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We are Dwarves

Cool New game Ukraine Commandos Oddworld

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#1
obyknven

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This thread about upcoming Ukrainian cool game "We are Jews Dwarves".

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"We Are The Dwarves is brimming with potential and I haven’t even mentioned that one of the dwarves may well be an owl disguised as a dwarf. Do take a look."
- Adam Smith, ROCK, PAPER, SHOTGUN
"And let’s face it, who doesn’t like Dwarves?."
- Amario Andre, Gamer Headlines
"I am always on the lookout for new and interesting games being developed for the PC, and I think We Are the Dwarves may fit that bill."
- Cyber, Death by Beta
"In our opinion " We are Dwarves " is looking to be a fantastic fantasy game, with a gorgeous story driven experience that will please most gamers alike. Besides, who needs wizards and warriors when you've got three awesome astronaut dwarves!"
- Neil, Indie Retro News
"You had me at concept art….. Check out these brilliant looking art works from the upcoming PC/Mac title We are the Dwarves from the Kiev-based game studio Whale Rock Games."
- Jason Lee, Nine Over Ten
"У нас можно будет грабить караваны! :)."
- Alice Gurska, Kitchen Riots

 

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https://www.kickstar...are-the-dwarves

https://www.facebook...wearethedwarves

https://vk.com/wearethedwarves

http://steamcommunit...s/?id=279855788

 

 


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#2
LadyCrimson

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tumblr_inline_ni44tj8sqy1t90epe.gif


:lol: that is too funny.

Some nice art, too.

#3
Nonek

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Well one can certainly state that the art design is nice and original, and the world looks different from the usual RPG, however i'm personally not too sure about a game set entirely (it seems) underground. The first part of Rune began in such a manner and it always felt a little...claustophobic?



#4
Keyrock

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It certainly looks cool.



#5
HoonDing

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Ukrainians make better games than Russians.


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#6
Sharp_one

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Ukrainian game? Will there be worshipping fascist murderers?

#7
BruceVC

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Ukrainians make better games than Russians.

 

Yeah that's been proven time and time again and I'm sure Oby will recognize this  :yes:

 

The game looks very cool, I like the artwork. I'll support this game on KS 



#8
Malcador

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I dunno, 1C's stuff is pretty good.

#9
BruceVC

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https://www.kickstar...are-the-dwarves

 

I see the KS was cancelled ages ago....but the game is still Steam Greenlit so that should be fine..I assume its legitimate ?



#10
obyknven

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https://www.kickstar...are-the-dwarves

 

I see the KS was cancelled ages ago....but the game is still Steam Greenlit so that should be fine..I assume its legitimate ?

Game in development.  Date of last update is April 15th, 2015 

http://wearethedwarv...456564257#notes



#11
Gizmo

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Well one can certainly state that the art design is nice and original, and the world looks different from the usual RPG, however i'm personally not too sure about a game set entirely (it seems) underground. The first part of Rune began in such a manner and it always felt a little...claustophobic?

Rune, and Arx Fatalis both were mostly underground, and both superb.  Though I always did want to find the way out ~even in Eye of the Beholder.


Edited by Gizmo, 21 April 2015 - 10:14 AM.

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#12
Keyrock

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Well one can certainly state that the art design is nice and original, and the world looks different from the usual RPG, however i'm personally not too sure about a game set entirely (it seems) underground. The first part of Rune began in such a manner and it always felt a little...claustophobic?

Rune, and Arx Fatalis both were mostly underground, and both superb.  Though I always did want to find the way out ~even in Eye of the Beholder.

 

Man, Arx Fatalis is one game that could really have benefited from touchscreens.  The magic system was super clumsy with a mouse, but on a touchscreen it would have been awesome.  If only that game had been made a decade later.



#13
Zoraptor

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Well one can certainly state that the art design is nice and original, and the world looks different from the usual RPG, however i'm personally not too sure about a game set entirely (it seems) underground. The first part of Rune began in such a manner and it always felt a little...claustophobic?

Rune, and Arx Fatalis both were mostly underground, and both superb.  Though I always did want to find the way out ~even in Eye of the Beholder.

 

 

Legend of Grimrock and Ultima Underworld as well.

 

Practically there is also very little difference with being set underground or in any enclosed space- to most practical purposes games like System Shock could be counted as well. Mostly they use the somewhat claustrophobic feeling as an asset to add to the atmosphere.



#14
Gizmo

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Legend of Grimrock and Ultima Underworld as well.
 
Practically there is also very little difference with being set underground or in any enclosed space- to most practical purposes games like System Shock could be counted as well. Mostly they use the somewhat claustrophobic feeling as an asset to add to the atmosphere.

It's interesting that Eye of the Beholder and Grimrock both got sequels that started out in the open air. Later the team that made EoB2, did Throne of Chaos, and that had quite a bit of open air adventuring.
 

Man, Arx Fatalis is one game that could really have benefited from touchscreens. The magic system was super clumsy with a mouse, but on a touchscreen it would have been awesome. If only that game had been made a decade later.

I'd have liked for "Die By The Sword" to have been made after the Wii; (or for the Wii to have been made in 1997). DBTS had the potential to shame every other sword fighting RPG of the day... and did so with software 3D, and [sadly] mouse or keyboard control.

This is how DBTS plays using a Wii controller: https://www.youtube....h?v=5D8Jfr-sIpM


Edited by Gizmo, 21 April 2015 - 02:32 PM.


#15
Nonek

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Yes I never felt that shut in feeling with the Underworlds, even though in both I literally was, strange.



#16
Gorth

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Being underground was part of the charm of Rogue and its likes. But I'm an old Nethack fan, so I'm probably biased. Being a claustrophobic dwarf would probably suck though.

In a bird with vertigo kind of way :p

But then evolution came up with the ostrich.

Just rambling.

#17
obyknven

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For me must interesting thing in this project is Al or enemies behavior. Devs promise:

 

 Enemies with personal and collective mind, senses to “see”, ”hear”, ”smell the trace” and communicate with each other;

 

Cthulhu theme is cool also. 







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