. I think it is no-brainer. This is one of the reasons Skyrim continues to sell so well to this day. Having trouble with the games combat on POTD, Trial of Iron? - Hurtin bomb droppin MONK - [MONK BUILD] - [CLICK HERE] - Think Rangers suck? You're wrong - [RANGER BUILD] + Tactics/Strategies - [CLICK HERE] - Fighter Heavy Tank - [FIGHTER BUILD] + Tactics/Strategies - [CLICK HERE] Despite what I may post, I'm a huge fan of Pillars of Eternity, it's one of my favorite RPG's. Anita Sarkeesian keeps Bioware's balls in a jar on her shelf. Link to comment Share on other sites More sharing options...
Tick Posted May 5, 2015 Share Posted May 5, 2015 Absolutely. It'd be great to have people mess with the game's lore or mechanics. I'd pay for a solid improvement for modding on its own, for its own sake. Link to comment Share on other sites More sharing options...
Volourn Posted May 5, 2015 Share Posted May 5, 2015 No. It sells well because it is a popular mainstream game. Plenty of other games have mods that don't sell well. L0L 1 DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Blovski Posted May 5, 2015 Share Posted May 5, 2015 I would love to see better modding options for PoE. To be honest, even having a modding subforum here would be huge for how easy it is to get into modding it, learn what's possible and what isn't etc. Link to comment Share on other sites More sharing options...
gogocactus Posted May 5, 2015 Share Posted May 5, 2015 Yey,on the condition that Obsidian opens up a dedicated modding subforum before the launch of the expansion as well. Link to comment Share on other sites More sharing options...
Cybersquirt Posted May 5, 2015 Share Posted May 5, 2015 (edited) YAY! I'm already ready for rebalance modability. Edited May 5, 2015 by Cybersquirt Link to comment Share on other sites More sharing options...
anameforobsidian Posted May 5, 2015 Share Posted May 5, 2015 (edited) I think the idea is impractical for multiple reasons: They've already said that they're planning to release all the class and balance changes that come with the expansions. Mainly, expansions are really about adding content and a reason to be level 12. Also, it seems like it would be an unnecessary expense to maintain two separate codebases, one that allows modding and one that doesn't. And it seems like it defeats the purpose of modding. Modding is successful because it opens a large existing customer base up to new experiences. People that mod frequently want their creations to be shared, and bifurcating the user base would stop that. It also risks creating the classic problem that mediocre moddable games fall into (at least for the expansion): no modders because there's no users and no users because no modders. By all means, the game should be as open to mod as possible. I don't think that charging for that capability is the right way to go. Also, a modding forum is a good idea. Edited May 5, 2015 by anameforobsidian Link to comment Share on other sites More sharing options...
perilisk Posted May 6, 2015 Share Posted May 6, 2015 If Valve is still interested in paid or even pay-what-you-want mods (clearly not for Skyrim, but I imagine the concept will be back), then modding tools might be a valuable addition (for Obsidian) in and of themselves. It would basically just be an expansion with a free-to-play business model. Link to comment Share on other sites More sharing options...
Nexus0 Posted May 6, 2015 Share Posted May 6, 2015 If Valve is still interested in paid or even pay-what-you-want mods (clearly not for Skyrim, but I imagine the concept will be back), then modding tools might be a valuable addition (for Obsidian) in and of themselves. It would basically just be an expansion with a free-to-play business model. Is Valve? Are we? I mean, my big deal is if I could set up a separate account, put money in it, say thirty every now and then, then distribute it to modders easily, that would work, but pay per mod? I had 85 mods installed on skyrim, even at 1.99 that's 190 dollars worth of content, some of which didn't even work and needed to be disabled. If I could put a certain amount of money in, then distribute it by percentages, I could keep track of my spending easily. Till then, a pay-per-mod model doesn't sit well with me, because of all the individual transaction, they have to charge a certain amount, just to cover the processing fee. Link to comment Share on other sites More sharing options...
nikolokolus Posted May 6, 2015 Share Posted May 6, 2015 Maybe for Pillars 2? Sorry, I just can't see it happening with an expansion pack, when the base game is still built on Unity 4. Link to comment Share on other sites More sharing options...
luzarius Posted May 6, 2015 Author Share Posted May 6, 2015 (edited) I would gladly pay for a user made mod on valve that provides a ton of new voice acting, I'd rather not read ANYTHING. Even if it's just someone with a decent voice narrating. Edited May 6, 2015 by luzarius Having trouble with the games combat on POTD, Trial of Iron? - Hurtin bomb droppin MONK - [MONK BUILD] - [CLICK HERE] - Think Rangers suck? You're wrong - [RANGER BUILD] + Tactics/Strategies - [CLICK HERE] - Fighter Heavy Tank - [FIGHTER BUILD] + Tactics/Strategies - [CLICK HERE] Despite what I may post, I'm a huge fan of Pillars of Eternity, it's one of my favorite RPG's. Anita Sarkeesian keeps Bioware's balls in a jar on her shelf. Link to comment Share on other sites More sharing options...
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