Onuist Posted April 21, 2015 Posted April 21, 2015 (edited) What are the best non-weapon items, by slot? I'll offer my thoughts on each, but I'd like to make a complete list using your help further down. EVERY PLAYTHROUGH ITEMS Head: +2 Int Neck: +3 Might, +3 Dex, +3 Per, +3 Res Body: +3 Res, +2 Any Arms: +2 Might/Con Ring 1: +3 Might, +3 Dex Ring 2: Ring of Protection +10, Ring of Deflection +10 Boots: 1.1x Flank Dmg Belt: +2 Dex/0.66*Prone RANDOM LOOT ITEMS Head: - Neck: - Body: - Arms: +5 Accuracy, +10 Deflection Ring 1: 1.1x Spell Area Ring 2: - Boots: +3 Move Speed Belt: +3 Con, +3 Might, +2 Might/Res EMPTY HEADERS TO COPY / PASTE Head: Neck: Body: Any Arms: Ring 1: Ring 2: Boots: Belt: Neck offers a lot of +3, but most slots only offer +2. That seems to be the most valuable slot. Edited April 21, 2015 by Onuist
Heijoushin Posted April 21, 2015 Posted April 21, 2015 In the end, it's not really that complex:Since buffs cancel each other out, I just basically set it up that my main character has +2 (or +3 if I can get it) for every stat. Anything else is just bonus.
Climhazzard Posted April 21, 2015 Posted April 21, 2015 Probably depends a lot on your build, for example, the boots "shod-in-faith" synergize incredibly well with monks.
Looms Posted April 21, 2015 Posted April 21, 2015 (edited) Ring of Thorns - +3 Dex (lvl 11 Od Nua) Kerdhed Pames (Leather Armor) - + 3 Res (Market in Hearhsong) and where can i get +2 int head ? Random drop ? Edited April 21, 2015 by Looms
Heijoushin Posted April 21, 2015 Posted April 21, 2015 (edited) Ring of Thorns - +3 Dex (lvl 11 Od Nua) Kerdhed Pames (Leather Armor) - + 3 Res (Market in Hearhsong) and where can i get +2 int head ? Random drop ? I think there was a +2 int helmet in The Dozen's weapon shop. Could be wrong though... Edited April 21, 2015 by Heijoushin
Grenor Posted April 21, 2015 Posted April 21, 2015 Best item so far is a ring I found 2 times . I'm using it for Eder(Tank) and Kana (Offtank): +10Will/Fortitude/Reflex/Toughness,Reflex Bonus 2 (I think this is suppressed because of the +10 Bonus), of Resolve +2
omgFIREBALLS Posted April 21, 2015 Posted April 21, 2015 Whereth the helleth doth one getteth that necketh and that ringeth - from the first list. (Medieval English nerds - I actually googled doth vs. dost for that sentence, before you get angry about the abominations that are the other words) My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
billythegreat Posted April 21, 2015 Posted April 21, 2015 Ring of protection bought from Lora in Copperlane market.
Guest Posted April 21, 2015 Posted April 21, 2015 Depends on the class and the build. Here's how my fighter is kitted out: Head: N/A Neck: Engwithan Arda Ban Amulet (+3 Might) Body: Mail Armor (+3 Pierce, +2 Perception, Superb) Arms: Rabbit Fur Gloves (x0.1 crit damage) Ring 1: Ring of Thorns (+3 Dexterity) Ring 2: Serel's Ring (+2 Resolve) Boots: Booth of the Long March (+15 Max Endurance, +2 Athletics) Belt: Girdle of Eotun Constitution (+3 Constitution)
omgFIREBALLS Posted April 21, 2015 Posted April 21, 2015 Ring of protection bought from Lora in Copperlane market. The other one :D My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
gkathellar Posted April 21, 2015 Posted April 21, 2015 If the loot table doesn't screw you over, the x1.2 damage items are fantastic. 3 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Onuist Posted April 21, 2015 Author Posted April 21, 2015 The +2 Int Helmet is from 1 of the 3 traders in the Defiance Bay market. It's called the Dunryd Demon. It looks like a horned helm, not a leather helm.
Kaylon Posted April 21, 2015 Posted April 21, 2015 Hmm nobody mentioned ring/bracer/cloak of deflection (+10deflection) and gauntlets of accuracy (+5accuracy). There's also a helmet giving +2per and another one giving 0.1 to critical dmg. Rangers have a torc (neck) adding 20%dmg to stalker's link passive.
Onuist Posted April 21, 2015 Author Posted April 21, 2015 The accuracy gauntlets are in the 1st post, and I thought the +2 Per helmet was a backer item.
Onuist Posted April 21, 2015 Author Posted April 21, 2015 Which 1.2x items do you mean? The spell damage bracers don't work in 1.03. Maybe they're fixed in 1.04?
Exoduss Posted April 21, 2015 Posted April 21, 2015 There is item with healing 1.2 i think it was a blet i found in last playtrough nowhere to be seen in current one , think it was somewhere in Dyrford Crossing Ruins/Cave
AndreaColombo Posted April 27, 2015 Posted April 27, 2015 Where are the Gauntlets of Accuracy and Minor Gauntlets of Accuracy? I'm almost at the end of Act III after doing all side quests, tasks, and bounties and I still haven't run into them "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Crucis Posted April 27, 2015 Posted April 27, 2015 Probably depends a lot on your build, for example, the boots "shod-in-faith" synergize incredibly well with monks. I kinda think that the Shod-In-Faith boots work quite well with any front line combatant, since they're the ones more likely to be taking the hits that trigger the boot's enchantment. That said, monk probably synergizes it the best. I have those boots on my monk, IIRC.
gkathellar Posted April 27, 2015 Posted April 27, 2015 Where are the Gauntlets of Accuracy and Minor Gauntlets of Accuracy? I'm almost at the end of Act III after doing all side quests, tasks, and bounties and I still haven't run into them They both show up in Raedric's keep, in the hidden items cache in the area above the Berathian quarters. Whether you get one or the other or neither comes down to the loot table. 1 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Climhazzard Posted April 27, 2015 Posted April 27, 2015 Probably depends a lot on your build, for example, the boots "shod-in-faith" synergize incredibly well with monks. I kinda think that the Shod-In-Faith boots work quite well with any front line combatant, since they're the ones more likely to be taking the hits that trigger the boot's enchantment. That said, monk probably synergizes it the best. I have those boots on my monk, IIRC. Well, you have to be crit for them to activate, so they don't do much good on the feet of your tank, but they're great on any other frontline combatants.
Blovski Posted April 27, 2015 Posted April 27, 2015 Ring of Wonder from the Vaillian vendor in Ondra's Gift. Grants Second Chance and a milieu of minor stat boosts. Useful on anyone.
Crucis Posted April 27, 2015 Posted April 27, 2015 Probably depends a lot on your build, for example, the boots "shod-in-faith" synergize incredibly well with monks. I kinda think that the Shod-In-Faith boots work quite well with any front line combatant, since they're the ones more likely to be taking the hits that trigger the boot's enchantment. That said, monk probably synergizes it the best. I have those boots on my monk, IIRC. Well, you have to be crit for them to activate, so they don't do much good on the feet of your tank, but they're great on any other frontline combatants. I have a different definition of tank than you do, I'm thinking.
Climhazzard Posted April 27, 2015 Posted April 27, 2015 Probably depends a lot on your build, for example, the boots "shod-in-faith" synergize incredibly well with monks. I kinda think that the Shod-In-Faith boots work quite well with any front line combatant, since they're the ones more likely to be taking the hits that trigger the boot's enchantment. That said, monk probably synergizes it the best. I have those boots on my monk, IIRC. Well, you have to be crit for them to activate, so they don't do much good on the feet of your tank, but they're great on any other frontline combatants. I have a different definition of tank than you do, I'm thinking. Maybe, mine usually has enough deflection stacked that he doesn't get crit, that's all I mean.
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