manageri Posted April 5, 2015 Share Posted April 5, 2015 "It's not a valid TACTICALLY SOUND option not to show up buffed for a fight when that's permitted..." -- Yes it is, for precisely the reason I named: You don't know if buffing was necessary or if you have wasted spell slots on it. The only way casting buffs can be a waste is if those buffs are really bad. I already explained this. If that's the case, then it's a moot point whether precasting is allowed because you wouldn't ever do it then with those crappy buffs. Also, the fact that prebuffing has no opportunity cost makes pre-cast buffs vastly superior, relatively speaking, to the same spells cast mid combat. No amount of pounding your chest rhetorically will help the fact that you can't at the same time claim that a) applying all possible buffs before any encounter would suddenly become mandatory if allowed and AND b) buffing everything possible is non-mandatory if pre-buffing is not allowed. If pre-buffing is possible then it's mandatory for the devs to account for that possibility. How the hell do the devs account for the possibility, if not by raising the challenge of the fights, thereby making it mandatory for the players to do it. Really, please do tell how they are supposed to do that in detail, we're all waiting with bated breath. You have to decide: Is it necessary to apply all buffs in most combat situations, regardless of pre-buffing being possible or not? I say it isn't. Anything else is beside the point. Any 'combat opportunity cost' is being paid for in spell slots. Every time you cast a spell instead of another spell, your arsenal gets smaller. That's enough of an incentive to invest some thinking into whether you really want to buff everyone with short duration stuff for every fight. No one's claiming it's mandatory in ALL fights, but the tougher ones (because not every single fight is meant to really challenge the player, but the boss fights etc typically are). Ignoring the impact of opportunity costs is absurd. This is the equivalent of putting your hands over your eyes and pretending not to see the evidence. Having a buff cast before the fight leaves the character free to do other things. A priest buffing in combat is doing nothing else. In the most extreme example, which would be a character buffing throughout the entire fight instead of having all those buffs precast, this would the same thing as whether or not the character is paralyzed for the ENTIRE fight. Are you saying it's not a big deal whether your priest is paralyzed all the time? Even half the time? A quarter of the time? Because ignoring opportunity costs is that idiotic. "if the game lets me choose between a sword and a 21st century assault rifle that does 900 damage per second" -- Same false analogy like that other guy with the +5 sword. Pre-buffing wouldn't be remotely as powerful as you make it out to be. The fact remains: You cannot seriously complain about less tactical options when you're the one doing the limiting. "Oh geez, I always show up for fights fully buffed, now my priest can't cast anything anymore, boohoo, I blame the devs for FORCING ME TO DO THIS!" <--- do you seriously not realize how inane this sounds? I already explained why it's the game that limits the tactical options if prebuffing is enabled, not the player. 1 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now