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Yeah. Traps are deadly. I found this the hard way when a floor trap in the early levels of the Endless Paths managed to take out my entire lvl. 4 party. They were walking around, minding their business and then FLASH! BAM! ALAKAZAM and Goodbye!

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Nothing gold can stay.

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I get paranoid when in dungeons thanks to BG experiences. My main char is a cipher with high stealth and mechanics levels. Typically I send him in first to disable traps (more like collect them) then I send in the cavalry. Pretty classic move in the RPG playbook.

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That first one in Heritage Hill is brutal. Have to plan ahead to even see the damn thing.

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"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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